heart eyes — CS2 Stats
76561198989178137[U:1:1028912409]Steam profile ↗
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Aggressive Rifler — Takes opening fights often, backed by a strong aim profile.
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like ropz 92% playstyle similarity
Most alike: opening-fight frequency, positioning profile.
Where you differ: lower opening-duel success.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Preaim. Mechanical aim is strong but the crosshair sits 10.3° off target when enemies appear — placement, not flicking, is the bigger win available.
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
Reaction time. 656ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 6.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWWLLW
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.4989 — below the 0.5 mark we flag