Alle — CS2 Stats
76561199567250435[U:1:1606984707]✓ No bans
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Clutch Specialist — Late-round 1vX conversion well above par.
Reliable in 1v1s
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like NiKo 86% playstyle similarity
Most alike: opening-fight frequency, utility contribution.
Where you differ: lower opening-duel success; lower positioning profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Positioning. Positioning trails aim by 46 points — deaths here waste a strong aim profile.
Counter-strafing. Only 67% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 5.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWWWWL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 17 | 53% | 1.78 | 27.5 |
| Inferno | 6 | 83% | 1.75 | 19.8 |
| Ancient | 6 | 50% | 1.48 | 19.2 |
| Cache | 5 | 80% | 1.51 | 17.0 |
| Dust2 | 3 | 33% | 1.45 | 21.0 |
| Overpass | 3 | 67% | 1.73 | 21.0 |
| Nuke | 2 | 50% | 1.71 | 16.5 |
| Anubis | 1 | 100% | 1.75 | 21.0 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.4036 — below the 0.5 mark we flag
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 21.7866% — below the 40% mark we flag