SHLEEEPYJOE?

SHLEEEPYJOE? — CS2 Stats

SO76561199602645884[U:1:1642380156]Steam profile ↗✓ No bans

754Tracked matches54%Win rate2024Tracked since
CSDB Rating2.8 Learning
Ladder ranks via Leetify

Performance scores

Aim28
Positioning42
Utility1

0–100 skill scores via Leetify.

Recent form

STEADY29665Last 10029%Win rateWLWLLWLLWL

Last 10 vs previous 10: -10pp win rate · +0.00 avg rating

Player DNA

Aim2.8
Aggression7.6
Utility0.1
Positioning4.2
Opening Duels2.7

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 69% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 50% on CT to 32% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 719ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 58% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.8
Positioning4.2
Utility0.1
Mechanics1.7
Opening Duels2.7
Win Impact6.2

Composite 2.8/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.01
first ⅓ avg -0.03 → last ⅓ avg -0.02
Reaction time727ms−57ms
first ⅓ avg 784ms → last ⅓ avg 727ms
Headshot accuracy8.9%+2.3%
first ⅓ avg 6.6% → last ⅓ avg 8.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.16Best rating — office 4–0
132Biggest win — mirage
3Longest win streak
42In matches decided by ≤2 rounds

Map breakdown

trainBest map · 63% over 8cacheWeakest map · 13% over 8
MapGradePlayedRecordWin rateAvg rating
dust2D2561924%-0.02
nukeD2251723%-0.03
mirageD124833%-0.02
infernoC83538%-0.01
trainA85363%-0.01
cacheD81713%-0.05
officeC73443%-0.00
ancientD51420%-0.03
vertigo31233%-0.04
anubis2020%-0.08

Across the last 100 tracked matches.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

7.7%Headshot accuracy
36.8%Accuracy (enemy spotted)
22.5%Spray accuracy
57.5%Counter-strafing
6.8°Preaim
719msReaction time
32.1%T opening success
49.9%CT opening success
0.00Enemies flashed / flash
0.0%Flash assists
0.00HE damage / grenade
0.15Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 7.667% — below the 15% mark we flag

    Aim Training
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 719.0194ms — above the 700ms mark we flag

    Aim Training
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

13% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy

Recent matches

MapScoreRatingHS%Date
office13–6-0.050%14 Aug
inferno2–13-0.018%14 Aug
mirage13–11-0.0410%14 Aug
anubis4–13-0.0611%14 Aug
inferno3–13-0.058%14 Aug
office4–00.1650%14 Aug
office9–13-0.050%14 Aug
mirage4–13-0.106%14 Aug
inferno13–60.1014%14 Aug
nuke5–13-0.075%14 Aug
dust21–8-0.0411%14 Aug
nuke0–13-0.0317%14 Aug
dust20–13-0.0210%14 Aug
dust29–10.060%14 Aug
dust213–10-0.0410%14 Aug
inferno12–12-0.0014%14 Aug
train13–10-0.020%14 Aug
inferno5–13-0.096%14 Aug
train13–30.020%14 Aug
inferno13–10-0.0418%14 Aug
nuke12–12-0.054%21 Jul
train13–10-0.0814%21 Jul
dust29–13-0.026%18 Jul
mirage4–130.047%18 Jul
nuke13–11-0.007%18 Jul
mirage13–2-0.030%18 Jul
inferno13–50.0211%18 Jul
cache2–13-0.1114%18 Jul
nuke9–4-0.050%18 Jul
nuke13–70.010%18 Jul
ancient7–130.020%18 Jul
inferno11–130.0022%18 Jul
nuke13–8-0.0610%18 Jul
mirage1–13-0.020%18 Jul
nuke9–13-0.085%18 Jul
nuke8–130.010%18 Jul
mirage8–13-0.0415%15 Jun
train3–13-0.010%14 Jun
nuke6–13-0.006%14 Jun
nuke7–13-0.0422%14 Jun
dust25–13-0.049%14 Jun
nuke5–130.017%14 Jun
dust25–13-0.000%14 Jun
mirage13–50.0910%14 Jun
office13–10-0.006%14 Jun
nuke1–13-0.029%14 Jun
dust22–13-0.076%14 Jun
nuke2–13-0.1110%14 Jun
mirage13–90.033%14 Jun
mirage9–13-0.066%14 Jun
mirage1–13-0.078%14 Jun
vertigo3–13-0.015%14 Jun
ancient4–110.007%14 Jun
vertigo5–13-0.070%14 Jun
train10–13-0.010%14 Jun
dust29–13-0.017%14 Jun
dust212–12-0.046%14 Jun
dust23–13-0.047%14 Jun
nuke4–13-0.0011%14 Jun
nuke8–130.040%28 May
dust24–130.049%28 May
dust27–130.0618%28 May
ancient4–13-0.089%28 May
nuke4–13-0.040%28 May
train4–13-0.020%28 May
dust24–13-0.057%28 May
nuke8–130.007%28 May
dust27–13-0.070%28 May
nuke1–70.0018%25 May
office1–13-0.050%24 May
train13–30.0310%24 May
dust26–13-0.050%24 May
cache3–130.020%24 May
cache9–13-0.050%24 May
dust24–13-0.040%24 May
office6–13-0.017%24 May
dust213–11-0.0221%24 May
dust213–70.020%24 May
cache2–13-0.019%24 May
dust213–10-0.015%24 May
vertigo13–4-0.040%24 May
mirage5–130.060%24 May
cache5–13-0.050%24 May
mirage9–13-0.067%24 May
nuke7–13-0.0311%24 May
dust210–8-0.0614%24 May
nuke9–13-0.1010%24 May
dust211–13-0.040%24 May
cache5–13-0.090%24 May
nuke13–90.006%24 May
cache6–13-0.030%10 May
ancient5–13-0.0615%10 May
dust210–13-0.0710%10 May
dust29–13-0.0427%10 May
ancient13–7-0.0417%10 May
cache13–6-0.040%10 May
anubis7–13-0.095%10 May
dust212–12-0.0415%10 May
train13–20.040%10 May
office12–12-0.0210%10 May

Match data via Leetify.

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →