losing — CS2 Stats

76561199183988285[U:1:1223722557]

68Tracked matches48%Win rate2025Tracked since
CSDB Rating4.7 DevelopingHybrid Rifler
Premier CS Rating9,519Light Blue band · top ~57.2% of ranked players (population est.)
CSDB Leaderboard#24623 of 33521 tracked
Ladder ranks via Leetify

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CSDB.GGlosingPREMIER9,519 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim64
Positioning57
Utility14

0–100 skill scores via Leetify.

Recent form

COLD36302Last 6853%Win rateWLLLLLLWLL

Last 10 vs previous 10: -40pp win rate · -0.05 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.4
Aggression8.3
Utility1.4
Positioning5.7
Opening Duels3.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 81% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 626ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.4
Positioning5.7
Utility1.4
Mechanics8.0
Opening Duels3.6
Win Impact4.4

Composite 4.7/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.01
first ⅓ avg 0.03 → last ⅓ avg 0.02
Reaction time637ms−11ms
first ⅓ avg 648ms → last ⅓ avg 637ms
Headshot accuracy11.9%−2.2%
first ⅓ avg 14.1% → last ⅓ avg 11.9%

Rolling 5-match average across the last 68 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.26Best rating — inferno 13–4
130Biggest win — overpass
5Longest win streak
57In matches decided by ≤2 rounds
2Overtime games

Map breakdown

trainBest map · 86% over 7cacheWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
dust2S107370%0.04
nukeC83538%0.04
vertigoD72529%0.01
trainS76186%0.02
officeD62433%-0.01
cacheD61517%0.02
anubisS65183%0.02
infernoB63350%0.06
overpassB63350%0.02
mirageS64267%0.01

Across the last 68 tracked matches.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.2%Headshot accuracy
35.1%Accuracy (enemy spotted)
34.5%Spray accuracy
86.1%Counter-strafing
9.6°Preaim
626msReaction time
42.5%T opening success
46.2%CT opening success
0.34Enemies flashed / flash
7.0%Flash assists
0.00HE damage / grenade
2.69Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.2278% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3431 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy

Recent matches

MapScoreRatingHS%Date
vertigo13–1-0.014%4 Aug
vertigo11–13-0.0113%4 Aug
office4–13-0.0116%14 May
office10–13-0.0310%14 May
office7–13-0.046%14 May
cache5–13-0.0511%7 May
cache2–80.023%7 May
cache13–100.058%6 May
cache6–130.047%6 May
cache5–130.0112%2 May
cache12–120.0717%1 May
train13–10-0.0012%24 Apr
vertigo13–40.1219%13 Apr
vertigo7–13-0.069%12 Apr
anubis6–60.0819%3 Apr
anubis13–6-0.0313%1 Apr
inferno13–40.2615%27 Mar
nuke6–130.0319%26 Mar
office13–8-0.050%18 Mar
overpass8–130.0324%12 Mar
overpass13–11-0.057%12 Mar
inferno11–130.0518%7 Mar
nuke11–13-0.0231%7 Mar
inferno2–13-0.0121%7 Mar
train13–2-0.043%3 Mar
mirage16–14-0.059%26 Feb
mirage13–4-0.0316%26 Feb
nuke13–30.0619%26 Feb
mirage8–30.123%25 Feb
train8–130.0123%25 Feb
nuke13–70.076%13 Feb
nuke9–130.006%13 Feb
inferno5–13-0.0712%13 Feb
mirage11–13-0.0312%11 Feb
dust213–100.0118%11 Feb
dust213–90.0515%11 Feb
nuke11–130.0413%11 Feb
vertigo7–130.0311%11 Feb
anubis6–130.0514%11 Feb
dust213–9-0.0112%8 Feb
nuke13–10.1219%7 Feb
dust211–130.0816%7 Feb
mirage13–50.1212%6 Feb
anubis13–100.066%4 Feb
dust213–100.0612%2 Feb
mirage6–13-0.036%2 Feb
dust213–60.065%30 Jan
nuke8–130.029%30 Jan
dust213–4-0.007%29 Jan
dust216–120.0816%29 Jan
office13–70.0135%21 Jan
overpass11–130.1119%17 Jan
overpass0–13-0.0419%14 Jan
overpass13–00.1115%14 Jan
train13–80.0012%6 Jan
train13–30.0621%31 Dec
vertigo6–130.0215%17 Dec
anubis13–11-0.0115%15 Dec
office7–130.066%29 Nov
dust210–13-0.0212%20 Nov
overpass13–11-0.0520%19 Nov
dust212–120.0521%13 Nov
train13–40.0317%7 Nov
train13–100.089%5 Nov
vertigo6–13-0.005%24 Oct
anubis13–2-0.0513%15 Oct
inferno5–00.039%14 Oct
inferno13–40.1311%2 Oct

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →