geekbar

geekbar — CS2 Stats

76561199086534621[U:1:1126268893]Steam profile ↗✓ No bans

886Tracked matches68%Win rate2021Tracked since
CSDB Rating7.3 StrongAggressive Rifler
Premier CS Rating17,349Purple band · top ~19% of ranked players (population est.)
CSDB Leaderboard#9842 of 17359 tracked
Ladder ranks via Leetify

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CSDB.GGgeekbarPREMIER17,349 · Purple bandcsdb.gg/stats

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Performance scores

Aim88
Positioning61
Utility39

0–100 skill scores via Leetify.

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.8
Aggression9.9
Utility3.9
Positioning6.1
Opening Duels4.3
Clutch0.0

Sharp aimerExcellent counter-strafingStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

device

Plays most like device 92% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 88 — the mechanical foundation is a clear strength.

Counter-strafing. 91% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.6° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 59% on CT to 36% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 607ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.8
Positioning6.1
Utility3.9
Mechanics9.2
Opening Duels4.3
Win Impact10.0

Composite 7.3/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

33Matches
52%Win rate
0.86Avg K/D
68.8ADR
44%Headshot %

Clutches & streaks

12%1v1 clutch win
11%1v2 clutch win
4Longest win streak

Recent Faceit resultsWLWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage850%0.6110.3
Cache580%1.1217.8
Dust2520%0.9416.0
Ancient367%0.9617.3
Nuke367%1.1116.0
Inferno1100%0.8815.0
Overpass10%0.7710.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.6%Headshot accuracy
41.5%Accuracy (enemy spotted)
41.8%Spray accuracy
91.2%Counter-strafing
10.6°Preaim
607msReaction time
35.6%T opening success
58.5%CT opening success
0.46Enemies flashed / flash
1.8%Flash assists
5.29HE damage / grenade
11.32Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4639 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.6473% — below the 40% mark we flag

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →