STARHUE — CS2 Stats
76561199365413704[U:1:1405147976]
Share this profile
The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.
Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Hybrid Rifler — Aim-led profile without a single dominant tendency.
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like NiKo 89% playstyle similarity
Most alike: opening-fight frequency, opening-duel success.
Where you differ: lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Positioning. Positioning trails aim by 31 points — deaths here waste a strong aim profile.
Reaction time. 570ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWLLWW
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 68 | 46% | 0.92 | 12.3 |
| Ancient | 53 | 53% | 1.04 | 15.2 |
| Anubis | 53 | 62% | 1.12 | 14.3 |
| Inferno | 49 | 55% | 1.04 | 14.2 |
| Cache | 33 | 55% | 1.19 | 15.2 |
| Dust2 | 26 | 58% | 0.90 | 13.1 |
| Nuke | 19 | 58% | 0.96 | 14.5 |
| Overpass | 8 | 38% | 1.16 | 16.0 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.4999 — below the 0.5 mark we flag
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 31.9879% — below the 40% mark we flag