Killpin — CS2 Stats

76561199023313476[U:1:1063047748]✓ No bans

384Tracked matches33%Win rate2023Tracked since
CSDB Rating3.1 Learning
Premier CS Rating12,031Blue band · top ~44.1% of ranked players (population est.)
CSDB Leaderboard#35544 of 51964 tracked
Ladder ranks via Leetify

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CSDB.GGKillpinPREMIER12,031 · Blue bandcsdb.gg/stats

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Performance scores

Aim46
Positioning29
Utility44

0–100 skill scores via Leetify.

Recent form

COLD43507Last 10043%Win rateLWLLLLLWTL

Last 10 vs previous 10: -10pp win rate · +0.05 avg rating

Player DNA

Aim4.6
Aggression1.6
Utility4.4
Positioning2.9
Opening Duels0.0
Clutch4.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 66% playstyle similarity

Most alike: utility contribution, opening-duel success.

Where you differ: lower opening-fight frequency; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 593ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 70% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.6
Positioning2.9
Utility4.4
Mechanics4.4
Opening Duels0.1
Win Impact0.0

Composite 3.1/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.03
first ⅓ avg 0.00 → last ⅓ avg -0.02
Reaction time600ms−37ms
first ⅓ avg 636ms → last ⅓ avg 600ms
Headshot accuracy18.0%−2.4%
first ⅓ avg 20.4% → last ⅓ avg 18.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.16Best rating — nuke 10–13
131Biggest win — mirage
5Longest win streak
145In matches decided by ≤2 rounds
8Overtime games

Map breakdown

dust2Best map · 50% over 16overpassWeakest map · 0% over 5
MapGradePlayedRecordWin rateAvg rating
mirageB2091145%-0.03
dust2B168850%0.00
officeC167944%-0.02
nukeD134931%0.00
ancientC104640%-0.00
infernoD93633%-0.03
overpassD5050%-0.03
cache43175%0.03
anubis32167%0.01
train220100%0.01
vertigo21150%0.00

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (0% over 5). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

96Matches
48%Win rate
1.16Avg K/D
84.6ADR
48%Headshot %

Clutches & streaks

41%1v1 clutch win
21%1v2 clutch win
6Longest win streak

Recent Faceit resultsWWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage2748%1.1614.8
Dust22148%1.0214.6
Ancient1127%1.0217.0
Anubis1050%1.2517.1
Inferno956%1.4021.3
Nuke967%1.1813.9
Vertigo838%1.2119.4
Cache1100%1.6418.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.7%Headshot accuracy
29.5%Accuracy (enemy spotted)
35.6%Spray accuracy
69.6%Counter-strafing
11.7°Preaim
593msReaction time
17.6%T opening success
30.6%CT opening success
0.42Enemies flashed / flash
4.2%Flash assists
5.38HE damage / grenade
13.34Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4216 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 17.6206% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategyOverpass grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage7–130.0219%29 Jun
mirage13–10.0023%29 Jun
nuke13–160.0413%23 Jun
mirage13–16-0.0419%23 Jun
nuke4–130.0219%23 Jun
nuke4–13-0.027%23 Jun
dust25–130.0114%22 Jun
dust213–8-0.036%22 Jun
mirage12–120.0120%22 Jun
nuke8–130.0726%22 Jun
nuke13–11-0.0212%21 Jun
mirage13–11-0.0219%21 Jun
mirage3–13-0.1421%21 Jun
mirage12–12-0.0815%21 Jun
inferno4–13-0.0818%21 Jun
mirage10–13-0.0720%21 Jun
nuke15–15-0.0223%20 Jun
inferno5–130.0425%20 Jun
train13–40.0321%20 Jun
dust25–13-0.0715%15 Jun
office13–6-0.0618%15 Jun
nuke13–10-0.0623%14 Jun
cache8–130.0123%8 Jun
train13–11-0.0213%8 Jun
mirage13–10-0.0918%8 Jun
mirage3–13-0.0227%8 Jun
ancient7–13-0.0213%8 Jun
ancient11–13-0.0811%7 Jun
dust210–13-0.0421%7 Jun
nuke7–13-0.0316%7 Jun
vertigo7–130.0119%3 Jun
vertigo13–8-0.0119%3 Jun
inferno13–2-0.0124%1 Jun
dust26–13-0.1014%1 Jun
anubis13–50.0716%31 May
anubis13–10-0.0122%27 May
dust22–13-0.0930%27 May
dust26–13-0.0616%18 May
ancient13–60.1214%18 May
dust213–50.0719%18 May
overpass11–13-0.096%17 May
ancient15–150.0116%17 May
office12–12-0.0213%17 May
mirage13–90.0012%17 May
mirage9–13-0.0523%17 May
office5–13-0.0715%14 May
office5–13-0.0529%14 May
inferno6–2-0.080%14 May
office0–5-0.1150%11 May
cache13–70.0927%9 May
cache13–9-0.069%9 May
cache13–110.0718%9 May
office6–130.0229%11 Apr
anubis10–13-0.015%1 Apr
mirage11–13-0.0025%29 Mar
inferno16–14-0.035%29 Mar
ancient13–100.0120%29 Mar
nuke4–13-0.106%29 Mar
nuke13–100.0419%29 Mar
inferno9–130.0222%29 Mar
office3–13-0.0120%29 Mar
dust213–110.0128%29 Mar
mirage5–13-0.0910%28 Mar
office13–70.007%27 Mar
office13–11-0.0123%27 Mar
dust213–70.0528%26 Mar
office13–110.0120%26 Mar
dust213–60.0534%26 Mar
nuke10–13-0.0015%26 Mar
inferno3–90.0218%26 Mar
office8–13-0.0320%26 Mar
office13–110.0913%25 Mar
office10–13-0.0632%23 Mar
ancient11–13-0.0016%23 Mar
ancient13–11-0.089%23 Mar
office12–12-0.0115%22 Mar
office13–50.0017%22 Mar
office13–2-0.0314%22 Mar
ancient15–150.0116%22 Mar
mirage13–9-0.0519%22 Mar
dust213–50.0338%18 Mar
nuke16–14-0.0716%17 Mar
inferno9–13-0.0614%16 Mar
mirage13–30.0725%16 Mar
dust27–130.0824%15 Mar
overpass9–130.0324%15 Mar
overpass1–13-0.0235%15 Mar
inferno11–13-0.0435%14 Mar
mirage13–110.0110%14 Mar
mirage2–13-0.0418%14 Mar
overpass2–13-0.0810%13 Mar
overpass6–13-0.0128%12 Mar
dust25–130.0418%7 Mar
ancient5–13-0.0512%5 Mar
mirage13–8-0.0419%4 Mar
dust213–110.0729%4 Mar
dust213–60.0422%4 Mar
mirage13–50.0223%4 Mar
ancient16–140.0815%1 Mar
nuke10–130.1624%1 Mar

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →