logon — CS2 Stats

76561199348438755[U:1:1388173027]

616Tracked matches56%Win rate2023Tracked since
CSDB Rating4.2 Developing
Premier CS Rating14,813Blue band · top ~29.4% of ranked players (population est.)
CSDB Leaderboard#33518 of 54671 tracked
WingmanMaster Guardian I
Ladder ranks via Leetify

Share this profile

CSDB.GGlogonPREMIER14,813 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim52
Positioning48
Utility15

0–100 skill scores via Leetify.

Recent form

STEADY48475Last 10048%Win rateLTWWWWTLLW

Last 10 vs previous 10: +0pp win rate · -0.00 avg rating

Player DNA

Aim5.2
Aggression4.0
Utility1.5
Positioning4.8
Opening Duels2.1

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 75% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 52% on CT to 25% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 639ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.2
Positioning4.8
Utility1.5
Mechanics4.5
Opening Duels2.7
Win Impact6.9

Composite 4.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.00
first ⅓ avg -0.02 → last ⅓ avg -0.02
Reaction time643ms−13ms
first ⅓ avg 656ms → last ⅓ avg 643ms
Headshot accuracy13.3%+2.9%
first ⅓ avg 10.4% → last ⅓ avg 13.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.20Best rating — inferno 9–3
133Biggest win — cache
4Longest win streak
116In matches decided by ≤2 rounds
6Overtime games

Map breakdown

cacheBest map · 69% over 16trainWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
nukeD2171433%-0.03
mirageB20101050%-0.02
cacheS1611569%0.00
ancientA117464%-0.04
infernoC83538%-0.03
officeB63350%-0.03
dust2C52340%-0.01
trainD51420%-0.03
anubis3030%-0.03
overpass220100%-0.03
vertigo21150%0.01
poseidon110100%-0.13

Across the last 100 tracked matches.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.2%Headshot accuracy
36.2%Accuracy (enemy spotted)
42.0%Spray accuracy
70.1%Counter-strafing
11.4°Preaim
639msReaction time
25.3%T opening success
51.5%CT opening success
0.39Enemies flashed / flash
0.6%Flash assists
4.56HE damage / grenade
1.03Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.1841% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3855 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 25.3129% — below the 40% mark we flag

Spend your practice time on Train

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Train callouts & strategy

Recent matches

MapScoreRatingHS%Date
nuke11–130.0213%30 Aug
nuke12–12-0.0513%30 Aug
mirage13–8-0.0711%30 Aug
mirage16–140.019%30 Aug
cache13–70.0722%30 Aug
dust213–8-0.0121%29 Aug
ancient15–15-0.0314%29 Aug
nuke11–13-0.029%29 Aug
mirage5–13-0.0710%28 Aug
mirage13–4-0.046%28 Aug
mirage9–130.0511%28 Aug
nuke13–10-0.029%28 Aug
ancient13–80.037%28 Aug
nuke10–13-0.0020%27 Aug
train13–11-0.0319%17 Aug
train12–12-0.076%17 Aug
dust213–50.0120%8 Aug
anubis6–13-0.067%8 Aug
inferno12–16-0.0819%8 Aug
cache13–11-0.0120%7 Aug
mirage6–13-0.027%7 Aug
ancient13–8-0.0114%7 Aug
inferno3–13-0.0211%26 Jul
ancient13–10-0.0010%26 Jul
mirage7–13-0.0212%25 Jul
ancient1–13-0.0613%25 Jul
nuke16–14-0.0113%25 Jul
inferno9–7-0.0829%25 Jul
mirage13–90.0718%24 Jul
nuke13–110.0316%24 Jul
mirage10–13-0.0612%24 Jul
ancient13–4-0.0712%23 Jul
nuke13–6-0.086%12 Jul
mirage13–9-0.0115%12 Jul
anubis14–16-0.079%9 Jul
mirage2–13-0.035%9 Jul
cache13–6-0.0113%9 Jul
office9–13-0.0125%8 Jul
office12–12-0.0413%8 Jul
office4–13-0.127%8 Jul
inferno6–9-0.0317%8 Jul
anubis10–130.047%3 Jul
nuke9–13-0.0414%3 Jul
cache13–9-0.0311%1 Jul
dust214–16-0.0019%27 Jun
mirage10–130.0412%27 Jun
mirage13–100.0010%27 Jun
nuke4–13-0.023%27 Jun
mirage13–70.037%27 Jun
dust23–13-0.074%26 Jun
nuke7–13-0.0515%25 Jun
nuke13–6-0.035%25 Jun
inferno8–13-0.019%25 Jun
mirage1–13-0.0517%25 Jun
nuke8–13-0.095%24 Jun
overpass13–11-0.0511%23 Jun
nuke8–13-0.0415%23 Jun
inferno9–7-0.0310%23 Jun
nuke13–80.009%23 Jun
cache2–13-0.0017%23 Jun
mirage13–10-0.0526%20 Jun
mirage13–9-0.088%20 Jun
nuke8–130.0218%20 Jun
dust27–130.0019%20 Jun
train10–130.0217%19 Jun
train11–13-0.0118%19 Jun
train7–13-0.0418%19 Jun
mirage12–12-0.0415%10 Jun
nuke7–13-0.048%10 Jun
nuke4–13-0.1133%3 Jun
vertigo2–13-0.016%3 Jun
vertigo13–100.047%3 Jun
ancient13–9-0.026%2 Jun
nuke4–13-0.116%30 May
mirage13–5-0.0529%17 May
ancient13–10-0.0127%17 May
office13–80.0613%17 May
office4–6-0.120%17 May
ancient2–13-0.1112%14 May
ancient13–10-0.0715%14 May
office8–00.0215%14 May
ancient1–13-0.038%12 May
cache13–10-0.0112%12 May
mirage6–13-0.037%8 May
cache13–110.0211%8 May
overpass13–7-0.029%7 May
nuke13–4-0.018%7 May
cache11–13-0.073%7 May
cache13–100.0111%6 May
cache13–30.035%3 May
cache13–90.005%3 May
poseidon9–7-0.139%2 May
cache4–130.044%2 May
cache13–40.0115%2 May
cache10–130.028%29 Apr
cache13–80.046%29 Apr
cache3–13-0.0514%29 Apr
inferno9–30.206%26 Apr
inferno3–9-0.156%26 Apr
nuke10–13-0.025%26 Apr

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →