Tohtori Toleranssi

Tohtori Toleranssi — CS2 Stats

76561198403715565[U:1:443449837]Steam profile ↗✓ No bans

693Tracked matches53%Win rate2020Tracked since
CSDB Rating5.3 DevelopingAggressive Rifler
Premier CS Rating9,356Light Blue band · top ~58% of ranked players (population est.)
CSDB Leaderboard#41462 of 56980 tracked
Ladder ranks via Leetify

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CSDB.GGTohtori ToleranssiPREMIER9,356 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim75
Positioning57
Utility25

0–100 skill scores via Leetify.

Recent form

HOT46531Last 10046%Win rateWWWLWWWWLW

Last 10 vs previous 10: +60pp win rate · +0.03 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.5
Aggression7.0
Utility2.5
Positioning5.7
Opening Duels3.2
Clutch3.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 87% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 631ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.5
Positioning5.7
Utility2.5
Mechanics8.1
Opening Duels3.2
Win Impact6.1

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.02
first ⅓ avg -0.00 → last ⅓ avg 0.02
Reaction time626ms−139ms
first ⅓ avg 764ms → last ⅓ avg 626ms
Headshot accuracy28.9%−2.2%
first ⅓ avg 31.1% → last ⅓ avg 28.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.14Best rating — ancient 13–6
132Biggest win — nuke
5Longest win streak
W3Current streak
512In matches decided by ≤2 rounds
13Overtime games

Map breakdown

trainBest map · 75% over 8ancientWeakest map · 33% over 12
MapGradePlayedRecordWin rateAvg rating
nukeC37162143%-0.01
mirageB179853%0.01
ancientD124833%0.02
dust2B115645%0.01
trainS86275%0.00
anubis42250%0.02
overpass4040%-0.03
vertigo43175%0.01
inferno31233%0.00

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (33% over 12). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

617Matches
51%Win rate
1.13Avg K/D
82.4ADR
62%Headshot %

Clutches & streaks

37%1v1 clutch win
19%1v2 clutch win
7Longest win streak

Recent Faceit resultsWWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage12248%1.0114.3
Vertigo8470%1.3817.8
Ancient7543%1.1215.4
Nuke6453%1.0515.6
Anubis6253%1.1716.5
Dust26245%0.9915.3
Inferno2752%1.0814.9
Train2157%1.0215.8

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

29.8%Headshot accuracy
30.7%Accuracy (enemy spotted)
30.2%Spray accuracy
86.6%Counter-strafing
9.6°Preaim
631msReaction time
35.3%T opening success
50.0%CT opening success
0.26Enemies flashed / flash
1.4%Flash assists
10.88HE damage / grenade
4.01Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2632 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.3338% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage13–70.0626%23 Jul
mirage13–40.1035%8 Mar
anubis13–100.0016%8 Mar
mirage3–13-0.0621%8 Mar
ancient13–40.0736%22 Feb
mirage16–120.0122%22 Feb
mirage16–14-0.0024%17 Feb
nuke13–100.1050%12 Feb
overpass14–16-0.0125%12 Feb
dust213–80.0231%11 Feb
inferno13–70.0537%11 Feb
nuke8–130.0123%11 Feb
ancient6–130.0128%11 Feb
mirage6–130.0827%11 Feb
mirage6–13-0.0526%9 Feb
nuke6–13-0.0346%9 Feb
dust213–110.1321%5 Feb
mirage5–13-0.0615%5 Feb
dust26–13-0.0721%4 Feb
dust29–13-0.0624%1 Feb
nuke13–10-0.0216%31 Jan
mirage8–13-0.0132%31 Jan
dust213–100.0424%28 Jan
mirage10–130.0346%28 Jan
ancient13–60.1436%28 Jan
nuke13–110.0144%28 Jan
nuke10–13-0.0238%28 Jan
ancient13–50.0834%28 Jan
nuke20–22-0.0237%25 Jan
mirage13–8-0.0232%25 Jan
nuke11–130.0532%25 Jan
nuke13–5-0.057%22 Jan
vertigo11–30.0121%22 Jan
nuke10–13-0.0211%22 Jan
nuke9–13-0.0620%20 Jan
nuke13–7-0.0136%20 Jan
inferno6–13-0.0536%20 Jan
mirage13–70.1016%20 Jan
dust213–30.0625%15 Jan
nuke5–13-0.088%14 Jan
nuke15–150.0127%14 Jan
ancient14–16-0.0530%14 Jan
train16–130.0328%14 Jan
mirage13–80.0527%14 Jan
anubis13–90.0128%12 Jan
train16–13-0.0322%12 Jan
nuke13–50.0547%12 Jan
nuke3–13-0.0221%11 Jan
mirage13–70.0123%8 Jan
ancient5–130.0327%8 Jan
nuke13–90.0437%7 Jan
nuke8–13-0.0050%7 Jan
ancient8–13-0.0435%7 Jan
inferno14–160.0134%6 Jan
train13–60.0749%6 Jan
dust216–120.0025%6 Jan
dust29–10-0.0154%6 Jan
nuke13–4-0.0332%6 Jan
nuke11–13-0.0528%18 Dec
mirage13–80.0033%17 Dec
train13–100.0438%16 Dec
nuke12–16-0.0142%16 Dec
train13–11-0.0430%15 Dec
overpass11–13-0.0037%11 Dec
ancient9–130.0426%4 Dec
dust27–13-0.0615%27 Nov
nuke13–110.0337%20 Nov
overpass4–13-0.0026%20 Nov
overpass3–13-0.0911%11 Nov
train13–6-0.0622%23 Sept
nuke4–13-0.0625%22 Jan
ancient13–80.0137%18 Jan
nuke13–70.0835%15 Jan
train5–130.0535%11 Jan
ancient0–13-0.0719%5 Jan
vertigo6–13-0.0330%4 Jan
mirage11–13-0.0137%23 Dec
dust211–13-0.0224%21 Dec
nuke11–130.0236%21 Dec
mirage10–130.0033%14 Dec
nuke5–7-0.1167%13 Dec
nuke8–30.0680%13 Dec
vertigo13–70.0324%9 Dec
anubis10–130.0024%9 Dec
ancient4–13-0.0526%8 Dec
vertigo16–120.0526%3 Dec
train9–13-0.0548%30 Nov
nuke1–12-0.0724%30 Nov
nuke13–80.0128%28 Nov
dust213–160.1037%28 Nov
anubis10–130.0726%27 Nov
nuke5–9-0.0015%1 Nov
ancient5–130.0329%8 Oct
nuke6–13-0.0825%23 Jul
nuke13–10-0.0327%19 Jul
nuke13–3-0.0558%10 Jul
nuke13–20.0626%10 Jul
nuke9–12-0.0127%4 Jul
nuke13–20.1218%2 Jul
nuke2–13-0.0820%29 Jun

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →