LTbuford

LTbuford — CS2 Stats

76561199123744432[U:1:1163478704]Steam profile ↗

56Tracked matches53%Win rate2025Tracked since
CSDB Rating5.3 DevelopingHybrid Rifler
Premier CS Rating12,585Blue band · top ~41.2% of ranked players (population est.)
CSDB Leaderboard#19475 of 28229 tracked
Ladder ranks via Leetify

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CSDB.GGLTbufordPREMIER12,585 · Blue bandcsdb.gg/stats

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Performance scores

Aim61
Positioning58
Utility43

0–100 skill scores via Leetify.

Recent form

STEADY28212Last 5155%Win rateLLWWLWLLWW

Last 10 vs previous 10: -20pp win rate · -0.02 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.1
Aggression7.6
Utility4.3
Positioning5.8
Opening Duels2.2
Clutch6.0

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 86% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 48% on CT to 30% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 667ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.1
Positioning5.8
Utility4.3
Mechanics7.4
Opening Duels2.2
Win Impact6.1

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.01
first ⅓ avg 0.01 → last ⅓ avg 0.02
Reaction time719ms+33ms
first ⅓ avg 686ms → last ⅓ avg 719ms
Headshot accuracy20.6%−0.2%
first ⅓ avg 20.8% → last ⅓ avg 20.6%

Rolling 5-match average across the last 51 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.14Best rating — inferno 13–2
130Biggest win — mirage
5Longest win streak
L2Current streak
46In matches decided by ≤2 rounds
4Overtime games

Map breakdown

mirageBest map · 86% over 14dust2Weakest map · 9% over 11
MapGradePlayedRecordWin rateAvg rating
mirageS1412286%0.03
nukeB126650%0.01
dust2D111109%-0.01
infernoS107370%0.03
train21150%-0.02
ancient110100%0.07
vertigo1010%-0.04

Across the last 51 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (9% over 11). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

5Matches
20%Win rate
0.77Avg K/D
63.6ADR
47%Headshot %

Clutches & streaks

50%1v1 clutch win
57%1v2 clutch win
1Longest win streak

Recent Faceit resultsLLWLL

MapMatchesWin rateAvg K/DAvg kills
Inferno250%0.8213.5
Dust210%1.0015.0
Nuke10%0.448.0
Mirage10%0.7613.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.6%Headshot accuracy
33.6%Accuracy (enemy spotted)
37.3%Spray accuracy
83.1%Counter-strafing
11.1°Preaim
667msReaction time
29.6%T opening success
47.9%CT opening success
0.63Enemies flashed / flash
6.9%Flash assists
6.39HE damage / grenade
6.22Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 29.6329% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

9% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
dust210–13-0.0425%1 Mar
mirage8–130.0112%1 Mar
inferno13–2-0.0220%22 Feb
mirage13–50.0824%22 Feb
dust211–13-0.0029%22 Feb
mirage13–00.0935%22 Feb
nuke7–13-0.0511%15 Feb
dust28–13-0.0337%15 Feb
mirage13–20.117%15 Feb
nuke13–20.0127%15 Feb
mirage12–7-0.0225%15 Feb
nuke4–13-0.0211%15 Feb
mirage13–80.0311%14 Feb
nuke13–80.0716%14 Feb
mirage13–11-0.0120%14 Feb
nuke9–130.0224%14 Feb
inferno13–110.0616%14 Feb
dust26–130.0316%12 Feb
mirage13–70.0524%12 Feb
nuke13–100.1229%12 Feb
mirage3–130.0121%12 Feb
dust23–9-0.058%11 Feb
mirage16–12-0.0017%9 Feb
nuke14–16-0.0217%9 Feb
dust213–16-0.0221%9 Feb
inferno13–8-0.0512%9 Feb
mirage13–110.0326%8 Feb
inferno11–13-0.0413%8 Feb
inferno5–130.0620%8 Feb
inferno13–20.1413%8 Feb
nuke13–11-0.0120%8 Feb
inferno13–20.0623%8 Feb
nuke13–7-0.0121%8 Feb
dust215–150.0120%5 Feb
inferno13–50.0622%1 Feb
mirage13–60.0320%26 Jan
inferno13–4-0.0119%26 Jan
ancient13–20.0712%26 Jan
train13–8-0.0433%26 Jan
nuke11–13-0.0411%25 Jan
mirage13–90.0327%25 Jan
mirage13–40.0127%25 Jan
nuke12–00.0245%25 Jan
dust213–4-0.0325%25 Jan
nuke12–120.0314%24 Jan
dust23–60.000%28 Dec
inferno10–130.0222%7 Dec
train0–20.000%14 Nov
vertigo5–6-0.0414%9 Nov
dust25–130.0429%1 Nov
dust23–130.0133%1 Nov

Match data via Leetify.

Recent teammates

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