el1s — CS2 Stats

76561199218973867[U:1:1258708139]

522Tracked matches37%Win rate2023Tracked since
CSDB Rating5.2 DevelopingAggressive Rifler
FaceitLevel 5 · 852 ELOTop 67.6% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGel1sFACEITLevel 5 · 852 ELOSTANDINGTop 67.6% of rankedcsdb.gg/stats

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Performance scores

Aim74
Positioning63
Utility28

0–100 skill scores via Leetify.

Recent form

COLD41581Last 10041%Win rateLLLWLWLWLL

Last 10 vs previous 10: -10pp win rate · -0.04 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.4
Aggression8.7
Utility2.8
Positioning6.3
Opening Duels4.3
Clutch2.2

Excellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 87% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 91% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 592ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.4
Positioning6.3
Utility2.8
Mechanics9.0
Opening Duels4.3
Win Impact0.6

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg -0.00
Reaction time593ms−82ms
first ⅓ avg 675ms → last ⅓ avg 593ms
Headshot accuracy20.5%+2.7%
first ⅓ avg 17.8% → last ⅓ avg 20.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.16Best rating — nuke 9–7
131Biggest win — mirage
6Longest win streak
L3Current streak
79In matches decided by ≤2 rounds
9Overtime games

Map breakdown

nukeBest map · 55% over 11ancientWeakest map · 17% over 12
MapGradePlayedRecordWin rateAvg rating
mirageB33151845%-0.00
dust2B22111150%0.01
ancientD1221017%-0.01
nukeA116555%0.03
anubisD93633%-0.03
infernoD62433%-0.03
cache3030%-0.01
overpass2020%-0.04
train220100%0.06

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (17% over 12). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

390Matches
47%Win rate
1.06Avg K/D
81.1ADR
48%Headshot %

Clutches & streaks

31%1v1 clutch win
23%1v2 clutch win
9Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage12050%1.1515.9
Dust29450%1.1015.9
Inferno3863%0.9315.2
Ancient3741%1.0415.7
Nuke3537%0.9715.1
Anubis2741%0.9515.0
Cache2236%1.0917.4
Overpass838%1.0116.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.9%Headshot accuracy
32.4%Accuracy (enemy spotted)
33.5%Spray accuracy
90.6%Counter-strafing
10.0°Preaim
592msReaction time
41.9%T opening success
52.3%CT opening success
0.37Enemies flashed / flash
9.9%Flash assists
4.92HE damage / grenade
1.71Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3719 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke6–13-0.0329%27 Aug
anubis3–13-0.0413%25 Aug
mirage10–13-0.0536%24 Aug
mirage13–9-0.0317%22 Aug
ancient5–13-0.0237%22 Aug
anubis13–11-0.079%21 Aug
ancient11–13-0.0324%21 Aug
nuke13–110.0026%20 Aug
dust26–13-0.0326%18 Aug
anubis7–13-0.0525%17 Aug
mirage8–130.0116%17 Aug
dust213–100.0015%15 Aug
mirage7–13-0.0224%14 Aug
mirage6–130.0010%13 Aug
cache7–13-0.0413%12 Aug
ancient13–80.0318%9 Aug
cache9–130.0513%9 Aug
nuke14–16-0.0122%8 Aug
dust213–80.0528%4 Aug
inferno16–12-0.0426%2 Aug
mirage8–130.0320%2 Aug
mirage9–130.0214%1 Aug
mirage8–13-0.0717%1 Aug
dust25–13-0.0613%1 Aug
nuke13–20.1323%30 Jul
mirage13–90.0520%30 Jul
dust29–13-0.0334%27 Jul
dust213–11-0.0121%25 Jul
dust210–13-0.0016%25 Jul
nuke13–100.0718%25 Jul
mirage13–60.0717%24 Jul
inferno13–7-0.0120%23 Jul
nuke7–130.0516%23 Jul
dust29–130.0318%23 Jul
mirage4–13-0.044%1 Jul
dust25–13-0.069%1 Jul
dust213–60.0129%1 Jul
dust213–100.0224%30 Jun
ancient10–13-0.0414%28 Jun
mirage10–130.0117%28 Jun
anubis13–80.0318%27 Jun
overpass11–130.0214%22 Jun
mirage13–10-0.038%22 Jun
mirage13–110.0816%18 Jun
cache6–13-0.0319%16 Jun
mirage11–13-0.0519%13 Jun
mirage11–130.0927%13 Jun
anubis10–13-0.0624%12 Jun
anubis6–13-0.0511%9 Jun
mirage13–70.0018%8 Jun
dust26–13-0.0516%6 Jun
inferno21–25-0.0419%3 Jun
dust213–70.0319%30 May
dust27–130.0122%26 May
ancient8–13-0.0810%24 May
mirage12–16-0.0317%23 May
mirage10–13-0.0421%23 May
inferno7–13-0.0316%19 May
ancient7–13-0.0414%17 May
dust210–13-0.018%14 May
mirage16–120.0018%11 May
mirage9–13-0.0814%9 May
ancient5–130.0229%8 May
ancient4–13-0.0817%3 May
nuke11–130.0218%29 Apr
mirage7–13-0.0220%28 Apr
dust213–30.0217%27 Apr
anubis6–13-0.0121%27 Apr
overpass9–13-0.1012%27 Apr
mirage13–10.0417%26 Apr
mirage13–9-0.0317%25 Apr
mirage13–1-0.0410%12 Apr
mirage13–30.0222%11 Apr
inferno7–13-0.0515%10 Apr
mirage13–70.0616%9 Apr
dust213–70.0412%7 Apr
nuke13–1-0.0324%6 Apr
anubis16–140.0618%5 Apr
dust213–100.1417%5 Feb
nuke13–90.0913%1 Feb
dust210–130.0517%26 Jan
mirage19–170.0522%25 Jan
ancient9–10.0718%18 Jan
ancient11–13-0.0513%9 Jan
train13–80.1631%8 Jan
train13–7-0.0415%6 Jan
anubis4–13-0.0717%2 Jan
mirage13–10.0415%2 Jan
dust213–2-0.0122%2 Jan
mirage13–3-0.0224%1 Jan
ancient11–130.0420%1 Jan
nuke9–70.1622%1 Jan
dust213–20.0520%1 Jan
mirage15–15-0.0021%31 Dec
nuke5–13-0.104%19 Dec
mirage7–13-0.0415%18 Dec
ancient10–130.0114%18 Dec
inferno14–16-0.0230%17 Dec
dust27–13-0.0217%14 Dec
mirage6–13-0.0317%14 Dec

Match data via Leetify.

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →