UKAyy

UKAyy — CS2 Stats

76561198998100055[U:1:1037834327]Steam profile ↗

572Tracked matches67%Win rate2023Tracked since
CSDB Rating6.5 SolidAggressive Rifler
Premier CS Rating12,548Blue band · top ~41.4% of ranked players (population est.)
CSDB Leaderboard#20916 of 30450 tracked
Ladder ranks via Leetify

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CSDB.GGUKAyyPREMIER12,548 · Blue bandcsdb.gg/stats

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Performance scores

Aim85
Positioning57
Utility42

0–100 skill scores via Leetify.

Recent form

STEADY53434Last 10053%Win rateWWLWLLLWWL

Last 10 vs previous 10: -20pp win rate · -0.02 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.5
Aggression6.5
Utility4.2
Positioning5.7
Opening Duels2.8

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 90% playstyle similarity

Most alike: positioning profile, opening-fight frequency.

Where you differ: lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 85 — the mechanical foundation is a clear strength.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 11.7° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 671ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning5.7
Utility4.2
Mechanics8.0
Opening Duels2.8
Win Impact10.0

Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.03
first ⅓ avg 0.00 → last ⅓ avg 0.03
Reaction time678ms−34ms
first ⅓ avg 712ms → last ⅓ avg 678ms
Headshot accuracy25.7%+2.7%
first ⅓ avg 23.0% → last ⅓ avg 25.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.27Best rating — anubis 4–12
131Biggest win — mirage
5Longest win streak
W2Current streak
65In matches decided by ≤2 rounds
11Overtime games

Map breakdown

dust2Best map · 67% over 27cacheWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
dust2S2718967%0.00
mirageB20101050%-0.01
nukeB137654%0.01
ancientS128467%0.01
infernoA116555%0.01
cacheD62433%0.02
overpass4040%-0.02
vertigo31233%0.03
anubis21150%0.14
agency1010%0.01
train1010%0.06

Across the last 100 tracked matches.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

25.1%Headshot accuracy
44.2%Accuracy (enemy spotted)
43.7%Spray accuracy
85.8%Counter-strafing
11.7°Preaim
671msReaction time
36.7%T opening success
46.0%CT opening success
0.39Enemies flashed / flash
7.8%Flash assists
5.68HE damage / grenade
6.97Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3856 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.6953% — below the 40% mark we flag

Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy

Recent matches

MapScoreRatingHS%Date
ancient13–10-0.0427%20 Aug
mirage16–14-0.0116%20 Aug
mirage8–13-0.0030%20 Aug
cache13–80.1323%20 Aug
cache13–16-0.0225%19 Aug
dust26–13-0.0426%19 Aug
inferno8–13-0.0022%18 Aug
dust216–14-0.0323%18 Aug
anubis13–50.0119%16 Aug
cache10–13-0.0130%16 Aug
nuke13–100.0028%16 Aug
mirage13–50.1027%16 Aug
dust213–60.0636%15 Aug
nuke12–16-0.0125%15 Aug
mirage6–13-0.0331%14 Aug
nuke13–5-0.0531%14 Aug
inferno13–10-0.0127%14 Aug
mirage7–13-0.0622%14 Aug
mirage13–10.0635%13 Aug
ancient13–40.0835%13 Aug
cache13–60.0418%13 Aug
ancient7–13-0.0015%12 Aug
dust213–70.0412%12 Aug
nuke13–20.0129%11 Aug
dust216–140.0316%11 Aug
anubis4–120.2729%11 Aug
mirage13–70.1120%10 Aug
dust213–90.1238%10 Aug
nuke13–80.0828%10 Aug
inferno13–70.1224%6 Aug
mirage4–13-0.0518%6 Aug
dust28–130.0038%5 Aug
nuke6–13-0.0125%5 Aug
cache4–13-0.0222%5 Aug
mirage13–80.0227%5 Aug
vertigo13–20.0426%4 Aug
dust213–6-0.0136%4 Aug
dust210–130.0542%3 Aug
dust213–2-0.0735%2 Aug
dust213–9-0.0342%2 Aug
vertigo7–130.0424%2 Aug
dust210–13-0.0529%30 Jul
mirage9–13-0.0227%23 Jul
cache11–130.0222%23 Jul
nuke13–110.0146%5 Apr
dust215–150.0526%4 Apr
ancient13–70.0524%4 Apr
nuke12–16-0.0623%3 Apr
overpass10–13-0.0419%3 Apr
mirage10–13-0.0325%3 Apr
dust213–70.0430%3 Apr
dust213–90.0222%2 Apr
dust213–50.0328%2 Apr
nuke8–130.0427%2 Apr
dust211–13-0.049%8 Nov
ancient10–13-0.0715%8 Nov
ancient13–110.0225%7 Nov
inferno13–9-0.0128%7 Nov
dust213–9-0.0317%5 Nov
mirage13–10-0.0623%5 Nov
mirage10–13-0.0118%5 Nov
mirage13–90.0526%30 Oct
inferno13–30.1018%23 Oct
vertigo12–120.0217%23 Oct
mirage7–13-0.0932%21 Oct
nuke10–13-0.0016%2 Oct
dust212–16-0.0624%30 Sept
inferno15–150.0425%22 Sept
overpass12–120.0019%21 Sept
dust27–130.0022%21 Sept
ancient10–13-0.0020%19 Sept
mirage3–13-0.0015%19 Sept
ancient13–100.1121%19 Sept
inferno10–13-0.0328%19 Sept
agency4–60.0118%18 Sept
dust213–100.0534%18 Sept
ancient6–130.0125%18 Sept
dust213–50.0119%18 Sept
mirage4–13-0.0519%18 Sept
inferno11–13-0.0229%18 Sept
ancient11–0-0.0411%18 Sept
nuke13–16-0.0141%17 Sept
mirage13–7-0.0224%17 Sept
inferno7–8-0.0433%17 Sept
overpass6–13-0.0619%17 Sept
mirage13–110.0119%17 Sept
inferno13–8-0.0117%17 Sept
ancient13–90.0222%17 Sept
dust29–13-0.1127%17 Sept
dust216–130.0241%16 Sept
dust213–9-0.0512%15 Sept
inferno13–90.0324%15 Sept
mirage13–3-0.0810%15 Sept
nuke13–80.0433%15 Sept
train6–130.0626%14 Sept
ancient13–50.0313%14 Sept
dust29–50.0125%14 Sept
dust213–100.0417%13 Sept
overpass4–130.0122%13 Sept
nuke13–80.0727%13 Sept

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →