hushy

hushy — CS2 Stats

76561198764448355[U:1:804182627]Steam profile ↗

482Tracked matches67%Win rate2025Tracked since
CSDB Rating6.2 SolidHybrid Rifler
Premier CS Rating28,729Top 5% of 17,162 CSDB-tracked playersRed band · top ~1.2% of ranked players (population est.)
CSDB Leaderboard#362 of 34218 tracked
WingmanThe Global Elite
Ladder ranks via Leetify

Rating over time

29,149Peak Premier on CSDB
1Days observed since 2026-08-29

Premier CS Rating

  • 420 below peak (29,149)
  • Next: Gold band at 30,000 1,271 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-08-29
  • Pink band first seen 2026-08-29

CSDB's own observations — this history builds from the day a profile is first viewed and cannot be backfilled.

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CSDB.GGhushyPREMIER28,729 · Red bandcsdb.gg/stats

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Performance scores

Aim94
Positioning47
Utility16

0–100 skill scores via Leetify.

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim9.4
Aggression6.0
Utility1.6
Positioning4.7
Opening Duels2.1

Sharp aimerStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 85% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 94 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 46 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 48% on CT to 29% on T — the same duels are being taken with worse setups on the attacking side.

Counter-strafing. Only 70% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.4
Positioning4.7
Utility1.6
Mechanics4.3
Opening Duels2.2
Win Impact10.0

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

43.3%Headshot accuracy
32.9%Accuracy (enemy spotted)
28.1%Spray accuracy
69.6%Counter-strafing
6.5°Preaim
456msReaction time
29.1%T opening success
47.8%CT opening success
0.10Enemies flashed / flash
0.7%Flash assists
14.64HE damage / grenade
1.01Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.0951 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 29.1209% — below the 40% mark we flag

Milestones

100 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →