tent — CS2 Stats

76561198404862900[U:1:444597172]

1,282Tracked matches54%Win rate2020Tracked since
CSDB Rating6.4 SolidHybrid Rifler
Premier CS Rating21,550Pink band · top ~6.8% of ranked players (population est.)
CSDB Leaderboard#6268 of 17858 tracked
FaceitLevel 7Top 42.3% of ranked FACEIT players
WingmanGold Nova III
Ladder ranks via Leetify

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CSDB.GGtentFACEITLevel 7STANDINGTop 42.3% of rankedPREMIER21,550 · Pink bandcsdb.gg/stats

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Performance scores

Aim88
Positioning49
Utility31

0–100 skill scores via Leetify.

Recent form

STEADY45487Last 10045%Win rateLLWLLWWWLT

Last 10 vs previous 10: -10pp win rate · +0.06 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim8.8
Aggression4.7
Utility3.1
Positioning4.9
Opening Duels2.5
Clutch3.2

Sharp aimerExcellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 89% playstyle similarity

Most alike: opening-fight frequency, aim profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 88 — the mechanical foundation is a clear strength.

Counter-strafing. 90% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Positioning. Positioning trails aim by 39 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 583ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.8
Positioning4.9
Utility3.1
Mechanics8.9
Opening Duels2.5
Win Impact6.2

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.02 → last ⅓ avg 0.01
Reaction time589ms−22ms
first ⅓ avg 611ms → last ⅓ avg 589ms
Headshot accuracy24.3%+2.1%
first ⅓ avg 22.1% → last ⅓ avg 24.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.15Best rating — inferno 9–4
130Biggest win — mirage
4Longest win streak
L2Current streak
63In matches decided by ≤2 rounds
13Overtime games

Map breakdown

mirageBest map · 58% over 24ancientWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
dust2D29101934%0.02
mirageA24141058%0.00
infernoA148657%0.01
nukeB105550%0.03
anubisB84450%0.02
ancientD82625%-0.02
cacheD62433%0.03
overpass1010%0.09

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (25% over 8). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

358Matches
54%Win rate
1.06Avg K/D
83.1ADR
50%Headshot %

Clutches & streaks

36%1v1 clutch win
19%1v2 clutch win
7Longest win streak

Recent Faceit resultsWLWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage9555%1.1516.5
Dust29255%1.1017.2
Ancient3743%0.8714.9
Inferno3653%1.0717.7
Nuke2854%1.0916.3
Anubis2471%1.2018.5
Overpass1753%0.9615.0
Cache540%1.0116.2

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.6%Headshot accuracy
36.0%Accuracy (enemy spotted)
39.8%Spray accuracy
90.0%Counter-strafing
8.1°Preaim
583msReaction time
32.9%T opening success
47.4%CT opening success
0.41Enemies flashed / flash
5.6%Flash assists
8.18HE damage / grenade
5.24Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4137 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 32.8871% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
overpass5–130.0933%28 Aug
dust28–130.1428%28 Aug
inferno9–40.1533%27 Aug
anubis10–13-0.0628%26 Aug
mirage4–13-0.0325%25 Aug
dust213–70.1218%25 Aug
cache16–120.0314%25 Aug
dust213–11-0.0128%25 Aug
ancient13–16-0.0617%25 Aug
cache15–150.0223%24 Aug
mirage13–10-0.0519%24 Aug
inferno16–130.0020%23 Aug
mirage9–130.0126%22 Aug
anubis13–20.0956%22 Aug
mirage7–13-0.0912%22 Aug
inferno13–9-0.0418%22 Aug
dust212–120.0326%20 Aug
ancient7–13-0.0420%20 Aug
inferno7–13-0.0611%20 Aug
mirage13–6-0.0415%20 Aug
anubis2–13-0.0126%20 Aug
mirage13–00.0436%20 Aug
mirage13–8-0.0519%20 Aug
ancient13–70.0235%20 Aug
ancient10–130.0227%20 Aug
dust27–13-0.0135%18 Aug
dust212–16-0.0426%18 Aug
ancient13–7-0.0419%18 Aug
mirage13–10.1533%18 Aug
mirage13–70.0522%18 Aug
cache13–70.0419%18 Aug
mirage15–150.0617%18 Aug
mirage2–13-0.0620%17 Aug
nuke13–60.0129%17 Aug
nuke3–130.0126%17 Aug
dust210–13-0.0124%17 Aug
inferno5–130.0233%17 Aug
dust27–13-0.0628%17 Aug
dust24–130.0322%17 Aug
dust213–40.0422%17 Aug
anubis13–100.0614%17 Aug
dust22–130.0116%17 Aug
mirage8–13-0.0717%17 Aug
dust213–100.0521%17 Aug
inferno2–13-0.0622%16 Aug
cache15–15-0.0113%16 Aug
dust213–40.0429%16 Aug
anubis9–13-0.0520%16 Aug
mirage3–13-0.0223%16 Aug
nuke9–130.0133%15 Aug
dust28–130.0319%15 Aug
ancient8–130.0319%15 Aug
anubis13–70.0122%15 Aug
mirage13–11-0.0719%15 Aug
inferno13–50.0624%15 Aug
mirage13–50.0726%15 Aug
mirage5–13-0.0424%15 Aug
nuke13–110.0632%15 Aug
mirage13–90.0621%14 Aug
mirage13–8-0.0217%14 Aug
dust27–13-0.0315%14 Aug
dust22–130.0323%13 Aug
nuke13–50.0220%13 Aug
dust215–150.0424%11 Aug
dust213–70.0328%11 Aug
nuke16–14-0.0323%11 Aug
inferno9–13-0.0320%11 Aug
anubis13–60.0516%11 Aug
nuke13–70.0420%11 Aug
mirage11–130.0220%11 Aug
dust213–8-0.0418%10 Aug
inferno13–3-0.0825%10 Aug
nuke12–120.1519%10 Aug
dust213–10.1226%10 Aug
inferno13–100.0516%10 Aug
cache8–130.0619%9 Aug
dust212–16-0.0123%9 Aug
mirage16–13-0.0112%9 Aug
nuke1–10-0.0113%9 Aug
dust27–130.1032%9 Aug
ancient10–13-0.0750%7 Aug
nuke5–130.0230%7 Aug
dust29–130.0823%7 Aug
anubis7–130.0516%7 Aug
dust24–13-0.0231%6 Aug
dust24–130.0425%6 Aug
mirage13–50.0123%5 Aug
dust215–15-0.0221%5 Aug
inferno1–13-0.0725%5 Aug
mirage13–40.1014%5 Aug
inferno13–90.0731%5 Aug
ancient14–160.0120%5 Aug
cache3–130.0529%5 Aug
mirage5–13-0.0116%5 Aug
dust213–110.0225%4 Aug
dust213–110.0430%2 Aug
inferno7–90.0911%30 Jul
dust24–13-0.098%28 Jul
inferno13–90.0222%28 Jul
mirage13–70.0123%27 Jul

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
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