TycoCS — CS2 Stats

76561198937068020[U:1:976802292]✓ No bans

2,224Tracked matches41%Win rate2022Tracked since
CSDB Rating4.9 DevelopingHybrid Rifler
Premier CS Rating8,705Light Blue band · top ~61.1% of ranked players (population est.)
CSDB Leaderboard#22200 of 29887 tracked
FaceitLevel 6 · 1,224 ELOTop 54.0% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

Share this profile

CSDB.GGTycoCSFACEITLevel 6 · 1,224 ELOSTANDINGTop 54.0% of rankedPREMIER8,705 · Light Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim79
Positioning48
Utility30

0–100 skill scores via Leetify.

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim7.9
Aggression4.7
Utility3.0
Positioning4.8
Opening Duels0.8
Clutch3.4

Excellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 85% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 31 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 622ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.9
Positioning4.8
Utility3.0
Mechanics8.6
Opening Duels1.1
Win Impact2.1

Composite 4.9/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

724Matches
51%Win rate
1.05Avg K/D
79.3ADR
49%Headshot %

Clutches & streaks

37%1v1 clutch win
24%1v2 clutch win
9Longest win streak

Recent Faceit resultsWWWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage14051%1.0416.6
Dust29548%0.9615.1
Inferno8180%0.9216.1
Ancient5648%1.0616.6
Nuke4040%0.9616.4
Anubis3342%0.8714.0
Cache2250%0.9113.6
Overpass1759%0.8815.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.5%Headshot accuracy
33.2%Accuracy (enemy spotted)
32.5%Spray accuracy
88.6%Counter-strafing
8.5°Preaim
622msReaction time
27.2%T opening success
39.0%CT opening success
0.41Enemies flashed / flash
5.1%Flash assists
13.66HE damage / grenade
3.08Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.409 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 27.1685% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →