wspr

wspr — CS2 Stats

US76561198953491818[U:1:993226090]Steam profile ↗

924Tracked matches59%Win rate2022Tracked since
CSDB Rating5.9 SolidAggressive Rifler
FaceitLevel 4 · 1,023 ELOTop 81.0% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGwsprFACEITLevel 4 · 1,023 ELOSTANDINGTop 81.0% of rankedcsdb.gg/stats

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Performance scores

Aim79
Positioning67
Utility29

0–100 skill scores via Leetify.

Recent form

STEADY58348Last 10058%Win rateWWLTLWWLWL

Last 10 vs previous 10: +0pp win rate · -0.03 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.9
Aggression10.0
Utility2.9
Positioning6.7
Opening Duels5.8
Clutch4.6

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ZywOo

Plays most like ZywOo 85% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 68% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 68% on CT to 38% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 586ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.9
Positioning6.7
Utility2.9
Mechanics7.0
Opening Duels5.8
Win Impact8.1

Composite 5.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.02
first ⅓ avg 0.03 → last ⅓ avg 0.00
Reaction time586ms+8ms
first ⅓ avg 578ms → last ⅓ avg 586ms
Headshot accuracy10.3%−2.5%
first ⅓ avg 12.8% → last ⅓ avg 10.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.26Best rating — cache 13–0
130Biggest win — cache
7Longest win streak
W2Current streak
102In matches decided by ≤2 rounds
4Overtime games

Map breakdown

ancientBest map · 75% over 12trainWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
nukeB20101050%0.00
dust2A148657%0.01
ancientS129375%0.01
mirageA117464%-0.00
cacheS107370%0.04
infernoC94544%-0.03
anubisB84450%-0.00
trainD72529%-0.03
vertigo43175%0.04
overpass43175%0.04
office110100%0.04

Across the last 100 tracked matches.

Faceit stats

Combat

6Matches
50%Win rate
1.09Avg K/D
78.2ADR
16%Headshot %

Clutches & streaks

43%1v1 clutch win
20%1v2 clutch win
3Longest win streak

Recent Faceit resultsWWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage250%1.3422.0
Nuke2100%1.3622.5
Dust210%0.507.0
Ancient10%0.6513.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.2%Headshot accuracy
42.6%Accuracy (enemy spotted)
44.1%Spray accuracy
81.3%Counter-strafing
9.1°Preaim
586msReaction time
38.2%T opening success
67.9%CT opening success
0.29Enemies flashed / flash
1.2%Flash assists
12.13HE damage / grenade
2.31Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.1973% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2904 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.1544% — below the 40% mark we flag

Spend your practice time on Train

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Train callouts & strategy

Recent matches

MapScoreRatingHS%Date
nuke13–50.003%26 Aug
mirage13–110.027%26 Aug
ancient0–5-0.1314%23 Aug
anubis12–120.046%20 Aug
inferno4–9-0.106%20 Aug
cache13–50.0214%19 Aug
nuke13–100.0617%19 Aug
nuke7–13-0.029%17 Aug
inferno13–9-0.0212%17 Aug
nuke8–13-0.089%11 Aug
inferno8–13-0.015%7 Aug
dust22–13-0.039%7 Aug
dust212–120.1712%4 Aug
mirage13–6-0.008%25 Jul
vertigo13–110.0515%25 Jul
anubis13–90.016%23 Jul
inferno13–11-0.0213%23 Jul
ancient13–4-0.016%15 Jul
train12–12-0.006%15 Jul
vertigo7–13-0.016%15 Jul
dust22–130.0113%14 Jul
inferno4–13-0.074%13 Jul
mirage16–120.0511%13 Jul
ancient13–90.1012%12 Jul
anubis6–13-0.0210%12 Jul
overpass9–50.0815%12 Jul
dust213–5-0.0316%5 Jul
train13–11-0.0313%5 Jul
train5–13-0.0513%4 Jul
overpass13–40.0412%4 Jul
cache13–60.1018%4 Jul
mirage11–13-0.027%3 Jul
cache13–60.0112%30 Jun
train12–12-0.0813%28 Jun
inferno3–13-0.0310%28 Jun
mirage2–13-0.0714%28 Jun
ancient13–6-0.0113%28 Jun
cache13–30.0513%27 Jun
nuke10–130.037%27 Jun
cache8–13-0.029%26 Jun
nuke13–7-0.026%26 Jun
train2–13-0.047%26 Jun
dust213–6-0.038%26 Jun
cache13–50.028%25 Jun
ancient13–10-0.057%25 Jun
vertigo13–60.057%24 Jun
cache13–10.0216%24 Jun
ancient13–40.0723%24 Jun
dust213–50.015%24 Jun
cache12–12-0.0814%23 Jun
nuke8–13-0.062%23 Jun
dust213–60.085%22 Jun
mirage13–6-0.0411%22 Jun
mirage13–16-0.058%19 Jun
nuke13–90.0410%19 Jun
nuke13–11-0.014%17 Jun
mirage6–13-0.0510%17 Jun
train13–7-0.097%17 Jun
nuke13–11-0.004%16 Jun
mirage13–10.0621%16 Jun
dust29–13-0.0015%16 Jun
anubis13–5-0.017%12 Jun
overpass9–13-0.0310%5 Jun
nuke1–13-0.093%4 Jun
dust213–10-0.056%4 Jun
nuke9–130.0513%3 Jun
inferno13–8-0.024%3 Jun
ancient13–110.0514%3 Jun
nuke9–130.037%1 Jun
dust213–70.0613%1 Jun
anubis16–140.018%1 Jun
nuke11–130.0414%1 Jun
anubis7–13-0.0111%31 May
ancient13–20.0721%31 May
cache12–120.039%31 May
inferno3–9-0.1219%31 May
mirage13–80.0316%31 May
anubis13–4-0.028%30 May
office13–70.047%30 May
ancient3–130.0124%30 May
inferno13–40.0719%29 May
nuke13–110.028%28 May
ancient15–15-0.0010%28 May
nuke1–13-0.0114%28 May
mirage11–30.0322%25 May
nuke13–4-0.016%25 May
nuke13–70.0618%25 May
ancient13–60.0110%25 May
vertigo9–10.076%25 May
cache13–00.269%25 May
train10–130.088%25 May
dust23–13-0.0214%25 May
dust213–10-0.0316%24 May
nuke13–100.026%24 May
overpass13–50.0613%22 May
anubis3–13-0.026%22 May
dust213–90.0333%22 May
ancient13–110.039%21 May
dust212–120.0111%21 May
nuke3–13-0.0213%21 May

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →