elogoblin — CS2 Stats
76561198911882025[U:1:951616297]Steam profile ↗✓ No bans
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Entry Fragger — High opening-fight frequency with above-par success in them.
Sharp aimer
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like sh1ro 93% playstyle similarity
Most alike: opening-fight frequency, positioning profile.
Where you differ: lower utility contribution.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Strengths
Aim. Aim score of 92 — the mechanical foundation is a clear strength.
CT openings. 62% CT opening-duel success — winning the first fight on the defending side is rare and valuable.
Areas to improve
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
Reaction time. 559ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 7.4/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWWLLW
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 342 | 50% | 1.02 | 15.2 |
| Dust2 | 240 | 50% | 1.05 | 16.2 |
| Nuke | 151 | 51% | 1.05 | 15.6 |
| Ancient | 127 | 53% | 1.12 | 16.1 |
| Anubis | 117 | 48% | 1.03 | 15.8 |
| Inferno | 80 | 54% | 1.08 | 15.3 |
| Overpass | 52 | 63% | 0.99 | 16.1 |
| Train | 31 | 58% | 1.17 | 15.9 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.4821 — below the 0.5 mark we flag