John Mogensen — CS2 Stats

76561199162973111[U:1:1202707383]

2,091Tracked matches47%Win rate2021Tracked since
CSDB Rating6.4 SolidAggressive Rifler
Premier CS Rating23,757Top 50% of 819 CSDB-tracked playersPink band · top ~4.4% of ranked players (population est.)
CSDB Leaderboard#4186 of 19221 tracked
FaceitLevel 8Top 31.2% of ranked FACEIT players
WingmanLegendary Eagle
Ladder ranks via Leetify

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CSDB.GGJohn MogensenFACEITLevel 8STANDINGTop 31.2% of rankedPREMIER23,757 · Pink bandcsdb.gg/stats

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Performance scores

Aim87
Positioning48
Utility56

0–100 skill scores via Leetify.

Recent form

COLD54442Last 10054%Win rateLWWLLLLLWL

Last 10 vs previous 10: -10pp win rate · +0.01 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.7
Aggression6.8
Utility5.6
Positioning4.8
Opening Duels2.5

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

Twistzz

Plays most like Twistzz 92% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 87 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 38 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 587ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.7
Positioning4.8
Utility5.6
Mechanics8.1
Opening Duels2.5
Win Impact3.9

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time573ms−36ms
first ⅓ avg 609ms → last ⅓ avg 573ms
Headshot accuracy18.3%−2.2%
first ⅓ avg 20.5% → last ⅓ avg 18.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.15Best rating — nuke 13–6
132Biggest win — mirage
6Longest win streak
108In matches decided by ≤2 rounds
9Overtime games

Map breakdown

mirageBest map · 69% over 13ancientWeakest map · 46% over 24
MapGradePlayedRecordWin rateAvg rating
ancientB24111346%0.02
dust2B20101050%0.00
nukeA1610663%0.02
infernoB158753%0.02
mirageS139469%0.02
anubisA53260%0.03
train31233%0.01
overpass32167%0.02
cache1010%0.04

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (46% over 24). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.3%Headshot accuracy
40.6%Accuracy (enemy spotted)
40.8%Spray accuracy
86.3%Counter-strafing
8.2°Preaim
587msReaction time
34.9%T opening success
45.0%CT opening success
0.64Enemies flashed / flash
6.3%Flash assists
7.24HE damage / grenade
7.79Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.9489% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

46% win rate across 24 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
anubis2–13-0.049%3 Aug
nuke13–10-0.0516%28 Jul
nuke13–60.0930%28 Jul
anubis11–130.0315%27 Jul
cache9–130.0418%23 Jul
dust213–160.0223%20 Jul
dust25–13-0.0621%20 Jul
dust23–13-0.0413%20 Jul
nuke13–110.0716%20 Jul
dust211–130.0313%19 Jul
dust213–11-0.0028%19 Jul
mirage13–40.1122%19 Jul
anubis16–130.0412%19 Jul
dust27–13-0.0119%19 Jul
mirage1–13-0.0421%18 Jul
dust213–9-0.0117%18 Jul
nuke11–130.0323%16 Jul
nuke6–13-0.0722%16 Jul
ancient8–130.0414%16 Jul
dust20–2-0.060%16 Jul
nuke7–13-0.0410%15 Jul
ancient13–11-0.0118%15 Jul
dust211–13-0.0014%13 Jul
inferno13–60.0226%13 Jul
ancient13–110.0111%12 Jul
nuke13–90.0423%12 Jul
dust213–30.0217%12 Jul
ancient1–130.0431%17 Jun
dust213–7-0.0012%17 Jun
ancient13–40.0629%17 Jun
mirage13–100.1019%16 Jun
ancient7–13-0.0232%13 Jun
ancient15–15-0.0713%13 Jun
nuke13–60.1528%13 Jun
anubis13–100.0324%13 Jun
ancient13–40.0515%13 Jun
inferno6–0-0.0217%13 Jun
nuke1–13-0.0638%12 Jun
nuke13–9-0.0620%12 Jun
inferno13–30.0621%12 Jun
nuke13–40.1131%12 Jun
inferno13–40.028%11 Jun
anubis13–90.0820%11 Jun
ancient10–13-0.0019%11 Jun
inferno13–6-0.0510%9 Jun
inferno7–130.1024%9 Jun
mirage4–13-0.0430%9 Jun
nuke13–110.0220%5 Jun
nuke10–130.0626%4 Jun
ancient13–40.1220%3 Jun
ancient8–130.0231%3 Jun
ancient13–70.0218%2 Jun
dust213–40.0726%2 Jun
mirage13–110.0620%2 Jun
ancient16–130.0713%2 Jun
dust216–140.0911%1 Jun
ancient1–13-0.0826%27 May
inferno7–13-0.0013%20 May
mirage13–11-0.0017%19 May
mirage13–5-0.0321%18 May
dust29–130.0524%18 May
inferno10–13-0.028%17 May
inferno11–13-0.0026%17 May
dust216–130.0420%14 May
mirage13–100.0220%14 May
ancient13–90.039%6 Feb
ancient9–130.0519%6 Feb
dust213–7-0.0215%6 Feb
mirage2–13-0.0623%5 Jan
mirage13–70.0628%5 Jan
ancient7–130.0013%26 Dec
mirage13–20.0130%25 Dec
nuke10–130.0126%23 Dec
train13–90.0825%23 Dec
ancient9–130.0123%23 Dec
train7–13-0.0118%23 Dec
overpass14–160.1017%23 Dec
inferno13–60.0915%23 Dec
dust213–7-0.059%22 Dec
inferno15–150.0523%22 Dec
ancient6–13-0.0425%22 Dec
nuke13–9-0.0227%18 Dec
mirage6–130.0128%18 Dec
inferno7–13-0.0418%17 Dec
nuke16–140.0117%15 Dec
ancient10–130.0329%14 Dec
ancient13–50.0815%14 Dec
ancient8–130.0216%14 Dec
mirage13–90.0230%13 Dec
inferno13–110.0419%13 Dec
dust210–130.0120%12 Dec
dust210–13-0.0112%12 Dec
inferno11–13-0.0316%7 Dec
overpass13–90.0019%7 Dec
dust213–5-0.0419%6 Dec
ancient13–40.0629%5 Dec
overpass13–4-0.0317%5 Dec
ancient13–90.0525%5 Dec
inferno13–60.0617%4 Dec
train8–13-0.0315%3 Dec

Match data via Leetify.

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →