relyt

relyt — CS2 Stats

76561198422961260[U:1:462695532]Steam profile ↗

1,063Tracked matches41%Win rate2020Tracked since
CSDB Rating5.9 SolidAggressive Rifler
Premier CS Rating19,546Purple band · top ~10.3% of ranked players (population est.)
CSDB Leaderboard#10586 of 23158 tracked
FaceitLevel 8Top 31.2% of ranked FACEIT players
WingmanLegendary Eagle
Ladder ranks via Leetify

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CSDB.GGrelytFACEITLevel 8STANDINGTop 31.2% of rankedPREMIER19,546 · Purple bandcsdb.gg/stats

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Performance scores

Aim86
Positioning56
Utility30

0–100 skill scores via Leetify.

Recent form

STEADY52426Last 10052%Win rateLWWWLLLLLW

Last 10 vs previous 10: +20pp win rate · +0.00 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.6
Aggression7.2
Utility3.0
Positioning5.6
Opening Duels3.6

Sharp aimerStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 90% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 30 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 54% on CT to 35% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 611ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning5.6
Utility3.0
Mechanics7.9
Opening Duels3.6
Win Impact1.9

Composite 5.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.00
first ⅓ avg 0.04 → last ⅓ avg 0.04
Reaction time610ms+30ms
first ⅓ avg 580ms → last ⅓ avg 610ms
Headshot accuracy32.4%+2.5%
first ⅓ avg 29.9% → last ⅓ avg 32.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.17Best rating — dust2 15–15
131Biggest win — cache
7Longest win streak
45In matches decided by ≤2 rounds
7Overtime games

Map breakdown

cacheBest map · 56% over 18nukeWeakest map · 45% over 11
MapGradePlayedRecordWin rateAvg rating
dust2B28141450%0.05
mirageB27141352%0.05
cacheA1810856%0.05
nukeB115645%0.04
overpassA95456%0.05
train31233%0.06
inferno220100%0.11
ancient21150%0.04

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (45% over 11). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

32.5%Headshot accuracy
37.4%Accuracy (enemy spotted)
33.3%Spray accuracy
85.7%Counter-strafing
10.0°Preaim
611msReaction time
35.1%T opening success
53.7%CT opening success
0.66Enemies flashed / flash
4.2%Flash assists
3.99HE damage / grenade
4.60Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.1311% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

45% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage5–13-0.0550%27 Jun
mirage13–110.0227%27 Jun
dust213–80.1336%23 Jun
mirage13–70.0550%23 Jun
dust25–130.0122%1 Jun
cache6–130.1044%31 May
nuke11–130.0443%29 May
cache7–13-0.0222%29 May
cache7–130.0740%28 May
dust213–100.0928%28 May
overpass12–120.0116%27 May
cache12–120.0532%27 May
dust213–70.0329%27 May
mirage7–130.0442%25 May
nuke8–130.0044%25 May
dust212–16-0.0226%22 May
mirage13–30.1450%22 May
dust29–13-0.0244%20 May
mirage11–130.0838%20 May
cache5–130.1244%20 May
dust212–120.0530%19 May
nuke7–130.0427%19 May
overpass11–130.0323%18 May
dust213–70.0130%18 May
cache13–80.0630%15 May
nuke13–10-0.0312%15 May
cache13–50.1132%15 May
mirage8–130.1333%14 May
overpass13–70.0620%12 May
dust25–13-0.0524%12 May
dust29–130.0032%12 May
mirage13–50.0224%12 May
mirage6–130.1425%11 May
train13–60.1217%11 May
mirage8–130.0328%11 May
cache4–130.0525%11 May
cache13–90.0827%11 May
cache13–50.1045%11 May
dust211–130.0125%10 May
dust213–110.0525%10 May
cache13–110.0340%8 May
nuke13–70.0825%8 May
dust213–40.1120%8 May
dust27–130.1133%8 May
mirage13–60.0614%7 May
dust213–20.0519%7 May
inferno13–50.1032%7 May
cache13–90.0729%6 May
cache13–50.0422%6 May
dust213–20.1342%6 May
mirage13–50.1234%6 May
cache9–130.0212%4 May
train8–130.0419%1 May
cache5–9-0.0326%30 Apr
cache13–9-0.0019%30 Apr
cache13–10.0849%29 Apr
dust215–150.1730%29 Apr
cache13–11-0.0124%29 Apr
mirage12–160.0421%28 Apr
overpass10–10.0221%28 Apr
overpass13–40.0324%28 Apr
mirage13–40.0621%27 Apr
dust29–130.0118%27 Apr
mirage9–130.0125%27 Apr
mirage13–70.1112%27 Apr
nuke15–150.0218%26 Apr
dust213–90.0427%26 Apr
dust213–30.0529%26 Apr
dust25–13-0.0250%26 Apr
dust29–130.0426%26 Apr
mirage4–130.0637%26 Apr
nuke13–30.0222%26 Apr
nuke8–130.0519%26 Apr
dust212–160.0437%25 Apr
overpass13–90.1219%25 Apr
mirage13–60.0132%25 Apr
overpass13–70.0637%25 Apr
nuke6–130.0832%24 Apr
ancient13–30.0624%24 Apr
mirage13–100.0733%24 Apr
mirage10–130.0722%24 Apr
dust210–130.0024%23 Apr
mirage13–8-0.0431%23 Apr
ancient6–130.0231%23 Apr
dust213–70.1034%22 Apr
nuke13–70.0842%22 Apr
train4–130.0326%22 Apr
overpass14–160.0526%22 Apr
mirage13–10-0.0131%22 Apr
dust213–5-0.0018%22 Apr
dust213–5-0.0125%21 Apr
mirage13–50.0936%21 Apr
dust213–90.1334%21 Apr
mirage8–130.0933%17 Apr
mirage13–60.0242%17 Apr
nuke13–100.0339%17 Apr
mirage4–13-0.0518%16 Apr
overpass15–150.0623%15 Apr
inferno13–40.1324%15 Apr
mirage6–130.0030%14 Apr

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →