Triggered_501

Triggered_501 — CS2 Stats

76561199166386667[U:1:1206120939]Steam profile ↗✓ No bans

248Tracked matches45%Win rate2023Tracked since
CSDB Rating3.1 Learning
Premier CS Rating4,870Grey band · top ~79.3% of ranked players (population est.)
CSDB Leaderboard#45655 of 59441 tracked
Ladder ranks via Leetify

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CSDB.GGTriggered_501PREMIER4,870 · Grey bandcsdb.gg/stats

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Performance scores

Aim31
Positioning39
Utility35

0–100 skill scores via Leetify.

Recent form

STEADY43516Last 10043%Win rateWWWLLLLWWL

Last 10 vs previous 10: +0pp win rate · -0.03 avg rating

Player DNA

Aim3.1
Aggression2.6
Utility3.5
Positioning3.9
Opening Duels0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 66% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 842ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.1
Positioning3.9
Utility3.5
Mechanics6.2
Opening Duels0.0
Win Impact3.3

Composite 3.1/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03+0.01
first ⅓ avg -0.04 → last ⅓ avg -0.03
Reaction time843ms+2ms
first ⅓ avg 841ms → last ⅓ avg 843ms
Headshot accuracy15.4%−1.9%
first ⅓ avg 17.3% → last ⅓ avg 15.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.08Best rating — dust2 13–5
131Biggest win — cache
6Longest win streak
W3Current streak
76In matches decided by ≤2 rounds
1Overtime games

Map breakdown

mirageBest map · 63% over 19ancientWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
dust2D2371630%-0.03
mirageA1912763%-0.03
infernoB178947%-0.04
nukeC104640%-0.02
cacheB63350%-0.02
trainB63350%-0.04
ancientD61517%-0.03
vertigo42250%-0.04
anubis42250%-0.02
overpass41325%-0.04
office1010%0.03

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.5%Headshot accuracy
32.2%Accuracy (enemy spotted)
31.9%Spray accuracy
77.8%Counter-strafing
10.3°Preaim
842msReaction time
28.2%T opening success
27.6%CT opening success
0.65Enemies flashed / flash
3.8%Flash assists
8.67HE damage / grenade
2.99Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 842.4123ms — above the 700ms mark we flag

    Aim Training
  2. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.9917 — below the 4 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.2339% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
cache13–5-0.026%5 Jul
mirage13–70.0114%1 Jul
cache13–8-0.0614%30 Jun
vertigo8–13-0.049%30 Jun
cache11–13-0.0112%30 Jun
train3–13-0.1211%30 Jun
dust25–13-0.0720%28 Jun
inferno13–3-0.0320%28 Jun
vertigo13–7-0.0727%25 Jun
cache4–13-0.0924%25 Jun
inferno13–10-0.0616%23 Jun
train13–11-0.1116%23 Jun
ancient9–13-0.063%23 Jun
cache9–13-0.0417%23 Jun
cache13–10.0835%23 Jun
nuke13–110.0326%23 Jun
dust29–13-0.093%23 Jun
mirage6–13-0.0315%9 Jun
dust210–130.0215%1 Apr
mirage13–100.0622%31 Mar
dust213–40.0410%31 Mar
dust212–120.0019%29 Mar
inferno8–13-0.055%29 Mar
ancient3–13-0.019%28 Mar
dust210–13-0.0224%28 Mar
dust25–13-0.0418%26 Mar
mirage8–13-0.0714%26 Mar
dust213–40.0013%25 Mar
ancient10–13-0.085%25 Mar
nuke13–40.0030%25 Mar
mirage13–100.0120%25 Mar
anubis5–13-0.0713%23 Mar
dust212–12-0.055%23 Mar
inferno13–50.029%23 Mar
mirage13–3-0.0117%22 Mar
mirage11–13-0.0812%22 Mar
dust25–13-0.0215%22 Mar
nuke13–100.0613%22 Mar
dust213–20.0040%22 Mar
train13–7-0.0329%22 Mar
anubis13–100.0510%22 Mar
dust29–13-0.0314%21 Mar
inferno11–13-0.0512%21 Mar
dust212–12-0.0320%21 Mar
vertigo6–130.0224%21 Mar
inferno13–80.0016%20 Mar
anubis16–14-0.0418%20 Mar
mirage13–6-0.0424%20 Mar
mirage13–11-0.0316%20 Mar
inferno13–9-0.0629%20 Mar
dust213–50.0817%20 Mar
inferno3–13-0.1121%18 Mar
dust213–10-0.0925%18 Mar
inferno11–13-0.0610%18 Mar
nuke13–50.0212%18 Mar
mirage1–7-0.120%18 Mar
dust213–110.0123%17 Mar
mirage13–40.0813%17 Mar
inferno9–13-0.0412%16 Mar
inferno3–13-0.0631%16 Mar
overpass13–8-0.0419%16 Mar
nuke12–12-0.0610%16 Mar
inferno13–90.0515%16 Mar
nuke5–13-0.0419%16 Mar
inferno13–30.0824%16 Mar
mirage13–10-0.0519%16 Mar
mirage13–80.0626%16 Mar
mirage10–13-0.0215%16 Mar
nuke11–13-0.0419%16 Mar
inferno4–13-0.0118%16 Mar
inferno13–5-0.028%16 Mar
vertigo13–4-0.0521%16 Mar
mirage13–90.0535%16 Mar
train13–60.0422%16 Mar
dust212–12-0.0915%16 Mar
ancient13–50.0413%16 Mar
nuke8–13-0.0518%15 Mar
inferno3–13-0.0824%15 Mar
nuke6–13-0.0620%15 Mar
train4–13-0.0413%14 Mar
overpass5–13-0.0317%14 Mar
dust27–13-0.0710%14 Mar
office6–130.0313%14 Mar
inferno3–13-0.1214%13 Mar
ancient6–13-0.073%13 Mar
dust212–12-0.0512%12 Mar
overpass10–13-0.108%12 Mar
mirage11–13-0.0613%12 Mar
dust27–13-0.086%12 Mar
mirage13–10-0.0919%12 Mar
overpass8–130.0119%11 Mar
mirage13–11-0.0715%11 Mar
ancient2–13-0.0228%11 Mar
dust23–13-0.0633%10 Mar
anubis9–13-0.037%10 Mar
dust24–13-0.0625%10 Mar
train6–130.0221%9 Mar
dust27–7-0.0921%9 Mar
mirage7–13-0.0820%9 Mar
nuke5–13-0.0726%9 Mar

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →