Lars

Lars — CS2 Stats

76561198966611373[U:1:1006345645]Steam profile ↗

66Tracked matches63%Win rate2022Tracked since
CSDB Rating6.9 SolidHybrid Rifler
Premier CS Rating15,115Purple band · top ~27.9% of ranked players (population est.)
CSDB Leaderboard#30032 of 50257 tracked
Ladder ranks via Leetify

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CSDB.GGLarsPREMIER15,115 · Purple bandcsdb.gg/stats

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Performance scores

Aim85
Positioning60
Utility48

0–100 skill scores via Leetify.

Recent form

HOT302610Last 6645%Win rateWWWWTTWWWT

Last 10 vs previous 10: +10pp win rate · -0.02 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim8.5
Aggression5.6
Utility4.8
Positioning6.0
Opening Duels2.5

Sharp aimerStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 93% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 85 — the mechanical foundation is a clear strength.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 55% on CT to 26% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 578ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning6.0
Utility4.8
Mechanics7.9
Opening Duels3.1
Win Impact9.3

Composite 6.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.05+0.05
first ⅓ avg 0.00 → last ⅓ avg 0.05
Reaction time576ms−43ms
first ⅓ avg 619ms → last ⅓ avg 576ms
Headshot accuracy20.9%+2.4%
first ⅓ avg 18.5% → last ⅓ avg 20.9%

Rolling 5-match average across the last 66 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.19Best rating — dust2 13–8
131Biggest win — dust2
4Longest win streak
W4Current streak
2Overtime games

Map breakdown

dust2Best map · 46% over 35nukeWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
dust2B35161946%0.04
infernoC73443%0.04
nukeD51420%-0.02
cache42250%0.01
mirage440100%0.04
train31233%-0.01
ancient21150%0.04
vertigo21150%-0.05
overpass21150%-0.01
anubis1010%-0.04
debris1010%-0.05

Across the last 66 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.8%Headshot accuracy
39.8%Accuracy (enemy spotted)
38.2%Spray accuracy
85.4%Counter-strafing
8.5°Preaim
578msReaction time
25.5%T opening success
54.7%CT opening success
0.51Enemies flashed / flash
11.4%Flash assists
10.79HE damage / grenade
7.04Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 25.5469% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
dust213–20.0720%21 Aug
dust213–100.0819%16 Aug
train13–40.0220%15 Aug
inferno13–70.0718%15 Aug
dust215–150.0018%14 Aug
cache12–120.0437%8 Aug
ancient13–30.0518%7 Aug
mirage13–90.0529%7 Aug
dust213–80.0416%6 Aug
dust212–120.1221%4 Aug
dust213–40.1231%3 Aug
cache13–30.0524%1 Aug
dust213–40.0710%1 Aug
dust29–130.0417%31 Jul
dust213–80.1914%28 Jul
dust213–70.0126%24 Jul
dust213–80.1434%24 Jul
dust29–130.0112%23 Jul
dust24–130.1030%21 Jul
dust29–130.0215%21 Jul
dust213–6-0.0411%20 Jul
anubis5–13-0.0420%18 Jul
dust27–13-0.018%18 Jul
mirage13–110.0211%18 Jul
dust29–13-0.0115%18 Jul
ancient1–50.0310%18 Jul
nuke0–13-0.0311%18 Jul
inferno11–130.0227%18 Jul
nuke13–50.0529%17 Jul
dust213–100.0115%17 Jul
debris8–8-0.0517%17 Jul
dust28–13-0.0018%17 Jul
dust213–50.0827%15 Jul
dust213–50.1122%15 Jul
mirage13–30.0321%11 Jul
nuke5–13-0.0125%11 Jul
inferno8–130.1614%4 Jul
dust25–13-0.0631%4 Jul
inferno2–13-0.0241%4 Jul
dust213–80.0520%3 Jul
dust25–130.0327%3 Jul
inferno13–7-0.0317%2 Jul
dust27–13-0.0615%2 Jul
dust213–90.0918%29 Jun
inferno13–100.0819%26 Jun
dust213–70.0527%21 May
dust27–130.0413%19 May
dust211–130.0415%18 May
dust28–13-0.0520%11 May
cache13–2-0.0213%8 May
cache4–13-0.0221%8 May
vertigo12–12-0.0314%7 May
nuke1–13-0.058%5 May
inferno12–120.0131%5 Nov
train12–12-0.0815%8 Oct
dust213–10.1315%8 Oct
dust28–13-0.0618%27 Sept
mirage9–00.0730%27 Sept
overpass13–6-0.0112%27 Sept
dust212–120.0415%14 Sept
vertigo13–8-0.0612%12 Sept
nuke7–13-0.0713%7 Sept
overpass1–13-0.0223%7 Sept
train12–120.0329%4 Sept
dust29–130.0121%4 Sept
dust215–15-0.0221%20 Apr

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →