K-19 — CS2 Stats

76561199485838953[U:1:1525573225]

3,724Tracked matches38%Win rate2023Tracked since
CSDB Rating5.0 DevelopingHybrid Rifler
Premier CS Rating15,000Purple band · top ~28.4% of ranked players (population est.)
CSDB Leaderboard#8745 of 13502 tracked
Ladder ranks via Leetify

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CSDB.GGK-19PREMIER15,000 · Purple bandcsdb.gg/stats

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Performance scores

Aim61
Positioning57
Utility61

0–100 skill scores via Leetify.

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.1
Aggression7.1
Utility6.1
Positioning5.7
Opening Duels3.9

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

iM

Plays most like iM 90% playstyle similarity

Most alike: utility contribution, opening-fight frequency.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 560ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 70% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.1
Positioning5.7
Utility6.1
Mechanics4.4
Opening Duels3.9
Win Impact1.0

Composite 5.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.5%Headshot accuracy
34.1%Accuracy (enemy spotted)
39.1%Spray accuracy
69.9%Counter-strafing
10.1°Preaim
560msReaction time
42.7%T opening success
48.9%CT opening success
0.45Enemies flashed / flash
7.0%Flash assists
7.63HE damage / grenade
16.21Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4511 — below the 0.5 mark we flag

    Grenade Lineups

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →