hydrodynamically designed — CS2 Stats

76561198868362810[U:1:908097082]

1,145Tracked matches54%Win rate2020Tracked since
CSDB Rating6.3 SolidAggressive Rifler
FaceitLevel 7Top 42.3% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGhydrodynamically designedFACEITLevel 7STANDINGTop 42.3% of rankedcsdb.gg/stats

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Performance scores

Aim82
Positioning53
Utility45

0–100 skill scores via Leetify.

Recent form

COLD45487Last 10045%Win rateTWWLLLLLLW

Last 10 vs previous 10: -20pp win rate · +0.01 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.2
Aggression6.5
Utility4.5
Positioning5.3
Opening Duels2.5

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 90% playstyle similarity

Most alike: opening-fight frequency, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 629ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.2
Positioning5.3
Utility4.5
Mechanics8.4
Opening Duels2.5
Win Impact6.3

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time635ms+11ms
first ⅓ avg 624ms → last ⅓ avg 635ms
Headshot accuracy18.0%+4.0%
first ⅓ avg 13.9% → last ⅓ avg 18.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.22Best rating — mirage 1–3
133Biggest win — cache
6Longest win streak
86In matches decided by ≤2 rounds
2Overtime games

Map breakdown

officeBest map · 86% over 7ancientWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
mirageD2061430%0.02
dust2A1610663%0.02
cacheB136746%0.00
infernoA106460%0.00
ancientD72529%0.01
nukeD72529%0.02
officeS76186%0.01
vertigoD62433%0.01
anubis4040%0.01
train41325%0.04
overpass42250%-0.00
alpine110100%-0.04
warden110100%0.06

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.1%Headshot accuracy
39.6%Accuracy (enemy spotted)
41.4%Spray accuracy
87.9%Counter-strafing
9.4°Preaim
629msReaction time
33.9%T opening success
46.1%CT opening success
0.58Enemies flashed / flash
6.8%Flash assists
15.93HE damage / grenade
2.96Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.955 — below the 4 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.8913% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
cache12–12-0.0011%29 Aug
dust213–110.0521%29 Aug
dust27–10.1019%29 Aug
anubis6–130.0422%28 Aug
ancient7–130.0121%28 Aug
train7–130.0031%18 Aug
train7–130.0228%16 Aug
train8–13-0.0630%16 Aug
mirage6–13-0.0811%1 Aug
cache13–100.0416%15 Jul
dust213–10-0.0219%15 Jul
inferno12–12-0.0513%15 Jul
anubis7–130.0126%4 Jul
ancient11–130.0219%4 Jul
cache13–9-0.0112%3 Jul
cache8–13-0.0218%3 Jul
cache13–8-0.010%3 Jul
cache9–13-0.048%3 Jul
ancient13–50.0516%30 Jun
dust213–80.0915%29 Jun
anubis12–12-0.0017%29 Jun
nuke13–50.0619%28 Jun
mirage9–20.0320%27 Jun
mirage3–13-0.0625%27 Jun
mirage11–13-0.0221%20 Jun
cache13–60.1017%20 Jun
dust213–5-0.0416%20 Jun
overpass16–140.0113%12 Jun
dust215–150.0015%12 Jun
mirage13–80.0423%12 Jun
office13–9-0.0316%12 Jun
vertigo6–130.0012%11 Jun
dust25–130.0624%11 Jun
inferno11–13-0.0540%11 Jun
inferno13–50.0925%9 Jun
ancient9–13-0.0120%9 Jun
mirage8–130.0527%8 Jun
cache13–3-0.0127%7 Jun
vertigo7–13-0.0114%7 Jun
vertigo13–6-0.0125%7 Jun
mirage8–13-0.0342%20 May
ancient13–9-0.0114%18 May
dust213–60.0319%17 May
anubis11–13-0.0111%16 May
dust20–130.0127%16 May
inferno6–1-0.0833%9 May
cache13–10-0.0120%9 May
cache8–130.0018%9 May
cache5–13-0.0414%2 May
cache12–120.0223%2 May
cache4–130.0325%2 May
nuke10–130.0118%24 Apr
vertigo8–130.0419%24 Apr
mirage13–90.1015%24 Apr
nuke13–10-0.013%23 Apr
mirage3–100.0015%22 Apr
vertigo13–110.0317%20 Apr
ancient9–13-0.039%19 Apr
nuke4–130.0315%19 Apr
dust28–13-0.0319%19 Apr
mirage11–130.0113%18 Apr
dust213–90.0712%18 Apr
mirage9–130.0417%18 Apr
mirage1–30.2224%18 Apr
alpine13–11-0.0410%16 Apr
office13–110.0313%16 Apr
mirage5–13-0.0313%14 Apr
mirage12–12-0.0112%14 Apr
dust213–6-0.0522%10 Apr
office13–11-0.0412%10 Apr
dust22–13-0.0113%10 Apr
inferno13–50.0622%7 Apr
mirage2–7-0.036%6 Apr
ancient12–120.015%6 Apr
inferno10–13-0.0314%5 Apr
nuke5–130.0015%4 Apr
mirage10–130.0411%26 Mar
nuke5–13-0.0313%26 Mar
inferno13–80.0822%25 Mar
dust23–8-0.0118%24 Mar
mirage13–9-0.067%23 Mar
office13–50.1016%22 Mar
office7–130.0111%22 Mar
mirage13–50.0614%15 Mar
mirage5–13-0.0515%14 Mar
inferno13–110.037%14 Mar
inferno13–70.0314%13 Mar
inferno3–13-0.0421%13 Mar
warden13–40.0616%13 Mar
office13–10-0.0419%13 Mar
overpass13–50.0912%12 Mar
dust213–100.0817%12 Mar
train13–50.1913%12 Mar
office13–40.0025%11 Mar
overpass6–13-0.0516%11 Mar
overpass2–13-0.066%11 Mar
vertigo9–13-0.019%11 Mar
nuke9–130.0511%10 Mar
dust213–110.0713%10 Mar
mirage13–100.0614%6 Mar

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →