Taz — CS2 Stats

76561199417321478[U:1:1457055750]

2,034Tracked matches50%Win rate2023Tracked since
CSDB Rating6.6 SolidAggressive Rifler
FaceitLevel 7Top 42.3% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

Share this profile

CSDB.GGTazFACEITLevel 7STANDINGTop 42.3% of rankedcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim88
Positioning64
Utility38

0–100 skill scores via Leetify.

Recent form

STEADY46468Last 10046%Win rateWLWLWLWLLW

Last 10 vs previous 10: +0pp win rate · -0.01 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.8
Aggression10.0
Utility3.8
Positioning6.4
Opening Duels4.1
Clutch3.4

Sharp aimerStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

device

Plays most like device 92% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 88 — the mechanical foundation is a clear strength.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 55% on CT to 38% on T — the same duels are being taken with worse setups on the attacking side.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.8
Positioning6.4
Utility3.8
Mechanics8.1
Opening Duels4.1
Win Impact5.0

Composite 6.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.00
first ⅓ avg 0.03 → last ⅓ avg 0.03
Reaction time559ms−40ms
first ⅓ avg 599ms → last ⅓ avg 559ms
Headshot accuracy27.5%−0.2%
first ⅓ avg 27.7% → last ⅓ avg 27.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.23Best rating — vertigo 13–2
131Biggest win — cache
4Longest win streak
410In matches decided by ≤2 rounds

Map breakdown

vertigoBest map · 67% over 15overpassWeakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
nukeC1771041%0.01
vertigoS1510567%0.08
dust2C145936%0.01
cacheC125742%0.04
trainC114736%0.01
anubisA95456%0.00
infernoA74357%0.03
overpassD71614%-0.02
mirage42250%0.00
ancient32167%0.04
office110100%-0.01

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (14% over 7). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

113Matches
58%Win rate
1.25Avg K/D
91.2ADR
45%Headshot %

Clutches & streaks

37%1v1 clutch win
31%1v2 clutch win
12Longest win streak

Recent Faceit resultsLLWLW

MapMatchesWin rateAvg K/DAvg kills
Mirage3765%1.2818.2
Nuke1362%1.3616.9
Inferno1377%1.5519.3
Dust21060%1.0816.9
Anubis875%1.3618.5
Ancient838%1.3619.3
Vertigo650%0.8415.2
Cache580%1.5220.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

25.8%Headshot accuracy
36.6%Accuracy (enemy spotted)
34.9%Spray accuracy
86.7%Counter-strafing
8.7°Preaim
543msReaction time
37.9%T opening success
54.9%CT opening success
0.41Enemies flashed / flash
8.3%Flash assists
13.74HE damage / grenade
2.55Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4101 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.8834% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategyOverpass grenade lineups

Recent matches

MapScoreRatingHS%Date
cache13–90.0526%24 Aug
dust28–130.0625%24 Aug
mirage13–60.0013%20 Jul
inferno11–13-0.0417%20 Jul
dust213–40.0230%20 Jul
ancient11–130.0218%13 Jul
ancient13–80.1123%13 Jul
inferno6–13-0.0225%22 Jun
cache5–130.0129%22 Jun
anubis13–60.0315%22 Jun
cache9–130.0522%22 Jun
nuke4–13-0.045%22 Jun
ancient13–110.0028%22 Jun
cache13–80.0227%20 Jun
vertigo13–60.1236%15 Jun
vertigo13–20.2032%15 Jun
train11–130.0739%15 Jun
office13–6-0.0140%14 Jun
nuke4–13-0.0845%14 Jun
cache12–120.0018%14 Jun
vertigo8–13-0.0420%11 Jun
overpass6–13-0.0226%11 Jun
cache2–20.1355%10 Jun
nuke13–100.0323%8 Jun
vertigo9–130.0736%8 Jun
vertigo13–5-0.0327%8 Jun
cache7–130.0420%8 Jun
vertigo13–50.0929%8 Jun
cache13–10.1133%8 Jun
nuke12–120.0223%7 Jun
train13–10.0557%6 Jun
nuke13–80.0119%6 Jun
cache3–13-0.0225%6 Jun
vertigo13–20.2322%6 Jun
nuke11–13-0.0317%5 Jun
vertigo13–100.0825%18 May
train13–11-0.0037%18 May
cache13–30.0627%18 May
vertigo13–60.0715%18 May
nuke11–13-0.0119%18 May
dust24–13-0.0814%18 May
dust25–13-0.0113%18 May
mirage13–90.0122%18 May
dust25–20.0322%18 May
cache13–70.0719%11 May
nuke12–12-0.0315%11 May
mirage8–130.0345%11 May
inferno13–100.0814%10 May
vertigo7–130.0726%10 May
dust212–12-0.0223%4 May
cache3–13-0.0041%4 May
overpass11–13-0.0624%27 Apr
nuke5–13-0.0144%26 Apr
dust210–13-0.0240%26 Apr
dust26–13-0.0533%23 Apr
vertigo13–10-0.0322%22 Apr
train8–130.0233%22 Apr
train11–13-0.0216%22 Apr
dust27–13-0.0913%22 Apr
anubis13–80.1018%20 Apr
overpass9–13-0.0314%20 Apr
train13–3-0.0327%7 Apr
inferno13–50.028%7 Apr
anubis7–13-0.0523%6 Apr
anubis13–110.0220%6 Apr
inferno13–40.0617%6 Apr
dust213–60.0529%6 Apr
vertigo7–130.0831%6 Apr
train9–130.0133%6 Apr
overpass13–100.0221%6 Apr
vertigo3–100.0836%6 Apr
anubis11–13-0.0923%6 Apr
train5–13-0.0244%6 Apr
anubis13–11-0.0512%6 Apr
nuke8–130.0327%4 Apr
train13–90.0344%3 Apr
overpass9–130.0121%3 Apr
nuke13–100.1727%2 Apr
overpass10–13-0.0220%2 Apr
dust212–12-0.0117%2 Apr
dust213–40.1850%2 Apr
vertigo13–30.0526%2 Apr
nuke13–60.0226%1 Apr
train9–130.0129%1 Apr
nuke13–70.0918%1 Apr
train11–130.0329%31 Mar
vertigo13–40.1019%31 Mar
mirage8–13-0.0322%31 Mar
anubis12–120.1022%30 Mar
inferno13–50.1429%30 Mar
dust26–130.0336%30 Mar
dust213–60.0314%30 Mar
nuke13–70.0330%30 Mar
nuke13–50.0232%30 Mar
anubis6–13-0.0527%21 Mar
nuke12–12-0.0431%21 Mar
nuke0–8-0.0238%21 Mar
overpass4–13-0.0442%21 Mar
anubis13–100.0317%21 Mar
inferno12–120.0025%21 Mar

Match data via Leetify.

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →