Deceitful — CS2 Stats

76561199205750130[U:1:1245484402]1 game ban

375Tracked matches43%Win rate2023Tracked since
CSDB Rating6.0 SolidAggressive Rifler
Premier CS Rating22,198Top 50% of 17,162 CSDB-tracked playersPink band · top ~6.1% of ranked players (population est.)
CSDB Leaderboard#8169 of 28825 tracked
Ladder ranks via Leetify

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CSDB.GGDeceitfulPREMIER22,198 · Pink bandcsdb.gg/stats

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Performance scores

Aim85
Positioning56
Utility18

0–100 skill scores via Leetify.

Recent form

STEADY57412Last 10057%Win rateLLWWLLLLWW

Last 10 vs previous 10: -10pp win rate · -0.00 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.5
Aggression7.5
Utility1.8
Positioning5.6
Opening Duels4.0

Sharp aimerExcellent counter-strafingStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 88% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 85 — the mechanical foundation is a clear strength.

CT openings. 61% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 61% on CT to 31% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 638ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning5.6
Utility1.8
Mechanics8.5
Opening Duels4.0
Win Impact2.8

Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.05
first ⅓ avg 0.05 → last ⅓ avg 0.00
Reaction time639ms−20ms
first ⅓ avg 659ms → last ⅓ avg 639ms
Headshot accuracy20.0%−5.9%
first ⅓ avg 26.0% → last ⅓ avg 20.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.20Best rating — mirage 13–6
130Biggest win — dust2
9Longest win streak
L2Current streak
115In matches decided by ≤2 rounds
8Overtime games

Map breakdown

infernoBest map · 67% over 6ancientWeakest map · 40% over 5
MapGradePlayedRecordWin rateAvg rating
mirageA44242055%0.03
dust2A1610663%0.02
anubisB137654%0.03
nukeA127558%0.03
infernoS64267%0.06
ancientC52340%0.03
cache32167%-0.03
overpass110100%0.03

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (40% over 5). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.7%Headshot accuracy
39.0%Accuracy (enemy spotted)
39.9%Spray accuracy
88.2%Counter-strafing
7.8°Preaim
638msReaction time
31.5%T opening success
60.6%CT opening success
0.44Enemies flashed / flash
7.3%Flash assists
4.41HE damage / grenade
0.64Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4368 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 31.4619% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage4–50.0411%22 Aug
mirage4–13-0.0415%4 Aug
mirage13–6-0.0120%4 Aug
mirage13–9-0.0021%4 Aug
anubis5–130.0221%4 Aug
mirage1–13-0.0525%4 Aug
nuke0–4-0.0125%2 Aug
mirage10–13-0.0417%2 Aug
dust213–3-0.0310%2 Aug
anubis13–90.0910%28 Jul
inferno0–8-0.100%27 Jul
dust28–13-0.0527%26 Jul
nuke13–60.0025%26 Jul
anubis7–13-0.0624%25 Jul
mirage13–50.0110%25 Jul
mirage10–13-0.0319%24 Jul
dust211–130.0419%21 Jul
cache13–80.0323%21 Jul
anubis13–10.129%21 Jul
anubis13–80.0117%21 Jul
dust26–130.0221%21 Jul
cache13–6-0.0533%21 Jul
mirage14–160.0129%20 Jul
anubis9–13-0.0124%20 Jul
mirage12–16-0.0223%20 Jul
cache8–13-0.0728%20 Jul
mirage13–10-0.0619%19 Jul
mirage16–140.1122%19 Jul
mirage13–70.1127%19 Jul
nuke2–130.0522%19 Jul
ancient10–13-0.0425%19 Jul
dust213–110.0219%19 Jul
dust213–10.0422%19 Jul
mirage4–13-0.0717%19 Jul
mirage0–13-0.050%19 Jul
dust213–00.0242%19 Jul
mirage6–00.0211%19 Jul
nuke13–110.0025%19 Jul
mirage13–110.0122%19 Jul
dust213–90.0035%18 Jul
mirage13–4-0.0016%18 Jul
nuke13–70.0319%17 Jul
dust213–90.0621%17 Jul
anubis13–110.0826%17 Jul
nuke5–130.0623%17 Jul
mirage13–110.0518%17 Jul
mirage10–130.1212%17 Jul
mirage13–100.0111%17 Jul
mirage13–6-0.0015%17 Jul
anubis13–90.0521%17 Jul
mirage8–130.1030%17 Jul
mirage13–30.0518%17 Jul
anubis13–9-0.0216%17 Jul
mirage5–13-0.0526%17 Jul
mirage9–13-0.0216%17 Jul
mirage4–13-0.0313%16 Jul
dust213–10-0.0717%16 Jul
anubis13–60.0518%16 Jul
dust213–90.1220%16 Jul
dust213–100.0718%16 Jul
nuke10–130.0831%16 Jul
anubis11–130.0527%15 Jul
mirage15–150.1019%15 Jul
mirage10–130.0330%15 Jul
nuke13–11-0.0220%15 Jul
nuke13–100.0635%12 Jul
ancient13–160.1032%12 Jul
mirage13–30.1026%12 Jul
mirage13–60.2035%12 Jul
mirage1–10-0.0727%27 May
mirage10–130.0613%27 May
mirage13–90.1621%27 May
nuke6–130.0626%21 May
mirage13–70.0916%21 May
mirage13–70.0525%21 May
mirage16–120.0224%21 May
dust210–130.0630%19 May
ancient6–13-0.0114%16 May
mirage13–80.0227%16 May
ancient13–110.0422%16 May
dust215–15-0.0622%30 Apr
inferno13–80.1520%28 Apr
inferno13–100.0743%28 Apr
dust213–40.0624%28 Apr
mirage5–13-0.0918%28 Apr
ancient13–110.0729%28 Apr
anubis8–13-0.0133%28 Apr
inferno13–30.0321%27 Apr
mirage13–10.1131%27 Apr
mirage13–70.1218%24 Apr
inferno12–160.0917%24 Apr
nuke13–30.1031%24 Apr
nuke13–11-0.0225%24 Apr
mirage13–80.1329%24 Apr
dust27–130.0936%24 Apr
inferno13–50.1030%24 Apr
overpass13–90.0325%24 Apr
mirage13–110.0240%24 Apr
anubis11–130.0127%24 Apr
mirage10–130.0132%24 Apr

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →