Ricefield

Ricefield — CS2 Stats

76561199015261327[U:1:1054995599]Steam profile ↗✓ No bans

383Tracked matches76%Win rate2021Tracked since
CSDB Rating6.0 SolidEntry Fragger
Premier CS Rating7,017Light Blue band · top ~69.2% of ranked players (population est.)
CSDB Leaderboard#19407 of 25616 tracked
Ladder ranks via Leetify

Share this profile

CSDB.GGRicefieldPREMIER7,017 · Light Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim81
Positioning69
Utility4

0–100 skill scores via Leetify.

Recent form

STEADY60382Last 10060%Win rateWWWWWWLWLL

Last 10 vs previous 10: -10pp win rate · -0.04 avg rating

Player DNA

Primary style: Entry FraggerHigh opening-fight frequency with above-par success in them.

Aim8.1
Aggression9.5
Utility0.4
Positioning6.9
Opening Duels6.3
Clutch2.6

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

sh1ro

Plays most like sh1ro 81% playstyle similarity

Most alike: positioning profile, opening-fight frequency.

Where you differ: higher opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 72% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.6° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 72% on CT to 39% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 684ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning6.9
Utility0.4
Mechanics8.2
Opening Duels6.1
Win Impact10.0

Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.06+0.01
first ⅓ avg 0.05 → last ⅓ avg 0.06
Reaction time668ms−48ms
first ⅓ avg 717ms → last ⅓ avg 668ms
Headshot accuracy27.4%+2.9%
first ⅓ avg 24.5% → last ⅓ avg 27.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.24Best rating — nuke 8–13
131Biggest win — ancient
6Longest win streak
W6Current streak
84In matches decided by ≤2 rounds
5Overtime games

Map breakdown

mirageBest map · 75% over 16cacheWeakest map · 40% over 5
MapGradePlayedRecordWin rateAvg rating
dust2A26161062%0.07
nukeA1810856%0.08
mirageS1612475%0.05
infernoS139469%0.06
ancientS128467%0.07
cacheC52340%0.03
anubis31233%0.04
vertigo2020%0.02
office2020%0.03
italy21150%-0.04
overpass110100%0.04

Across the last 100 tracked matches.

Faceit stats

Combat

5Matches
20%Win rate
1.33Avg K/D
88.1ADR
72%Headshot %

Clutches & streaks

33%1v1 clutch win
0%1v2 clutch win
1Longest win streak

Recent Faceit resultsWLLLL

MapMatchesWin rateAvg K/DAvg kills
Inferno20%0.8713.5
Dust210%0.6210.0
Mirage10%1.2719.0
Train1100%3.0012.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

28.0%Headshot accuracy
36.6%Accuracy (enemy spotted)
41.2%Spray accuracy
87.0%Counter-strafing
10.6°Preaim
684msReaction time
38.9%T opening success
71.7%CT opening success
0.07Enemies flashed / flash
0.0%Flash assists
0.00HE damage / grenade
0.43Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.0734 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.9381% — below the 40% mark we flag

Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy

Recent matches

MapScoreRatingHS%Date
mirage13–20.0426%28 Aug
mirage13–50.0920%28 Aug
dust213–5-0.0027%26 Aug
nuke13–4-0.0046%25 Aug
mirage13–90.1024%24 Aug
mirage13–60.0238%24 Aug
nuke2–80.0325%12 Aug
nuke9–40.0727%12 Aug
inferno0–13-0.110%11 Aug
mirage3–130.0621%11 Aug
ancient13–60.0322%8 Aug
dust213–90.0218%8 Aug
dust211–130.1125%27 Jul
nuke13–70.0514%26 Jul
dust213–90.1139%26 Jul
inferno13–60.1732%26 Jul
cache13–110.0336%26 Jul
dust213–80.0530%26 Jul
inferno13–110.0223%22 Jul
nuke6–130.1027%22 Jul
mirage13–40.1326%21 Jul
ancient13–60.1522%21 Jul
dust213–50.1050%21 Jul
dust213–100.0235%20 Jul
mirage13–90.0730%17 Jul
anubis13–40.0819%17 Jul
dust215–150.0929%17 Jul
dust213–110.0625%17 Jul
dust29–130.0630%15 Jul
ancient10–130.1128%15 Jul
dust212–160.1230%10 Jul
cache13–50.0332%10 Jul
cache0–11-0.0227%10 Jul
nuke8–130.2441%10 Jul
ancient13–70.1338%10 Jul
mirage6–13-0.0420%10 Jul
nuke10–130.0628%10 Jul
dust213–30.1533%5 Jul
inferno2–2-0.0143%1 Jul
mirage9–130.0240%1 Jul
mirage13–8-0.0123%29 Jun
dust213–60.0629%28 Jun
mirage13–110.1141%28 Jun
ancient13–50.0720%28 Jun
inferno13–110.0730%28 Jun
nuke13–70.0940%28 Jun
vertigo7–90.0726%28 Jun
dust213–100.1238%28 Jun
nuke13–80.0727%28 Jun
ancient13–10.1025%28 Jun
inferno13–60.1028%28 Jun
dust213–40.1019%27 Jun
ancient10–130.1618%27 Jun
dust213–70.2125%27 Jun
mirage13–40.0529%18 Jun
dust26–13-0.050%15 Jun
inferno13–5-0.0116%5 Jun
ancient9–130.0425%5 Jun
inferno13–110.1218%4 Jun
inferno13–90.0618%4 Jun
nuke8–130.1045%3 Jun
dust23–130.0125%3 Jun
ancient4–13-0.0229%3 Jun
dust21–7-0.040%28 May
office10–130.0624%25 May
italy8–1-0.0215%25 May
nuke13–50.2219%25 May
nuke6–130.0614%25 May
dust215–150.1525%23 May
inferno9–130.0019%23 May
nuke13–80.2028%23 May
dust213–100.0414%23 May
mirage2–8-0.0731%22 May
dust213–30.0123%22 May
dust213–90.0334%18 May
ancient13–110.0422%18 May
mirage13–5-0.0128%18 May
dust213–90.0433%17 May
ancient13–30.0524%17 May
dust22–130.0233%14 May
inferno13–80.1636%14 May
nuke7–130.0016%14 May
inferno7–130.0620%14 May
nuke2–13-0.0121%13 May
overpass13–90.0418%13 May
dust214–160.1826%13 May
inferno13–100.1725%13 May
mirage13–80.1815%13 May
anubis5–13-0.0417%13 May
nuke13–90.0718%13 May
italy6–13-0.0747%11 May
office1–13-0.0021%11 May
vertigo3–13-0.0335%11 May
cache8–130.1128%11 May
mirage13–90.0626%11 May
nuke13–50.0230%10 May
nuke16–140.0715%9 May
ancient13–9-0.0618%9 May
anubis10–130.0626%9 May
cache9–13-0.0023%8 May

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →