TallBanana — CS2 Stats
US76561198977348704[U:1:1017082976]Steam profile ↗✓ No bans
Performance scores
0–100 skill scores via Leetify.
Recent form
Player DNA
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like NiKo 69% playstyle similarity
Most alike: opening-duel success, positioning profile.
Where you differ: lower aim profile; lower utility contribution.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
Reaction time. 749ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 4.2/10 (Developing, provisional — under 30 tracked matches), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.
Trends
Rolling 5-match average across the last 19 tracked matches, oldest to newest. The delta compares the first third of the window with the last.
Highlights
Map breakdown
| Map | Grade | Played | Record | Win rate | Avg rating |
|---|---|---|---|---|---|
| — | 4 | 1–3 | 25% | -0.05 | |
| — | 4 | 2–2 | 50% | -0.07 | |
| — | 3 | 2–1 | 67% | -0.02 | |
| — | 3 | 1–2 | 33% | -0.07 | |
| — | 2 | 1–1 | 50% | -0.01 | |
| — | 2 | 1–1 | 50% | -0.02 | |
| — | 1 | 0–1 | 0% | -0.00 |
Across the last 19 tracked matches.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Best CS2 SettingsAim Training →
Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.
Reaction time 749.4342ms — above the 700ms mark we flag
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.4833 — below the 0.5 mark we flag
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 18.6741% — below the 40% mark we flag
Recent matches
| Map | Score | Rating | HS% | Date | |
|---|---|---|---|---|---|
| 8–13 | -0.07 | 27% | 26 Aug → | ||
| 6–2 | -0.01 | 19% | 26 Aug → | ||
| 13–9 | -0.02 | 23% | 24 Aug → | ||
| 13–3 | 0.05 | 24% | 24 Aug → | ||
| 13–3 | 0.03 | 23% | 21 Aug → | ||
| 2–13 | -0.07 | 10% | 20 Aug → | ||
| 12–12 | 0.00 | 18% | 18 Aug → | ||
| 11–13 | -0.06 | 31% | 18 Aug → | ||
| 13–7 | 0.02 | 29% | 5 Aug → | ||
| 7–13 | -0.08 | 13% | 4 Aug → | ||
| 7–13 | -0.09 | 8% | 4 Aug → | ||
| 13–11 | -0.06 | 13% | 4 Aug → | ||
| 2–13 | -0.07 | 11% | 4 Aug → | ||
| 7–13 | -0.07 | 15% | 4 Aug → | ||
| 9–13 | -0.00 | 17% | 4 Aug → | ||
| 12–12 | -0.09 | 16% | 28 Feb → | ||
| 13–5 | -0.05 | 12% | 10 Sept → | ||
| 8–8 | -0.12 | 21% | 17 May → | ||
| 9–3 | -0.08 | 0% | 17 May → |
Match data via Leetify.