Garry T. Snail Trail.

Garry T. Snail Trail. — CS2 Stats

76561199752102707[U:1:1791836979]Steam profile ↗✓ No bans

583Tracked matches61%Win rate2025Tracked since
CSDB Rating5.3 DevelopingPassive Rifler
Premier CS Rating11,548Blue band · top ~46.7% of ranked players (population est.)
CSDB Leaderboard#23686 of 33691 tracked
WingmanGold Nova I
Ladder ranks via Leetify

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CSDB.GGGarry T. Snail Trail.PREMIER11,548 · Blue bandcsdb.gg/stats

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Performance scores

Aim66
Positioning39
Utility49

0–100 skill scores via Leetify.

Recent form

STEADY52435Last 10052%Win rateWLWWWTWLLW

Last 10 vs previous 10: +0pp win rate · +0.01 avg rating

Player DNA

Primary style: Passive RiflerAim-led profile without a single dominant tendency.

Aim6.6
Aggression2.9
Utility4.9
Positioning3.9
Opening Duels0.3
Clutch4.0

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 80% playstyle similarity

Most alike: utility contribution, opening-duel success.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 42% on CT to 20% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 577ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.6
Positioning3.9
Utility4.9
Mechanics7.2
Opening Duels1.5
Win Impact8.6

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.00
first ⅓ avg -0.02 → last ⅓ avg -0.02
Reaction time575ms−66ms
first ⅓ avg 641ms → last ⅓ avg 575ms
Headshot accuracy12.2%+0.4%
first ⅓ avg 11.8% → last ⅓ avg 12.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.10Best rating — cache 13–3
130Biggest win — ancient
5Longest win streak
56In matches decided by ≤2 rounds
4Overtime games

Map breakdown

ancientBest map · 70% over 10infernoWeakest map · 39% over 18
MapGradePlayedRecordWin rateAvg rating
cacheB25131252%-0.01
nukeA2314961%-0.01
infernoC1871139%-0.03
ancientS107370%0.00
anubisB63350%-0.00
overpassS64267%-0.02
dust2C52340%-0.03
mirage31233%-0.02
vertigo21150%-0.02
office2020%-0.08

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (39% over 18). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

17Matches
35%Win rate
0.59Avg K/D
50.8ADR
35%Headshot %

Clutches & streaks

40%1v1 clutch win
12%1v2 clutch win
2Longest win streak

Recent Faceit resultsLWLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage633%0.506.8
Dust2540%0.506.8
Nuke450%0.8011.3
Overpass10%0.7717.0
Inferno10%0.569.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.1%Headshot accuracy
36.4%Accuracy (enemy spotted)
37.3%Spray accuracy
82.5%Counter-strafing
10.5°Preaim
577msReaction time
20.3%T opening success
42.3%CT opening success
0.54Enemies flashed / flash
5.9%Flash assists
12.07HE damage / grenade
5.72Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.0915% — below the 15% mark we flag

    Aim Training
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 20.2913% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

39% win rate across 18 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
cache13–10.0516%29 Aug
nuke9–13-0.0113%29 Aug
nuke13–11-0.059%28 Aug
nuke12–3-0.067%28 Aug
anubis13–6-0.0318%24 Aug
nuke12–12-0.065%16 Aug
vertigo13–8-0.0117%15 Aug
anubis11–130.0314%15 Aug
inferno11–13-0.0212%15 Aug
cache13–30.103%15 Aug
vertigo6–13-0.0414%15 Aug
inferno0–13-0.0613%15 Aug
nuke13–9-0.0527%15 Aug
inferno0–8-0.086%14 Aug
nuke13–80.1011%14 Aug
cache13–70.0713%14 Aug
overpass13–5-0.027%14 Aug
ancient13–5-0.0413%12 Aug
overpass13–6-0.0213%12 Aug
nuke8–13-0.0611%10 Aug
nuke6–4-0.058%9 Aug
nuke6–13-0.070%9 Aug
cache16–120.007%9 Aug
cache15–15-0.0017%8 Aug
inferno5–13-0.057%8 Aug
ancient9–13-0.0518%8 Aug
nuke13–30.0212%7 Aug
inferno2–9-0.098%6 Aug
inferno5–0-0.0520%6 Aug
cache13–70.0217%6 Aug
cache11–13-0.0610%4 Aug
nuke4–130.0216%4 Aug
cache5–13-0.0720%29 Jul
ancient4–13-0.054%28 Jul
overpass6–13-0.0210%28 Jul
nuke13–7-0.028%28 Jul
overpass13–90.0713%27 Jul
ancient13–00.1020%27 Jul
ancient16–130.0012%26 Jul
inferno7–11-0.029%26 Jul
cache13–4-0.0113%25 Jul
cache13–11-0.038%25 Jul
nuke13–70.0112%25 Jul
anubis13–40.0417%25 Jul
cache9–13-0.0115%25 Jul
nuke13–6-0.0212%25 Jul
inferno13–60.0417%24 Jul
office7–13-0.0612%24 Jul
cache9–13-0.0716%24 Jul
nuke13–10.0913%24 Jul
anubis9–13-0.0114%24 Jul
inferno12–12-0.099%24 Jul
cache13–6-0.0117%21 Jul
nuke13–50.0418%19 Jul
mirage3–13-0.042%19 Jul
cache13–7-0.0311%19 Jul
inferno13–7-0.029%18 Jul
inferno13–8-0.0510%18 Jul
nuke13–100.048%18 Jul
ancient13–40.0512%18 Jul
office1–9-0.1010%17 Jul
inferno13–20.0814%17 Jul
nuke12–12-0.069%17 Jul
dust210–13-0.0917%17 Jul
nuke13–70.0216%17 Jul
dust213–11-0.0215%16 Jul
anubis10–13-0.070%16 Jul
overpass5–13-0.094%16 Jul
ancient13–3-0.0411%16 Jul
nuke13–10-0.0015%16 Jul
cache0–13-0.068%16 Jul
cache11–13-0.057%16 Jul
nuke12–12-0.0410%16 Jul
inferno11–13-0.0113%16 Jul
inferno13–80.038%14 Jul
cache5–13-0.0216%14 Jul
cache13–110.0312%13 Jul
inferno8–13-0.039%13 Jul
dust216–120.0021%13 Jul
mirage1–8-0.0510%13 Jul
anubis13–40.0113%13 Jul
cache6–130.0311%12 Jul
mirage13–60.0421%12 Jul
ancient3–130.0914%12 Jul
ancient13–9-0.069%11 Jul
cache13–90.0317%11 Jul
nuke10–13-0.0315%10 Jul
inferno13–4-0.016%10 Jul
ancient13–60.0120%10 Jul
overpass13–9-0.0319%9 Jul
inferno8–13-0.0612%9 Jul
cache6–13-0.0811%9 Jul
cache3–130.018%8 Jul
cache0–3-0.020%8 Jul
inferno10–13-0.0513%8 Jul
dust23–13-0.019%8 Jul
dust21–3-0.0211%8 Jul
nuke4–13-0.028%8 Jul
cache13–8-0.0119%7 Jul
cache13–8-0.0410%7 Jul

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →