Andreas Schjelderup

Andreas Schjelderup — CS2 Stats

RU76561199527109726[U:1:1566843998]Steam profile ↗

573Tracked matches47%Win rate2023Tracked since
CSDB Rating6.7 SolidAggressive Rifler
Premier CS Rating26,727Top 25% of 819 CSDB-tracked playersRed band · top ~2.2% of ranked players (population est.)
CSDB Leaderboard#965 of 14602 tracked
WingmanThe Global Elite
Ladder ranks via Leetify

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CSDB.GGAndreas SchjelderupPREMIER26,727 · Red bandcsdb.gg/stats

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Performance scores

Aim94
Positioning57
Utility30

0–100 skill scores via Leetify.

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim9.4
Aggression7.0
Utility3.0
Positioning5.7
Opening Duels3.7
Clutch4.4

Sharp aimerStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 92% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 94 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 37 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 53% on CT to 36% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 653ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.4
Positioning5.7
Utility3.0
Mechanics8.1
Opening Duels3.7
Win Impact3.9

Composite 6.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

107Matches
51%Win rate
0.82Avg K/D
73.2ADR
55%Headshot %

Clutches & streaks

42%1v1 clutch win
9%1v2 clutch win
6Longest win streak

Recent Faceit resultsLWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage2846%0.8114.5
Ancient2148%0.7614.4
Dust21861%0.8914.4
Nuke1662%0.8715.1
Inferno1242%0.7811.9
Anubis862%0.9115.6
Cache250%0.8419.5
Overpass20%0.6812.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

36.3%Headshot accuracy
37.1%Accuracy (enemy spotted)
44.1%Spray accuracy
86.3%Counter-strafing
7.3°Preaim
653msReaction time
36.3%T opening success
53.1%CT opening success
0.49Enemies flashed / flash
6.2%Flash assists
10.89HE damage / grenade
2.85Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4911 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.3071% — below the 40% mark we flag

Milestones

500 MatchesAim 90+
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