BOOZE BABY BOZZ

BOOZE BABY BOZZ — CS2 Stats

US76561198355207445[U:1:394941717]Steam profile ↗

1,632Tracked matches52%Win rate2023Tracked since
CSDB Rating6.4 SolidHybrid Rifler
Premier CS Rating20,000Pink band · top ~8.5% of ranked players (population est.)
CSDB Leaderboard#6355 of 14148 tracked
FaceitLevel 3 · 854 ELOTop 90.6% of ranked FACEIT players
WingmanGold Nova III
Ladder ranks via Leetify

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CSDB.GGBOOZE BABY BOZZFACEITLevel 3 · 854 ELOSTANDINGTop 90.6% of rankedPREMIER20,000 · Pink bandcsdb.gg/stats

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Performance scores

Aim87
Positioning54
Utility34

0–100 skill scores via Leetify.

Recent form

STEADY52435Last 10052%Win rateLWWWLLLLWL

Last 10 vs previous 10: -10pp win rate · -0.00 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim8.7
Aggression5.3
Utility3.4
Positioning5.4
Opening Duels1.2
Clutch0.0

Sharp aimerExcellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 89% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 87 — the mechanical foundation is a clear strength.

Counter-strafing. 90% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Positioning. Positioning trails aim by 33 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 561ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.7
Positioning5.4
Utility3.4
Mechanics9.0
Opening Duels1.4
Win Impact5.6

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.00
first ⅓ avg 0.00 → last ⅓ avg -0.00
Reaction time561ms−33ms
first ⅓ avg 594ms → last ⅓ avg 561ms
Headshot accuracy16.1%+0.1%
first ⅓ avg 16.0% → last ⅓ avg 16.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.13Best rating — inferno 13–6
130Biggest win — nuke
5Longest win streak
84In matches decided by ≤2 rounds
8Overtime games

Map breakdown

dust2Best map · 60% over 15cacheWeakest map · 44% over 9
MapGradePlayedRecordWin rateAvg rating
ancientB178947%-0.00
infernoA1710759%0.02
anubisB157847%0.00
mirageB158753%0.01
dust2A159660%0.00
nukeB105550%0.02
cacheC94544%-0.00
eldorado110100%-0.01
debris1010%-0.14

Across the last 100 tracked matches.

Faceit stats

Combat

6Matches
17%Win rate
0.42Avg K/D
62.7ADR
32%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
1Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Inferno250%0.499.0
Anubis10%0.203.0
Nuke10%0.5610.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.9%Headshot accuracy
39.9%Accuracy (enemy spotted)
37.3%Spray accuracy
90.4%Counter-strafing
7.6°Preaim
561msReaction time
28.9%T opening success
40.8%CT opening success
0.52Enemies flashed / flash
3.3%Flash assists
11.57HE damage / grenade
2.22Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.2184 — below the 4 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.9166% — below the 40% mark we flag

Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

44% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy

Recent matches

MapScoreRatingHS%Date
anubis8–130.0320%13 Aug
ancient13–7-0.0010%11 Aug
inferno13–60.1017%11 Aug
inferno13–60.0424%11 Aug
ancient7–130.0026%11 Aug
inferno8–13-0.0215%11 Aug
mirage7–13-0.0423%11 Aug
nuke3–13-0.1014%10 Aug
mirage13–7-0.078%10 Aug
dust211–13-0.0116%10 Aug
ancient15–15-0.0212%10 Aug
cache13–2-0.044%10 Aug
mirage13–50.0716%10 Aug
anubis13–9-0.0420%8 Aug
inferno13–6-0.0329%8 Aug
cache13–20.0529%8 Aug
dust29–13-0.0819%8 Aug
nuke7–13-0.0315%8 Aug
mirage6–40.0818%8 Aug
nuke6–130.0014%8 Aug
ancient13–10-0.0110%8 Aug
mirage13–3-0.0112%8 Aug
dust213–90.0314%8 Aug
anubis3–13-0.0411%7 Aug
inferno13–80.069%7 Aug
nuke13–0-0.0018%7 Aug
inferno6–130.1015%7 Aug
ancient3–13-0.0216%7 Aug
anubis13–80.048%5 Aug
ancient7–13-0.0323%5 Aug
dust26–13-0.0525%31 Jul
anubis13–160.0015%31 Jul
nuke4–13-0.0510%31 Jul
anubis13–100.0126%29 Jul
ancient13–60.045%29 Jul
mirage9–13-0.0226%26 Jul
inferno13–00.0115%26 Jul
dust28–130.045%26 Jul
ancient13–40.069%26 Jul
dust24–13-0.0514%26 Jul
anubis13–40.1116%26 Jul
inferno11–13-0.0411%26 Jul
mirage13–10-0.0112%26 Jul
anubis6–13-0.093%24 Jul
anubis13–60.0510%24 Jul
cache4–13-0.1113%24 Jul
cache13–100.0410%24 Jul
dust213–110.0217%24 Jul
mirage5–13-0.0616%24 Jul
inferno0–13-0.0514%24 Jul
anubis7–130.0113%24 Jul
ancient13–80.0212%24 Jul
nuke10–130.0516%24 Jul
ancient8–13-0.0011%24 Jul
inferno13–70.0513%24 Jul
anubis15–15-0.039%23 Jul
nuke13–110.0419%23 Jul
inferno8–80.0310%23 Jul
anubis13–80.0130%22 Jul
mirage16–130.0214%22 Jul
ancient13–6-0.0218%22 Jul
inferno13–60.1320%22 Jul
nuke13–90.1230%22 Jul
ancient2–13-0.0416%22 Jul
mirage13–90.1116%22 Jul
nuke13–50.0417%22 Jul
cache15–150.0017%22 Jul
ancient11–13-0.052%22 Jul
anubis7–13-0.0319%22 Jul
dust213–80.0524%22 Jul
anubis5–13-0.0124%21 Jul
inferno13–110.0012%21 Jul
ancient13–110.0223%19 Jul
dust213–7-0.0116%19 Jul
inferno9–13-0.0227%19 Jul
ancient10–13-0.0316%19 Jul
dust213–70.0513%14 Jul
inferno13–90.0213%13 Jul
mirage10–13-0.0117%13 Jul
ancient6–13-0.0136%13 Jul
dust216–140.0315%13 Jul
dust213–110.0111%13 Jul
inferno7–13-0.0513%12 Jul
cache7–13-0.0510%11 Jul
ancient13–100.0219%11 Jul
dust213–70.0013%11 Jul
eldorado9–7-0.012%11 Jul
debris6–9-0.1410%11 Jul
mirage13–10-0.0414%11 Jul
mirage13–30.1213%11 Jul
nuke13–20.0920%11 Jul
anubis13–110.0013%11 Jul
inferno16–120.0114%10 Jul
mirage9–13-0.0116%10 Jul
dust213–100.0426%10 Jul
dust27–13-0.0329%9 Jul
mirage15–15-0.0310%9 Jul
cache8–40.0818%9 Jul
cache2–7-0.0411%7 Jul
cache8–130.058%7 Jul

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →