shani zee — CS2 Stats
76561198867636146[U:1:907370418]Steam profile ↗
Share this profile
The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.
Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Aggressive Rifler — Takes opening fights often, backed by a strong aim profile.
Sharp aimerStrong CT-side openerLimited utility dependence
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like ropz 87% playstyle similarity
Most alike: opening-duel success, aim profile.
Where you differ: lower utility contribution.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Strengths
Aim. Aim score of 90 — the mechanical foundation is a clear strength.
CT openings. 63% CT opening-duel success — winning the first fight on the defending side is rare and valuable.
Areas to improve
Positioning. Positioning trails aim by 39 points — deaths here waste a strong aim profile.
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
T-side openings. Opening success drops from 63% on CT to 31% on T — the same duels are being taken with worse setups on the attacking side.
Reaction time. 587ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 5.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWLWLL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 78 | 55% | 1.20 | 17.4 |
| Dust2 | 59 | 61% | 1.03 | 17.5 |
| Ancient | 17 | 53% | 1.24 | 17.9 |
| Inferno | 11 | 27% | 0.89 | 14.4 |
| Nuke | 8 | 38% | 0.94 | 14.0 |
| Cache | 8 | 38% | 1.22 | 17.9 |
| Anubis | 8 | 25% | 0.82 | 14.5 |
| Overpass | 5 | 20% | 0.89 | 18.6 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.43 — below the 0.5 mark we flag
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 30.7034% — below the 40% mark we flag