zuhQ

zuhQ — CS2 Stats

76561198370784233[U:1:410518505]Steam profile ↗✓ No bans

1,260Tracked matches41%Win rate2021Tracked since
CSDB Rating5.7 SolidHybrid Rifler
Premier CS Rating16,175Purple band · top ~23.7% of ranked players (population est.)
CSDB Leaderboard#23727 of 41622 tracked
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

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CSDB.GGzuhQPREMIER16,175 · Purple bandcsdb.gg/stats

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Performance scores

Aim85
Positioning44
Utility37

0–100 skill scores via Leetify.

Recent form

STEADY49483Last 10049%Win rateLLLLWLWWLW

Last 10 vs previous 10: +20pp win rate · -0.00 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim8.5
Aggression5.4
Utility3.7
Positioning4.4
Opening Duels2.3
Clutch5.2

Sharp aimerStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 88% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 85 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 41 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 58% on CT to 20% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 555ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning4.4
Utility3.7
Mechanics7.6
Opening Duels3.5
Win Impact2.1

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.02
first ⅓ avg -0.00 → last ⅓ avg -0.02
Reaction time578ms−22ms
first ⅓ avg 600ms → last ⅓ avg 578ms
Headshot accuracy22.0%−2.3%
first ⅓ avg 24.3% → last ⅓ avg 22.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.10Best rating — inferno 13–11
130Biggest win — dust2
7Longest win streak
L4Current streak
1213In matches decided by ≤2 rounds
13Overtime games

Map breakdown

anubisBest map · 69% over 16cacheWeakest map · 0% over 5
MapGradePlayedRecordWin rateAvg rating
ancientD2571828%-0.01
infernoS2215768%0.00
anubisS1611569%0.00
mirageC125742%-0.02
dust2B84450%0.01
nukeB84450%-0.01
cacheD5050%-0.03
overpass43175%-0.02

Across the last 100 tracked matches.

Faceit stats

Combat

174Matches
50%Win rate
1.16Avg K/D
83.6ADR
40%Headshot %

Clutches & streaks

46%1v1 clutch win
8%1v2 clutch win
7Longest win streak

Recent Faceit resultsLWLLL

MapMatchesWin rateAvg K/DAvg kills
Inferno1650%1.4418.3
Ancient1457%1.1717.1
Overpass862%1.1718.4
Mirage743%0.7712.4
Dust2520%0.8913.0
Anubis450%1.2017.5
Nuke250%1.2017.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.7%Headshot accuracy
34.4%Accuracy (enemy spotted)
40.6%Spray accuracy
84.4%Counter-strafing
7.7°Preaim
555msReaction time
20.1%T opening success
58.0%CT opening success
0.42Enemies flashed / flash
2.6%Flash assists
9.49HE damage / grenade
3.57Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4234 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 20.1067% — below the 40% mark we flag

Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy

Recent matches

MapScoreRatingHS%Date
ancient7–13-0.0826%30 Aug
dust25–13-0.0539%30 Aug
cache5–13-0.0424%29 Aug
ancient6–13-0.0717%29 Aug
inferno13–20.037%29 Aug
ancient11–13-0.069%28 Aug
dust213–00.0346%25 Aug
mirage13–40.0622%25 Aug
mirage6–13-0.0518%23 Aug
anubis16–12-0.0121%22 Aug
ancient6–13-0.0412%22 Aug
ancient15–15-0.0218%21 Aug
ancient6–130.0014%21 Aug
ancient9–13-0.0224%20 Aug
ancient14–16-0.0314%19 Aug
mirage6–13-0.0434%17 Aug
nuke13–16-0.0316%16 Aug
inferno13–11-0.0230%16 Aug
anubis13–100.0021%16 Aug
nuke7–130.0120%16 Aug
anubis16–140.0220%16 Aug
inferno13–110.0115%15 Aug
dust213–50.0136%15 Aug
inferno16–14-0.0028%14 Aug
anubis13–90.0324%14 Aug
ancient14–160.0226%12 Aug
mirage7–13-0.0817%12 Aug
inferno8–13-0.0521%11 Aug
anubis11–13-0.0325%10 Aug
ancient13–9-0.0318%10 Aug
nuke5–13-0.0221%9 Aug
mirage13–7-0.0422%9 Aug
inferno15–15-0.0417%9 Aug
inferno3–13-0.0720%9 Aug
ancient9–13-0.0518%8 Aug
inferno13–90.0225%8 Aug
inferno13–80.0319%7 Aug
nuke2–0-0.100%7 Aug
inferno3–13-0.0920%7 Aug
ancient13–50.0216%3 Aug
nuke13–90.0034%3 Aug
mirage5–13-0.0531%3 Aug
anubis13–110.0230%2 Aug
mirage13–9-0.0216%2 Aug
ancient13–9-0.0213%2 Aug
anubis13–70.0129%1 Aug
mirage13–70.0316%1 Aug
ancient5–13-0.0137%31 Jul
dust22–130.0124%31 Jul
anubis13–10.0430%30 Jul
dust27–13-0.0036%28 Jul
inferno13–40.0839%28 Jul
ancient15–150.0220%27 Jul
anubis9–13-0.0615%27 Jul
ancient6–130.0221%26 Jul
dust213–9-0.0123%25 Jul
inferno13–50.0738%25 Jul
inferno11–13-0.0130%24 Jul
anubis13–110.0331%23 Jul
dust216–140.0414%22 Jul
anubis1–13-0.076%20 Jul
inferno13–110.1028%20 Jul
ancient13–70.0319%20 Jul
ancient13–110.0426%19 Jul
mirage16–130.0433%19 Jul
ancient5–6-0.0617%17 Jul
anubis13–100.0425%13 Jul
cache8–13-0.0742%13 Jul
inferno4–13-0.0429%13 Jul
inferno13–110.0125%12 Jul
nuke11–13-0.0338%12 Jul
cache14–16-0.0421%11 Jul
anubis13–10-0.0515%8 Jul
cache11–13-0.0027%8 Jul
dust29–130.0219%7 Jul
cache7–130.0250%7 Jul
mirage11–13-0.0120%6 Jul
anubis11–130.0231%6 Jul
ancient9–13-0.0330%6 Jul
mirage14–16-0.0019%29 Jun
ancient2–13-0.0329%29 Jun
ancient8–13-0.0023%27 Jun
anubis7–130.0538%27 Jun
ancient13–40.0731%23 Jun
overpass13–10-0.0520%21 Jun
ancient9–130.0117%15 Jun
overpass13–80.0528%15 Jun
overpass13–10-0.0619%9 Jun
inferno13–30.0319%9 Jun
inferno13–80.0423%8 Jun
inferno13–110.0224%1 Jun
anubis13–5-0.0119%30 May
inferno13–1-0.0124%29 May
overpass10–13-0.0315%29 May
inferno13–7-0.059%26 May
nuke9–20.0528%26 May
mirage11–13-0.0219%25 May
ancient13–90.0119%25 May
nuke13–80.0520%11 May
inferno8–13-0.0317%10 May

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →