Murik — CS2 Stats
76561199035685768[U:1:1075420040]
Performance scores
0–100 skill scores via Leetify.
Recent form
Last 10 vs previous 10: +10pp win rate · +0.04 avg rating
Player DNA
Primary style: Hybrid Rifler — Aim-led profile without a single dominant tendency.
Strong CT-side openerLimited utility dependence
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like NiKo 87% playstyle similarity
Most alike: opening-duel success, opening-fight frequency.
Where you differ: lower utility contribution.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Positioning. Positioning trails aim by 34 points — deaths here waste a strong aim profile.
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
T-side openings. Opening success drops from 50% on CT to 25% on T — the same duels are being taken with worse setups on the attacking side.
Reaction time. 604ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 5.9/10 (Solid, provisional — under 30 tracked matches), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.
Trends
Rolling 5-match average across the last 23 tracked matches, oldest to newest. The delta compares the first third of the window with the last.
Highlights
Map breakdown
| Map | Grade | Played | Record | Win rate | Avg rating |
|---|---|---|---|---|---|
| A | 5 | 3–2 | 60% | 0.05 | |
| — | 4 | 1–3 | 25% | 0.02 | |
| office | — | 3 | 2–1 | 67% | 0.03 |
| — | 3 | 2–1 | 67% | 0.01 | |
| — | 2 | 0–2 | 0% | -0.05 | |
| — | 2 | 2–0 | 100% | 0.03 | |
| — | 2 | 2–0 | 100% | 0.01 | |
| — | 1 | 0–1 | 0% | -0.03 | |
| palacio | — | 1 | 1–0 | 100% | 0.16 |
Across the last 23 tracked matches.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.3972 — below the 0.5 mark we flag
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 24.8827% — below the 40% mark we flag
Recent matches
| Map | Score | Rating | HS% | Date | |
|---|---|---|---|---|---|
| 10–13 | -0.01 | 29% | 24 May → | ||
| office | 13–7 | 0.15 | 26% | 16 May → | |
| 13–1 | 0.11 | 17% | 6 May → | ||
| 13–3 | 0.12 | 31% | 6 May → | ||
| 8–13 | -0.04 | 13% | 29 Apr → | ||
| 9–13 | 0.06 | 27% | 29 Apr → | ||
| 13–8 | -0.01 | 33% | 29 Apr → | ||
| 9–3 | 0.01 | 13% | 23 Apr → | ||
| 14–16 | 0.01 | 23% | 23 Apr → | ||
| 13–11 | 0.04 | 21% | 23 Apr → | ||
| 7–13 | 0.08 | 31% | 15 Feb → | ||
| 13–6 | 0.00 | 30% | 8 Feb → | ||
| 10–13 | -0.08 | 19% | 2 Jan → | ||
| 13–2 | 0.11 | 28% | 26 Dec → | ||
| 13–8 | 0.01 | 14% | 10 Dec → | ||
| 13–7 | -0.08 | 15% | 30 Nov → | ||
| 1–8 | -0.03 | 7% | 18 Nov → | ||
| 5–13 | 0.02 | 26% | 22 Oct → | ||
| 4–13 | -0.04 | 16% | 22 Oct → | ||
| 13–5 | 0.04 | 21% | 22 Oct → | ||
| palacio | 13–6 | 0.16 | 33% | 8 Oct → | |
| office | 13–3 | 0.04 | 21% | 7 Oct → | |
| office | 3–11 | -0.09 | 33% | 7 Oct → |
Match data via Leetify.