-_-toska-_- — CS2 Stats
76561198408931711[U:1:448665983]
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Aggressive Rifler — Takes opening fights often, backed by a strong aim profile.
Sharp aimer
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like b1t 88% playstyle similarity
Most alike: opening-fight frequency, aim profile.
Where you differ: lower positioning profile; lower utility contribution.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Strengths
Aim. Aim score of 92 — the mechanical foundation is a clear strength.
Areas to improve
Positioning. Positioning trails aim by 50 points — deaths here waste a strong aim profile.
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
Reaction time. 576ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 4.9/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsLWWLL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 119 | 50% | 1.09 | 15.3 |
| Dust2 | 83 | 43% | 1.16 | 15.5 |
| Ancient | 67 | 67% | 1.29 | 16.8 |
| Inferno | 40 | 40% | 1.10 | 15.8 |
| Nuke | 32 | 59% | 1.13 | 15.6 |
| Anubis | 27 | 41% | 1.00 | 13.3 |
| Overpass | 9 | 89% | 1.94 | 18.0 |
| Train | 4 | 25% | 0.95 | 15.8 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.2869 — below the 0.5 mark we flag
- Advanced Mechanics
Losing the first CT duel repeatedly usually means holding angles that favour the peeker.
CT opening duels 36.4686% — below the 40% mark we flag