kurisu

kurisu — CS2 Stats

AU76561199249436050[U:1:1289170322]Steam profile ↗✓ No bans

61Tracked matches30%Win rate2023Tracked since
CSDB Rating2.5 Learning
Ladder ranks via Leetify

Performance scores

Aim22
Positioning25
Utility34

0–100 skill scores via Leetify.

Recent form

COLD22354Last 6136%Win rateLLWLLLLWWL

Last 10 vs previous 10: +10pp win rate · +0.00 avg rating

Player DNA

Aim2.2
Aggression0.3
Utility3.4
Positioning2.5
Opening Duels0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 60% playstyle similarity

Most alike: opening-duel success, utility contribution.

Where you differ: lower opening-fight frequency; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 28% on CT to 13% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 754ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.2
Positioning2.5
Utility3.4
Mechanics5.8
Opening Duels0.0
Win Impact0.0

Composite 2.5/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.06−0.01
first ⅓ avg -0.05 → last ⅓ avg -0.06
Reaction time745ms+30ms
first ⅓ avg 715ms → last ⅓ avg 745ms
Headshot accuracy10.2%−8.0%
first ⅓ avg 18.2% → last ⅓ avg 10.2%

Rolling 5-match average across the last 61 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.05Best rating — mirage 13–9
131Biggest win — vertigo
4Longest win streak
L2Current streak
34In matches decided by ≤2 rounds
1Overtime games

Map breakdown

cacheBest map · 33% over 9dust2Weakest map · 30% over 27
MapGradePlayedRecordWin rateAvg rating
dust2D2781930%-0.05
cacheD93633%-0.05
mirage41325%-0.03
vertigo42250%-0.04
nuke31233%-0.06
anubis31233%-0.06
inferno21150%-0.07
office2020%-0.05
shelter220100%-0.03
fachwerk21150%-0.05
boulder220100%-0.06
italy1010%-0.09

Across the last 61 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (30% over 27). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.4%Headshot accuracy
28.1%Accuracy (enemy spotted)
24.0%Spray accuracy
76.2%Counter-strafing
10.7°Preaim
754msReaction time
13.2%T opening success
28.2%CT opening success
0.54Enemies flashed / flash
1.5%Flash assists
4.93HE damage / grenade
4.59Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.423% — below the 15% mark we flag

    Aim Training
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 753.5262ms — above the 700ms mark we flag

    Aim Training
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 13.1555% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 27 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno2–9-0.118%9 Aug
mirage7–13-0.110%9 Aug
mirage13–90.0517%9 Aug
mirage10–13-0.056%8 Aug
cache4–13-0.117%8 Aug
dust26–13-0.0717%8 Aug
dust210–13-0.066%7 Aug
inferno9–4-0.0410%7 Aug
dust28–4-0.060%7 Aug
dust27–13-0.0519%7 Aug
dust213–9-0.0121%7 Aug
dust28–13-0.088%25 Jul
dust214–16-0.0714%25 Jul
dust24–13-0.064%25 Jul
cache13–9-0.0412%25 Jul
cache11–13-0.076%24 Jul
dust25–13-0.045%24 Jul
nuke6–13-0.1218%24 Jul
anubis7–13-0.0818%24 Jul
italy6–13-0.0911%24 Jul
dust213–8-0.0516%23 Jul
anubis13–11-0.0413%23 Jul
anubis0–6-0.060%17 Jul
dust24–130.0218%17 Jul
office11–13-0.0413%17 Jul
dust26–13-0.087%17 Jul
mirage0–3-0.010%17 Jul
dust22–13-0.0720%17 Jul
dust213–8-0.0712%17 Jul
nuke13–90.0217%17 Jul
cache7–13-0.0317%14 Jul
nuke5–9-0.0726%13 Jul
dust213–11-0.0521%13 Jul
cache13–20.0018%13 Jul
cache9–13-0.1030%13 Jul
dust23–13-0.1020%12 Jul
office10–13-0.0613%12 Jul
dust26–13-0.059%12 Jul
vertigo13–110.0018%12 Jul
dust25–00.0223%12 Jul
vertigo13–1-0.0120%12 Jul
vertigo12–12-0.0634%12 Jul
cache9–13-0.0111%12 Jul
cache13–4-0.0421%12 Jul
shelter13–10-0.079%12 Jul
fachwerk13–9-0.0021%12 Jul
shelter13–100.0115%12 Jul
fachwerk9–13-0.1022%12 Jul
boulder13–6-0.1015%12 Jul
cache12–12-0.0524%12 Jul
dust212–12-0.0718%12 Jul
vertigo4–13-0.0929%12 Jul
boulder13–10-0.0117%12 Jul
dust211–13-0.0219%12 Jul
dust23–13-0.0822%11 Jul
dust213–30.0027%11 Jul
dust212–12-0.053%11 Jul
dust213–6-0.0619%11 Jul
dust20–13-0.0613%11 Jul
dust24–13-0.0819%27 Jun
dust22–9-0.079%25 Sept

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →