goofygoober

goofygoober — CS2 Stats

76561199445057952[U:1:1484792224]Steam profile ↗✓ No bans

2,416Tracked matches52%Win rate2023Tracked since
CSDB Rating7.9 StrongAggressive Rifler
Premier CS Rating27,379Top 10% of 819 CSDB-tracked playersRed band · top ~1.9% of ranked players (population est.)
CSDB Leaderboard#384 of 8045 tracked
FaceitLevel 9Top 20.7% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

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CSDB.GGgoofygooberFACEITLevel 9STANDINGTop 20.7% of rankedPREMIER27,379 · Red bandcsdb.gg/stats

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Performance scores

Aim92
Positioning67
Utility53

0–100 skill scores via Leetify.

Recent form

COLD503614Last 10050%Win rateLTLLWLLWLW

Last 10 vs previous 10: -30pp win rate · -0.03 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim9.2
Aggression9.8
Utility5.3
Positioning6.7
Opening Duels5.9
Clutch3.0

Sharp aimerExcellent counter-strafingStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

sh1ro

Plays most like sh1ro 94% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 92 — the mechanical foundation is a clear strength.

Counter-strafing. 93% of shots taken properly stopped — movement discipline most players never reach.

CT openings. 68% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 68% on CT to 39% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 574ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.2
Positioning6.7
Utility5.3
Mechanics9.6
Opening Duels5.9
Win Impact5.7

Composite 7.9/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03−0.03
first ⅓ avg 0.06 → last ⅓ avg 0.03
Reaction time572ms−6ms
first ⅓ avg 578ms → last ⅓ avg 572ms
Headshot accuracy27.7%−3.3%
first ⅓ avg 31.0% → last ⅓ avg 27.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.33Best rating — inferno 9–0
131Biggest win — nuke
4Longest win streak
49In matches decided by ≤2 rounds
1Overtime games

Map breakdown

nukeBest map · 73% over 11ancientWeakest map · 20% over 10
MapGradePlayedRecordWin rateAvg rating
infernoA2314961%0.07
dust2B22101245%0.05
mirageC156940%0.05
nukeS118373%0.06
ancientD102820%0.02
anubisC52340%-0.03
vertigo42250%0.02
train43175%0.06
cache31233%0.01
overpass110100%0.09
debris110100%-0.07
eldorado1010%-0.02

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (20% over 10). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

331Matches
51%Win rate
1.28Avg K/D
83.4ADR
54%Headshot %

Clutches & streaks

35%1v1 clutch win
21%1v2 clutch win
10Longest win streak

Recent Faceit resultsLLWLW

MapMatchesWin rateAvg K/DAvg kills
Mirage7637%1.1616.7
Inferno5558%1.3417.6
Ancient4452%1.3517.5
Vertigo4264%1.4518.2
Anubis3949%1.1917.2
Dust23956%1.2015.7
Nuke3152%1.2817.9
Train367%1.7022.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

27.9%Headshot accuracy
37.2%Accuracy (enemy spotted)
38.0%Spray accuracy
93.4%Counter-strafing
8.3°Preaim
574msReaction time
38.7%T opening success
68.4%CT opening success
0.49Enemies flashed / flash
6.4%Flash assists
10.26HE damage / grenade
7.69Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4881 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.7265% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient4–12-0.1033%25 Aug
dust212–120.0227%25 Aug
anubis4–130.0224%25 Aug
mirage8–130.0616%25 Aug
dust213–90.1027%24 Aug
mirage11–13-0.0034%24 Aug
mirage13–16-0.0220%24 Aug
inferno13–70.0418%24 Aug
ancient5–13-0.0331%23 Aug
anubis13–7-0.0719%23 Aug
dust25–130.0031%22 Aug
vertigo13–50.0628%22 Aug
ancient12–12-0.0225%22 Aug
train12–12-0.0126%22 Aug
nuke13–60.0127%22 Aug
dust213–60.0141%22 Aug
dust213–70.1341%22 Aug
inferno6–13-0.0530%21 Aug
mirage13–100.0529%21 Aug
nuke13–110.1239%21 Aug
dust213–60.0730%21 Aug
inferno13–30.0622%20 Aug
mirage9–130.0727%20 Aug
inferno11–130.0412%20 Aug
inferno12–120.0731%20 Aug
dust211–130.0035%20 Aug
dust212–120.1235%19 Aug
ancient1–13-0.0515%19 Aug
mirage13–4-0.0138%19 Aug
nuke13–10.2128%18 Aug
dust213–7-0.0329%18 Aug
inferno13–100.0619%18 Aug
anubis4–13-0.0928%18 Aug
vertigo12–120.0530%18 Aug
mirage12–120.0652%18 Aug
dust29–130.0231%18 Aug
inferno13–50.0124%18 Aug
nuke8–13-0.0138%18 Aug
mirage12–120.1129%13 Aug
inferno11–130.1028%12 Aug
inferno12–120.0638%10 Aug
ancient13–60.1029%10 Aug
vertigo5–13-0.0121%10 Aug
nuke10–130.0731%10 Aug
overpass13–100.0931%10 Aug
dust210–130.0320%10 Aug
inferno13–100.0435%10 Aug
mirage11–13-0.0424%10 Aug
ancient11–130.0328%9 Aug
inferno9–60.0526%9 Aug
ancient12–120.1424%9 Aug
nuke13–2-0.0019%9 Aug
dust213–60.0335%9 Aug
nuke5–00.0267%9 Aug
dust29–130.1532%9 Aug
anubis12–120.0323%9 Aug
mirage5–130.0023%9 Aug
nuke13–20.0613%9 Aug
vertigo13–5-0.0019%9 Aug
nuke13–80.0827%9 Aug
nuke13–90.1143%9 Aug
dust212–120.0432%7 Aug
cache13–50.0226%7 Aug
mirage11–130.0226%6 Aug
dust210–10.1024%6 Aug
mirage13–20.2130%6 Aug
dust213–100.0723%6 Aug
dust212–120.0722%5 Aug
inferno13–30.0129%5 Aug
dust213–110.0831%5 Aug
dust212–120.1038%5 Aug
nuke2–130.0255%5 Aug
ancient0–50.0740%5 Aug
mirage13–100.0333%2 Aug
dust213–9-0.0131%2 Aug
train13–100.0653%2 Aug
inferno5–13-0.0439%2 Aug
ancient8–0-0.0227%2 Aug
cache11–130.0026%2 Aug
inferno6–9-0.0132%1 Aug
debris9–6-0.0721%1 Aug
inferno9–00.3338%1 Aug
inferno5–90.0713%1 Aug
cache11–13-0.0045%1 Aug
eldorado3–9-0.0223%1 Aug
inferno9–30.1924%1 Aug
inferno9–20.2433%1 Aug
inferno9–50.1443%1 Aug
ancient6–130.1025%1 Aug
mirage13–20.0617%1 Aug
dust28–13-0.0125%31 Jul
anubis13–11-0.0324%31 Jul
inferno13–60.1224%31 Jul
mirage13–110.1025%30 Jul
inferno6–13-0.0433%30 Jul
inferno9–40.1231%30 Jul
inferno13–90.0723%30 Jul
train13–100.1325%30 Jul
dust29–130.0644%29 Jul
train13–40.0532%29 Jul

Match data via Leetify.

Recent teammates

Milestones

1,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →