-_-toska-_- — CS2 Stats

76561198408931711[U:1:448665983]

1,703Tracked matches27%Win rate2021Tracked since
CSDB Rating4.9 DevelopingAggressive Rifler
Premier CS Rating3,216Grey band · top ~86.4% of ranked players (population est.)
CSDB Leaderboard#15828 of 20413 tracked
FaceitLevel 8 · 1,196 ELOTop 31.2% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

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CSDB.GG-_-toska-_-FACEITLevel 8 · 1,196 ELOSTANDINGTop 31.2% of rankedPREMIER3,216 · Grey bandcsdb.gg/stats

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Performance scores

Aim92
Positioning42
Utility32

0–100 skill scores via Leetify.

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim9.2
Aggression7.8
Utility3.2
Positioning4.2
Opening Duels2.7
Clutch4.4

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 88% playstyle similarity

Most alike: opening-fight frequency, aim profile.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 92 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 50 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 576ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.2
Positioning4.2
Utility3.2
Mechanics7.2
Opening Duels2.7
Win Impact0.0

Composite 4.9/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

387Matches
51%Win rate
1.15Avg K/D
79.9ADR
49%Headshot %

Clutches & streaks

42%1v1 clutch win
22%1v2 clutch win
8Longest win streak

Recent Faceit resultsLWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage11950%1.0915.3
Dust28343%1.1615.5
Ancient6767%1.2916.8
Inferno4040%1.1015.8
Nuke3259%1.1315.6
Anubis2741%1.0013.3
Overpass989%1.9418.0
Train425%0.9515.8

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

35.6%Headshot accuracy
35.4%Accuracy (enemy spotted)
37.8%Spray accuracy
82.3%Counter-strafing
7.9°Preaim
576msReaction time
45.1%T opening success
36.5%CT opening success
0.29Enemies flashed / flash
5.0%Flash assists
4.93HE damage / grenade
7.91Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2869 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 36.4686% — below the 40% mark we flag

Milestones

1,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →