M.I.A

M.I.A — CS2 Stats

76561199552847720[U:1:1592581992]Steam profile ↗

698Tracked matches41%Win rate2023Tracked since
CSDB Rating4.2 DevelopingHybrid Rifler
Premier CS Rating9,482Light Blue band · top ~57.4% of ranked players (population est.)
CSDB Leaderboard#39744 of 54656 tracked
Ladder ranks via Leetify

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CSDB.GGM.I.APREMIER9,482 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim66
Positioning44
Utility33

0–100 skill scores via Leetify.

Recent form

COLD46513Last 10046%Win rateLLWWWLLLLL

Last 10 vs previous 10: -10pp win rate · +0.00 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.6
Aggression7.0
Utility3.3
Positioning4.4
Opening Duels2.0
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 82% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 617ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.6
Positioning4.4
Utility3.3
Mechanics6.3
Opening Duels2.0
Win Impact2.1

Composite 4.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.02
Reaction time633ms+8ms
first ⅓ avg 625ms → last ⅓ avg 633ms
Headshot accuracy11.5%−0.2%
first ⅓ avg 11.6% → last ⅓ avg 11.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.11Best rating — ancient 13–8
132Biggest win — nuke
5Longest win streak
L2Current streak
96In matches decided by ≤2 rounds
10Overtime games

Map breakdown

nukeBest map · 63% over 8cacheWeakest map · 27% over 11
MapGradePlayedRecordWin rateAvg rating
dust2C2691735%-0.02
mirageB22111150%-0.02
cacheD113827%-0.02
anubisA106460%-0.02
nukeA85363%-0.02
ancientB84450%-0.01
infernoB63350%-0.02
overpass42250%-0.01
vertigo31233%0.01
office220100%-0.01

Across the last 100 tracked matches.

Faceit stats

Combat

1Matches
100%Win rate
1.25Avg K/D
92.5ADR
5%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
1Longest win streak

Recent Faceit resultsLLLLW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.2%Headshot accuracy
37.7%Accuracy (enemy spotted)
42.6%Spray accuracy
78.5%Counter-strafing
10.0°Preaim
617msReaction time
37.2%T opening success
38.7%CT opening success
0.47Enemies flashed / flash
5.3%Flash assists
8.26HE damage / grenade
4.37Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.2097% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4724 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.1853% — below the 40% mark we flag

Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

27% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy

Recent matches

MapScoreRatingHS%Date
nuke1–13-0.0418%21 Aug
anubis13–16-0.0511%19 Aug
nuke16–140.019%18 Aug
mirage13–70.005%18 Aug
inferno9–4-0.1111%18 Aug
dust210–130.0219%18 Aug
dust26–130.0421%18 Aug
cache3–130.0517%17 Aug
mirage3–13-0.0711%17 Aug
dust214–16-0.0312%17 Aug
anubis13–10-0.0614%17 Aug
cache12–12-0.016%17 Aug
dust24–13-0.046%17 Aug
anubis8–13-0.076%16 Aug
mirage16–140.058%13 Aug
cache9–130.0313%13 Aug
mirage4–13-0.0720%11 Aug
anubis4–13-0.0511%10 Aug
dust22–1-0.0117%10 Aug
mirage13–90.0212%9 Aug
dust213–160.0111%9 Aug
mirage16–140.0013%9 Aug
ancient13–80.1111%9 Aug
dust213–10-0.037%8 Aug
anubis13–10-0.067%8 Aug
mirage7–13-0.098%8 Aug
dust211–13-0.0515%7 Aug
ancient5–13-0.046%7 Aug
mirage13–6-0.026%6 Aug
anubis13–90.0418%6 Aug
anubis8–13-0.0212%30 Jul
dust25–13-0.0611%29 Jul
dust210–13-0.1011%28 Jul
office13–30.007%27 Jul
ancient9–13-0.1011%26 Jul
anubis13–90.038%26 Jul
cache6–130.0013%25 Jul
nuke9–13-0.0219%23 Jul
vertigo13–110.0415%21 Jul
dust210–13-0.0326%9 Jul
cache11–13-0.0613%14 May
dust211–13-0.079%13 May
cache13–90.0210%13 May
cache0–6-0.070%13 May
ancient13–50.0411%13 May
nuke13–10-0.0513%12 May
mirage13–30.0727%12 May
dust213–9-0.137%11 May
mirage1–13-0.0736%11 May
inferno8–13-0.0716%7 May
mirage1–10-0.090%1 May
cache13–6-0.0019%29 Apr
cache9–13-0.0613%29 Apr
cache5–8-0.107%29 Apr
cache13–11-0.076%29 Apr
inferno11–13-0.0021%16 Apr
dust210–13-0.089%16 Apr
vertigo5–13-0.036%13 Apr
dust213–60.0521%13 Apr
dust29–130.0416%12 Apr
vertigo2–130.0022%11 Apr
overpass15–150.0114%8 Apr
dust213–10-0.0316%8 Apr
dust24–13-0.0013%5 Apr
mirage13–16-0.0714%31 Mar
dust28–13-0.0111%30 Mar
inferno13–60.047%30 Mar
overpass5–13-0.067%30 Mar
dust213–9-0.024%29 Mar
mirage5–13-0.057%26 Mar
inferno4–100.000%22 Mar
office13–3-0.0250%22 Mar
dust27–13-0.0113%22 Mar
anubis6–50.0418%20 Mar
ancient11–13-0.025%10 Mar
dust213–5-0.040%10 Mar
mirage7–13-0.019%8 Mar
dust23–13-0.036%7 Mar
dust213–80.047%7 Mar
ancient5–13-0.039%6 Mar
mirage13–10-0.0328%4 Mar
inferno13–110.038%1 Mar
mirage13–10-0.0315%1 Mar
mirage16–12-0.0412%28 Feb
dust213–11-0.0320%27 Feb
nuke10–13-0.029%27 Feb
ancient13–50.0114%27 Feb
mirage8–13-0.030%27 Feb
mirage9–130.0319%26 Feb
nuke13–20.0913%26 Feb
mirage13–70.0212%26 Feb
overpass13–100.039%25 Feb
dust29–13-0.0527%25 Feb
overpass13–5-0.0116%25 Feb
mirage15–15-0.0514%25 Feb
ancient13–10-0.027%24 Feb
anubis13–10-0.009%24 Feb
nuke13–9-0.010%23 Feb
mirage13–80.0715%20 Feb
nuke13–8-0.075%19 Feb

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →