Shiny Charizard — CS2 Stats

76561198368932674[U:1:408666946]

1,385Tracked matches50%Win rate2020Tracked since
CSDB Rating5.8 SolidAggressive Rifler
Premier CS Rating18,393Purple band · top ~14.9% of ranked players (population est.)
CSDB Leaderboard#21260 of 44777 tracked
FaceitLevel 2Top 97.9% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGShiny CharizardFACEITLevel 2STANDINGTop 97.9% of rankedPREMIER18,393 · Purple bandcsdb.gg/stats

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Performance scores

Aim74
Positioning55
Utility45

0–100 skill scores via Leetify.

Recent form

STEADY50482Last 10050%Win rateTLLLWLWLWW

Last 10 vs previous 10: +0pp win rate · -0.02 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.4
Aggression8.0
Utility4.5
Positioning5.5
Opening Duels3.0

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 90% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 53% on CT to 31% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 561ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.4
Positioning5.5
Utility4.5
Mechanics6.7
Opening Duels3.0
Win Impact5.0

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.01
first ⅓ avg 0.00 → last ⅓ avg -0.00
Reaction time560ms−7ms
first ⅓ avg 567ms → last ⅓ avg 560ms
Headshot accuracy12.7%+0.1%
first ⅓ avg 12.6% → last ⅓ avg 12.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.13Best rating — inferno 13–9
132Biggest win — cache
5Longest win streak
87In matches decided by ≤2 rounds
15Overtime games

Map breakdown

infernoBest map · 69% over 16cacheWeakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
dust2B22111150%0.01
mirageB1991047%-0.01
infernoS1611569%0.01
ancientC156940%-0.03
anubisC94544%-0.02
nukeA85363%0.02
cacheD71614%-0.00
overpass43175%0.02

Across the last 100 tracked matches.

Faceit stats

Combat

898Matches
49%Win rate
1.04Avg K/D
ADR
32%Headshot %

Clutches & streaks

1v1 clutch win
1v2 clutch win
8Longest win streak

Recent Faceit resultsLLWLL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.8%Headshot accuracy
38.1%Accuracy (enemy spotted)
40.7%Spray accuracy
80.2%Counter-strafing
9.7°Preaim
561msReaction time
31.3%T opening success
52.9%CT opening success
0.37Enemies flashed / flash
3.6%Flash assists
9.58HE damage / grenade
9.24Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.7836% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3707 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 31.2565% — below the 40% mark we flag

Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy

Recent matches

MapScoreRatingHS%Date
anubis15–15-0.0710%29 Aug
dust28–13-0.0217%29 Aug
nuke9–130.0215%28 Aug
mirage7–13-0.0618%28 Aug
dust213–70.0523%27 Aug
anubis10–13-0.016%27 Aug
inferno13–7-0.0416%26 Aug
ancient7–13-0.0413%24 Aug
inferno13–40.027%22 Aug
nuke13–110.016%21 Aug
nuke16–13-0.0013%21 Aug
anubis11–130.0315%21 Aug
ancient13–11-0.038%21 Aug
cache14–16-0.0215%20 Aug
dust213–40.0328%20 Aug
mirage6–13-0.0014%20 Aug
ancient14–16-0.0517%18 Aug
cache5–130.0412%18 Aug
dust215–150.039%17 Aug
inferno13–7-0.0216%17 Aug
anubis13–10-0.047%16 Aug
ancient12–80.024%16 Aug
inferno13–10-0.066%16 Aug
dust213–70.0420%16 Aug
mirage4–13-0.0414%16 Aug
dust210–13-0.0221%15 Aug
inferno10–130.077%31 Jul
mirage13–90.044%31 Jul
inferno16–140.0318%28 Jul
ancient2–13-0.0111%28 Jul
mirage16–120.0113%27 Jul
nuke9–13-0.049%27 Jul
cache9–130.019%26 Jul
inferno13–90.137%26 Jul
anubis13–11-0.0621%25 Jul
dust213–90.0120%25 Jul
cache13–160.0112%25 Jul
dust29–13-0.037%25 Jul
ancient10–13-0.0912%24 Jul
mirage2–130.0217%24 Jul
inferno12–16-0.0315%24 Jul
anubis1–13-0.077%24 Jul
mirage13–80.0111%22 Jul
inferno13–5-0.0313%22 Jul
dust25–130.0410%22 Jul
dust29–13-0.0514%21 Jul
ancient13–50.017%21 Jul
ancient13–6-0.035%21 Jul
dust210–13-0.100%20 Jul
dust213–110.087%20 Jul
dust213–7-0.040%20 Jul
ancient16–12-0.0211%18 Jul
mirage4–13-0.016%18 Jul
cache4–13-0.0312%18 Jul
anubis13–60.019%18 Jul
dust213–80.038%17 Jul
dust24–13-0.0610%17 Jul
dust213–70.0818%16 Jul
inferno13–90.0012%15 Jul
cache8–13-0.096%15 Jul
ancient4–13-0.054%15 Jul
nuke9–13-0.0313%14 Jul
ancient4–13-0.090%14 Jul
mirage13–70.074%14 Jul
nuke13–50.0914%13 Jul
mirage13–7-0.0310%13 Jul
dust28–10.0720%12 Jul
mirage2–13-0.0412%12 Jul
mirage13–10-0.018%11 Jul
ancient16–140.018%11 Jul
cache13–20.050%11 Jul
dust212–16-0.0611%10 Jul
mirage8–13-0.0217%10 Jul
ancient10–13-0.017%10 Jul
inferno13–10-0.0015%10 Jul
mirage13–10-0.0010%9 Jul
ancient0–13-0.049%9 Jul
nuke13–110.0611%9 Jul
mirage13–100.0720%9 Jul
mirage4–13-0.049%6 Jul
ancient13–16-0.0110%6 Jul
dust27–13-0.0611%6 Jul
overpass13–110.0314%4 Jul
dust213–80.0213%4 Jul
overpass11–130.019%4 Jul
dust213–70.0816%4 Jul
anubis11–13-0.007%4 Jul
inferno11–130.0810%3 Jul
inferno6–13-0.0421%3 Jul
mirage13–7-0.0310%3 Jul
inferno13–60.033%3 Jul
overpass13–60.0519%3 Jul
inferno4–130.0113%2 Jul
inferno13–60.0715%2 Jul
anubis13–10-0.0117%2 Jul
overpass13–4-0.0123%2 Jul
dust212–16-0.0013%2 Jul
mirage4–11-0.0635%2 Jul
nuke13–40.0312%2 Jul
mirage14–160.019%2 Jul

Match data via Leetify.

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →