Jar

Jar — CS2 Stats

JP76561198445764528[U:1:485498800]Steam profile ↗

346Tracked matches37%Win rate2020Tracked since
CSDB Rating5.4 DevelopingAggressive Rifler
Premier CS Rating16,499Purple band · top ~22.4% of ranked players (population est.)
CSDB Leaderboard#13647 of 23214 tracked
WingmanMaster Guardian II
Ladder ranks via Leetify

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CSDB.GGJarPREMIER16,499 · Purple bandcsdb.gg/stats

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Performance scores

Aim85
Positioning50
Utility34

0–100 skill scores via Leetify.

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.5
Aggression8.2
Utility3.4
Positioning5.0
Opening Duels3.0

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 88% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 85 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 35 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning5.0
Utility3.4
Mechanics6.5
Opening Duels3.0
Win Impact0.6

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

26.0%Headshot accuracy
32.8%Accuracy (enemy spotted)
35.0%Spray accuracy
79.4%Counter-strafing
7.5°Preaim
508msReaction time
36.6%T opening success
47.1%CT opening success
0.36Enemies flashed / flash
4.1%Flash assists
7.70HE damage / grenade
5.75Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3553 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.6489% — below the 40% mark we flag

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →