Gramp

Gramp — CS2 Stats

76561199258504605[U:1:1298238877]Steam profile ↗✓ No bans

512Tracked matches43%Win rate2023Tracked since
CSDB Rating3.3 Learning
Premier CS Rating3,018Grey band · top ~87.2% of ranked players (population est.)
CSDB Leaderboard#7198 of 9435 tracked
Ladder ranks via Leetify

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CSDB.GGGrampPREMIER3,018 · Grey bandcsdb.gg/stats

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Performance scores

Aim42
Positioning46
Utility30

0–100 skill scores via Leetify.

Player DNA

Aim4.2
Aggression4.4
Utility3.0
Positioning4.6
Opening Duels0.3

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 76% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 580ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 68% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.2
Positioning4.6
Utility3.0
Mechanics4.1
Opening Duels1.0
Win Impact2.8

Composite 3.3/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

9.9%Headshot accuracy
30.6%Accuracy (enemy spotted)
32.0%Spray accuracy
68.4%Counter-strafing
9.4°Preaim
580msReaction time
24.8%T opening success
37.9%CT opening success
0.28Enemies flashed / flash
4.7%Flash assists
10.20HE damage / grenade
4.15Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 9.9426% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2751 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 24.8248% — below the 40% mark we flag

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →