H3K

H3K — CS2 Stats

76561198674953952[U:1:714688224]Steam profile ↗✓ No bans

62Tracked matches62%Win rate2026Tracked since
CSDB Rating5.7 SolidHybrid Rifler
Ladder ranks via Leetify

Performance scores

Aim71
Positioning46
Utility30

0–100 skill scores via Leetify.

Recent form

STEADY36241Last 6159%Win rateLWWLWLWWLL

Last 10 vs previous 10: +0pp win rate · -0.01 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim7.1
Aggression5.7
Utility3.0
Positioning4.6
Opening Duels0.8

Strong T-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 82% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 41% on T to 25% on CT — first contacts on the defending side are being lost.

Reaction time. 626ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning4.6
Utility3.0
Mechanics8.0
Opening Duels1.3
Win Impact9.0

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.02
first ⅓ avg 0.03 → last ⅓ avg 0.01
Reaction time642ms+20ms
first ⅓ avg 622ms → last ⅓ avg 642ms
Headshot accuracy19.3%−2.5%
first ⅓ avg 21.7% → last ⅓ avg 19.3%

Rolling 5-match average across the last 61 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.16Best rating — shelter 8–10
130Biggest win — dust2
5Longest win streak
44In matches decided by ≤2 rounds

Map breakdown

mirageBest map · 75% over 12ancientWeakest map · 38% over 8
MapGradePlayedRecordWin rateAvg rating
anubisA138562%0.00
mirageS129375%0.01
dust2A117464%0.02
ancientC83538%0.00
cacheB63350%-0.01
infernoA53260%0.03
nuke21150%-0.02
debris1010%-0.09
boulder110100%0.04
overpass110100%-0.03
shelter1010%0.16

Across the last 61 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (38% over 8). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.1%Headshot accuracy
35.0%Accuracy (enemy spotted)
38.2%Spray accuracy
86.2%Counter-strafing
9.7°Preaim
626msReaction time
40.7%T opening success
25.3%CT opening success
0.41Enemies flashed / flash
2.1%Flash assists
5.20HE damage / grenade
2.80Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4139 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 25.3147% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient5–13-0.0215%28 Aug
dust213–110.0213%20 Aug
nuke13–70.0217%20 Aug
anubis1–13-0.0317%19 Aug
dust213–10.158%19 Aug
ancient2–13-0.0217%19 Aug
mirage13–80.0122%18 Aug
mirage13–9-0.0116%18 Aug
debris5–9-0.0925%11 Aug
inferno7–130.0218%11 Aug
mirage9–13-0.0221%11 Aug
cache2–13-0.0139%2 Aug
dust212–120.0131%2 Aug
inferno6–0-0.0325%2 Aug
anubis13–80.009%2 Aug
dust26–13-0.0020%2 Aug
inferno6–90.0520%2 Aug
anubis13–110.0412%1 Aug
dust213–30.0117%1 Aug
cache10–10.0623%1 Aug
anubis8–130.0013%1 Aug
inferno13–100.0413%1 Aug
anubis3–13-0.093%1 Aug
boulder13–80.0415%31 Jul
inferno13–20.0815%31 Jul
ancient13–50.016%31 Jul
ancient11–13-0.0323%31 Jul
anubis13–100.0022%31 Jul
mirage13–40.017%31 Jul
cache13–20.0121%30 Jul
anubis6–13-0.0421%30 Jul
dust213–5-0.0117%30 Jul
anubis13–30.0017%24 Jul
cache11–13-0.0226%24 Jul
cache8–13-0.0612%23 Jul
mirage13–3-0.0212%23 Jul
ancient11–13-0.0113%22 Jul
mirage8–13-0.0337%22 Jul
anubis10–13-0.0112%22 Jul
anubis11–0-0.0329%22 Jul
nuke6–13-0.0613%19 Jul
anubis13–20.118%19 Jul
overpass13–5-0.039%19 Jul
mirage13–2-0.0421%19 Jul
mirage11–10.0025%19 Jul
anubis13–90.0518%18 Jul
mirage5–130.0621%18 Jul
mirage13–5-0.0020%18 Jul
dust25–30.0133%18 Jul
ancient13–70.0327%17 Jul
ancient4–13-0.0220%17 Jul
dust213–00.0825%17 Jul
dust23–13-0.0716%16 Jul
dust213–40.0227%16 Jul
mirage13–110.0219%16 Jul
anubis13–30.0022%15 Jul
dust25–13-0.0116%15 Jul
mirage13–60.1017%15 Jul
cache5–1-0.0167%14 Jul
ancient13–20.0614%14 Jul
shelter8–100.1611%14 Jul

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →