hinds — CS2 Stats

76561198379214170[U:1:418948442]

489Tracked matches62%Win rate2020Tracked since
CSDB Rating6.1 SolidAggressive Rifler
Premier CS Rating19,278Purple band · top ~11.4% of ranked players (population est.)
CSDB Leaderboard#8406 of 17296 tracked
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

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CSDB.GGhindsFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER19,278 · Purple bandcsdb.gg/stats

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Performance scores

Aim76
Positioning64
Utility22

0–100 skill scores via Leetify.

Recent form

HOT49474Last 10049%Win rateTWWWWWLWLW

Last 10 vs previous 10: +20pp win rate · +0.05 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.6
Aggression9.8
Utility2.2
Positioning6.4
Opening Duels4.1
Clutch2.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

device

Plays most like device 87% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 607ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.6
Positioning6.4
Utility2.2
Mechanics6.0
Opening Duels4.1
Win Impact9.0

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.06+0.05
first ⅓ avg 0.02 → last ⅓ avg 0.06
Reaction time596ms−27ms
first ⅓ avg 622ms → last ⅓ avg 596ms
Headshot accuracy21.2%+5.1%
first ⅓ avg 16.1% → last ⅓ avg 21.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.31Best rating — dust2 13–4
131Biggest win — inferno
5Longest win streak
612In matches decided by ≤2 rounds
3Overtime games

Map breakdown

mirageBest map · 63% over 30ancientWeakest map · 33% over 9
MapGradePlayedRecordWin rateAvg rating
mirageA30191163%0.03
nukeC25111444%0.05
dust2A1610663%0.03
infernoB105550%0.00
ancientD93633%0.01
anubis41325%-0.03
overpass3030%-0.05
vertigo2020%0.02
train1010%-0.04

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (33% over 9). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

47Matches
53%Win rate
0.97Avg K/D
65.9ADR
40%Headshot %

Clutches & streaks

33%1v1 clutch win
22%1v2 clutch win
5Longest win streak

Recent Faceit resultsWWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage1233%0.8914.6
Anubis743%1.1112.1
Nuke771%0.9412.6
Ancient520%0.7010.6
Inferno250%0.9217.5
Vertigo2100%0.9412.5
Overpass1100%0.9212.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.2%Headshot accuracy
37.0%Accuracy (enemy spotted)
36.5%Spray accuracy
77.0%Counter-strafing
8.7°Preaim
607msReaction time
40.8%T opening success
52.4%CT opening success
0.45Enemies flashed / flash
1.8%Flash assists
5.61HE damage / grenade
2.28Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4543 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient12–120.0923%25 May
mirage9–00.0431%24 May
nuke13–40.016%22 Apr
mirage13–30.2333%19 Apr
nuke13–100.1520%19 Apr
dust213–50.0919%19 Apr
nuke11–130.0619%18 Apr
ancient13–70.107%18 Apr
anubis8–13-0.0610%18 Apr
dust213–80.0825%18 Apr
vertigo6–10.0110%12 Apr
dust213–20.0629%12 Apr
ancient6–130.0121%12 Apr
overpass3–13-0.079%12 Apr
nuke7–130.2334%12 Apr
nuke13–90.1520%11 Apr
nuke13–90.0319%11 Apr
ancient2–13-0.0937%11 Apr
ancient13–6-0.0118%10 Apr
inferno13–80.0023%10 Apr
dust213–40.3120%10 Apr
nuke13–40.1825%10 Apr
mirage12–50.1527%10 Apr
nuke7–130.0823%10 Apr
mirage13–110.0820%10 Apr
train1–13-0.0444%8 Apr
vertigo8–130.0319%8 Apr
nuke13–110.0517%5 Apr
mirage11–130.0114%5 Apr
mirage13–11-0.0129%4 Apr
ancient9–130.0212%4 Apr
anubis13–70.0219%4 Apr
inferno13–10.1221%4 Apr
dust27–30.0229%4 Apr
mirage13–4-0.0416%4 Apr
dust213–80.0414%4 Apr
nuke6–13-0.1110%3 Apr
nuke9–13-0.0223%3 Apr
mirage13–60.1014%3 Apr
nuke11–130.0216%3 Apr
mirage13–100.0420%3 Apr
nuke5–13-0.0424%1 Apr
inferno7–130.0422%1 Apr
ancient9–13-0.0118%1 Apr
inferno8–8-0.0819%1 Apr
mirage8–130.0011%31 Mar
overpass1–5-0.0533%30 Mar
nuke13–20.0513%30 Mar
mirage6–130.0025%30 Mar
overpass15–15-0.0318%30 Mar
mirage13–8-0.0214%30 Mar
dust213–50.0124%29 Mar
inferno14–16-0.018%29 Mar
nuke13–20.0930%29 Mar
mirage13–80.1116%29 Mar
nuke11–130.0812%29 Mar
inferno9–13-0.029%29 Mar
nuke7–130.0318%29 Mar
mirage3–13-0.0616%29 Mar
inferno13–60.0112%29 Mar
dust211–13-0.0613%29 Mar
mirage13–8-0.0326%28 Mar
ancient5–13-0.0516%28 Mar
mirage2–13-0.065%28 Mar
anubis7–13-0.047%28 Mar
mirage7–13-0.0114%27 Mar
nuke7–13-0.0213%27 Mar
dust211–130.0925%27 Mar
dust213–30.0827%27 Mar
nuke13–90.0421%27 Mar
mirage10–130.0016%27 Mar
nuke7–130.0518%27 Mar
mirage13–100.0219%26 Mar
nuke13–70.0119%25 Mar
dust23–13-0.0221%25 Mar
mirage13–11-0.026%25 Mar
inferno13–20.015%24 Mar
mirage13–90.0512%24 Mar
mirage16–14-0.048%22 Mar
mirage13–90.0128%22 Mar
inferno10–13-0.046%22 Mar
dust27–13-0.0419%22 Mar
mirage13–90.0812%22 Mar
mirage13–11-0.0412%22 Mar
nuke12–120.1022%22 Mar
mirage11–130.0712%22 Mar
nuke11–13-0.0910%22 Mar
dust211–13-0.0215%21 Mar
nuke13–80.1124%21 Mar
mirage6–130.0420%21 Mar
mirage4–130.1019%21 Mar
dust213–80.018%21 Mar
nuke9–130.0619%20 Mar
anubis4–13-0.0112%20 Mar
ancient13–6-0.0111%20 Mar
mirage13–80.0421%19 Mar
mirage11–130.0413%19 Mar
dust211–13-0.0711%19 Mar
inferno13–10-0.0120%19 Mar
dust213–7-0.0221%19 Mar

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →