Vegetable

Vegetable — CS2 Stats

KP76561198729257361[U:1:768991633]Steam profile ↗✓ No bans

2,148Tracked matches45%Win rate2020Tracked since
CSDB Rating6.6 SolidAggressive Rifler
Premier CS Rating19,886Purple band · top ~8.9% of ranked players (population est.)
CSDB Leaderboard#18589 of 46131 tracked
FaceitLevel 9Top 20.7% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

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CSDB.GGVegetableFACEITLevel 9STANDINGTop 20.7% of rankedPREMIER19,886 · Purple bandcsdb.gg/stats

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Performance scores

Aim89
Positioning56
Utility41

0–100 skill scores via Leetify.

Recent form

COLD49438Last 10049%Win rateLLWWLTLLLL

Last 10 vs previous 10: -10pp win rate · -0.02 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.9
Aggression10.0
Utility4.1
Positioning5.6
Opening Duels5.4
Clutch0.0

Sharp aimerExcellent counter-strafingStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

device

Plays most like device 89% playstyle similarity

Most alike: opening-fight frequency, aim profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 89 — the mechanical foundation is a clear strength.

Counter-strafing. 91% of shots taken properly stopped — movement discipline most players never reach.

CT openings. 62% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Positioning. Positioning trails aim by 33 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 62% on CT to 41% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 610ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.9
Positioning5.6
Utility4.1
Mechanics9.0
Opening Duels5.4
Win Impact3.3

Composite 6.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.02
first ⅓ avg 0.04 → last ⅓ avg 0.02
Reaction time618ms+3ms
first ⅓ avg 615ms → last ⅓ avg 618ms
Headshot accuracy23.4%−3.1%
first ⅓ avg 26.5% → last ⅓ avg 23.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.31Best rating — inferno 9–2
132Biggest win — nuke
7Longest win streak
L2Current streak
67In matches decided by ≤2 rounds
11Overtime games

Map breakdown

mirageBest map · 68% over 19overpassWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
infernoC25111444%0.04
dust2B21111052%0.01
mirageS1913668%0.01
nukeA169756%0.05
ancientD82625%0.05
overpassD61517%-0.02
vertigo32167%0.09
anubis2020%0.00

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

1,346Matches
53%Win rate
1.13Avg K/D
53.1ADR
47%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
11Longest win streak

Recent Faceit resultsWLLWW

MapMatchesWin rateAvg K/DAvg kills
Anubis250%0.5310.5
Nuke10%0.6511.0
Vertigo1100%0.388.0
Inferno1100%1.0618.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.6%Headshot accuracy
37.2%Accuracy (enemy spotted)
39.0%Spray accuracy
90.5%Counter-strafing
7.0°Preaim
610msReaction time
41.2%T opening success
62.4%CT opening success
0.39Enemies flashed / flash
6.5%Flash assists
8.78HE damage / grenade
8.64Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3914 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategyOverpass grenade lineups

Recent matches

MapScoreRatingHS%Date
overpass9–13-0.0417%16 May
inferno9–130.0224%15 May
inferno13–60.0121%14 May
nuke13–20.0319%12 May
ancient9–130.0315%11 May
dust215–150.0628%10 May
nuke8–130.0824%10 May
overpass11–13-0.0120%10 May
dust210–13-0.0220%10 May
inferno10–130.0121%10 May
dust210–13-0.0021%10 May
mirage5–13-0.0642%10 May
nuke8–80.2325%9 May
mirage13–3-0.0130%7 May
nuke8–80.1329%5 May
inferno6–90.0030%4 May
inferno7–90.0222%4 May
inferno7–90.0020%4 May
ancient16–120.0314%4 May
mirage13–60.0125%4 May
dust213–6-0.0821%4 May
dust213–30.0532%4 May
dust22–12-0.0124%4 May
inferno6–130.0218%4 May
dust24–13-0.0417%4 May
dust213–11-0.048%3 May
mirage13–9-0.0442%3 May
mirage6–13-0.0330%3 May
dust28–13-0.0020%2 May
vertigo9–10.0519%1 May
inferno9–20.1927%1 May
nuke9–20.0223%30 Apr
dust216–13-0.0127%30 Apr
nuke9–50.0420%30 Apr
inferno9–50.1213%30 Apr
vertigo9–10.2019%30 Apr
inferno7–90.0225%30 Apr
nuke16–12-0.0518%30 Apr
mirage13–7-0.0316%27 Apr
nuke2–00.0550%27 Apr
anubis5–13-0.0525%27 Apr
inferno9–20.3122%27 Apr
inferno9–10.0456%27 Apr
nuke9–50.1226%25 Apr
dust210–130.0323%25 Apr
inferno13–9-0.0228%25 Apr
dust213–90.0023%24 Apr
mirage13–90.0230%23 Apr
inferno9–13-0.0220%22 Apr
nuke6–13-0.0621%21 Apr
dust213–80.0610%20 Apr
inferno8–80.1219%20 Apr
overpass1–9-0.1513%20 Apr
inferno8–80.1435%13 Apr
nuke7–90.0424%13 Apr
inferno8–8-0.027%12 Apr
nuke3–90.0516%12 Apr
mirage16–14-0.0222%12 Apr
mirage13–6-0.0213%11 Apr
mirage13–8-0.0420%11 Apr
mirage13–90.0034%11 Apr
dust212–160.0326%11 Apr
mirage2–13-0.0420%11 Apr
inferno16–14-0.0222%10 Apr
overpass8–130.0325%9 Apr
ancient3–130.0521%7 Apr
inferno7–130.0124%6 Apr
inferno13–90.0550%6 Apr
inferno9–50.0229%6 Apr
nuke13–50.0724%4 Apr
ancient7–130.0548%1 Apr
dust213–70.0423%1 Apr
mirage12–120.0825%29 Mar
nuke13–60.0822%29 Mar
ancient15–150.0526%29 Mar
nuke8–13-0.0326%29 Mar
overpass13–8-0.0117%29 Mar
inferno13–80.0223%29 Mar
mirage13–40.1310%29 Mar
overpass10–130.0425%28 Mar
ancient10–130.0836%28 Mar
mirage9–130.0127%28 Mar
mirage7–130.0229%28 Mar
mirage13–20.0720%28 Mar
nuke13–80.0520%28 Mar
inferno11–13-0.0420%28 Mar
vertigo9–130.0342%28 Mar
dust213–9-0.0328%28 Mar
dust216–140.0615%27 Mar
dust213–16-0.0138%24 Mar
ancient13–80.0917%24 Mar
dust28–13-0.0413%24 Mar
dust213–20.0627%23 Mar
inferno14–160.0216%22 Mar
mirage13–80.0623%21 Mar
dust213–80.1743%21 Mar
inferno13–100.0719%21 Mar
mirage13–110.0528%21 Mar
ancient9–13-0.0223%21 Mar
anubis10–130.0642%21 Mar

Match data via Leetify.

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →