Yrelec

Yrelec — CS2 Stats

76561198865934143[U:1:905668415]Steam profile ↗✓ No bans

310Tracked matches46%Win rate2024Tracked since
CSDB Rating5.5 SolidAggressive Rifler
Premier CS Rating13,730Blue band · top ~35.1% of ranked players (population est.)
CSDB Leaderboard#10292 of 15158 tracked
Ladder ranks via Leetify

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CSDB.GGYrelecPREMIER13,730 · Blue bandcsdb.gg/stats

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Performance scores

Aim71
Positioning57
Utility37

0–100 skill scores via Leetify.

Recent form

COLD52453Last 10052%Win rateLLLWLLLWLW

Last 10 vs previous 10: -30pp win rate · -0.01 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.1
Aggression9.6
Utility3.7
Positioning5.7
Opening Duels5.0

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 86% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: higher opening-fight frequency; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 63% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 63% on CT to 37% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 633ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning5.7
Utility3.7
Mechanics7.1
Opening Duels5.0
Win Impact3.8

Composite 5.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.01
first ⅓ avg 0.03 → last ⅓ avg 0.02
Reaction time635ms−41ms
first ⅓ avg 676ms → last ⅓ avg 635ms
Headshot accuracy19.7%−1.4%
first ⅓ avg 21.1% → last ⅓ avg 19.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.16Best rating — mirage 13–9
130Biggest win — ancient
9Longest win streak
L3Current streak
115In matches decided by ≤2 rounds
9Overtime games

Map breakdown

mirageBest map · 65% over 34overpassWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
mirageS34221265%0.05
dust2C2191243%0.05
cacheA117464%0.06
anubisB105550%0.07
ancientC104640%0.03
nukeA74357%0.04
overpassD61517%-0.01
inferno1010%-0.05

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.2%Headshot accuracy
35.4%Accuracy (enemy spotted)
33.7%Spray accuracy
82.2%Counter-strafing
9.0°Preaim
633msReaction time
36.7%T opening success
63.2%CT opening success
0.41Enemies flashed / flash
4.2%Flash assists
12.53HE damage / grenade
3.83Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4082 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.6726% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategyOverpass grenade lineups

Recent matches

MapScoreRatingHS%Date
dust210–13-0.0419%25 Aug
anubis2–130.0010%25 Aug
dust213–160.0217%25 Aug
cache13–50.1114%25 Aug
anubis7–130.0122%25 Aug
nuke9–130.0219%17 Aug
nuke3–13-0.0324%17 Aug
mirage13–50.0023%17 Aug
mirage10–130.0325%9 Aug
ancient13–50.0119%9 Aug
mirage13–9-0.0233%1 Aug
mirage13–70.0617%1 Aug
anubis13–90.1018%1 Aug
dust213–6-0.0319%1 Aug
cache13–30.0242%31 Jul
dust24–130.0935%27 Jul
ancient12–120.0721%27 Jul
mirage6–13-0.075%22 Jul
dust25–130.0311%22 Jul
mirage16–140.0418%22 Jul
dust213–110.0515%21 Jul
cache13–100.088%21 Jul
cache15–150.0716%21 Jul
ancient13–160.0520%21 Jul
mirage7–13-0.0431%21 Jul
cache5–130.0225%21 Jul
cache3–13-0.029%21 Jul
inferno4–13-0.0515%20 Jul
nuke13–70.0246%20 Jul
anubis8–10.135%20 Jul
dust214–160.0414%20 Jul
mirage2–13-0.0818%19 Jul
mirage13–110.0114%19 Jul
dust213–50.0417%19 Jul
anubis13–160.0821%19 Jul
cache13–60.1118%19 Jul
mirage13–80.1412%19 Jul
mirage13–50.0713%19 Jul
dust213–40.089%18 Jul
cache10–130.0214%18 Jul
dust213–3-0.020%18 Jul
anubis13–110.1315%18 Jul
mirage13–90.1619%18 Jul
cache13–70.0917%18 Jul
mirage13–90.1410%17 Jul
mirage13–110.0224%17 Jul
anubis9–13-0.0118%16 Jul
anubis13–70.1124%16 Jul
mirage13–30.109%16 Jul
cache16–140.1530%16 Jul
dust213–80.0916%15 Jul
anubis7–130.0126%15 Jul
dust213–40.1115%15 Jul
mirage13–90.0611%15 Jul
dust211–130.0920%15 Jul
cache9–10.019%15 Jul
mirage13–30.0821%15 Jul
mirage13–110.0816%15 Jul
mirage13–60.0114%15 Jul
nuke13–110.1121%15 Jul
anubis13–30.1322%15 Jul
dust213–110.1119%14 Jul
mirage13–100.1313%14 Jul
ancient13–00.0821%14 Jul
dust26–13-0.0216%14 Jul
mirage11–130.0630%14 Jul
mirage13–90.0921%14 Jul
dust211–130.0519%14 Jul
dust213–70.1427%14 Jul
mirage10–130.0825%14 Jul
mirage5–130.0120%14 Jul
mirage5–130.0323%6 Jul
dust210–130.1237%6 Jul
dust22–130.0122%6 Jul
mirage13–90.1226%6 Jul
dust24–130.0323%6 Jul
dust22–13-0.0367%12 Jun
nuke5–130.017%30 Oct
overpass8–13-0.0412%30 Oct
mirage13–90.1024%30 Oct
ancient11–130.0212%28 Oct
mirage8–130.0111%28 Oct
nuke13–70.108%28 Oct
mirage13–90.1121%28 Oct
overpass13–70.0836%28 Oct
ancient1–80.000%5 Sept
ancient15–150.0213%21 Aug
overpass4–13-0.037%21 Aug
ancient12–10-0.0115%21 Aug
mirage3–13-0.0139%20 Aug
overpass2–13-0.068%20 Aug
ancient13–90.0416%20 Aug
nuke8–20.0223%20 Aug
overpass8–13-0.0220%19 Aug
mirage16–140.0522%19 Aug
mirage13–100.0215%31 Jul
overpass10–130.0325%31 Jul
mirage6–13-0.0623%14 Jul
mirage6–130.0436%27 Jun
ancient5–130.0216%27 Jun

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →