dKon — CS2 Stats

76561198331478186[U:1:371212458]

727Tracked matches48%Win rate2021Tracked since
CSDB Rating6.0 SolidHybrid Rifler
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

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CSDB.GGdKonFACEITLevel 3STANDINGTop 90.6% of rankedcsdb.gg/stats

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Performance scores

Aim75
Positioning60
Utility44

0–100 skill scores via Leetify.

Recent form

STEADY41572Last 10041%Win rateLWLLLLWWWL

Last 10 vs previous 10: -30pp win rate · -0.04 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim7.5
Aggression6.3
Utility4.4
Positioning6.0
Opening Duels3.0
Clutch0.0

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 89% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 53% on CT to 31% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 611ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.5
Positioning6.0
Utility4.4
Mechanics7.4
Opening Duels3.0
Win Impact4.4

Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg 0.00 → last ⅓ avg 0.01
Reaction time610ms+21ms
first ⅓ avg 588ms → last ⅓ avg 610ms
Headshot accuracy19.0%+3.7%
first ⅓ avg 15.4% → last ⅓ avg 19.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.23Best rating — nuke 9–1
131Biggest win — nuke
3Longest win streak
89In matches decided by ≤2 rounds
7Overtime games

Map breakdown

dust2Best map · 58% over 24ancientWeakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
dust2A24141058%0.00
mirageC2381535%0.01
infernoC2071335%0.00
nukeC125742%0.02
ancientD71614%-0.02
anubisC52340%-0.04
overpass42250%-0.02
poseidon21150%0.04
cache110100%0.06
train1010%0.08
sanctum1010%-0.04

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (14% over 7). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

18Matches
44%Win rate
1.06Avg K/D
58.3ADR
28%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
3Longest win streak

Recent Faceit resultsLWLWL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.8%Headshot accuracy
35.3%Accuracy (enemy spotted)
35.8%Spray accuracy
83.3%Counter-strafing
8.5°Preaim
611msReaction time
30.7%T opening success
53.3%CT opening success
0.48Enemies flashed / flash
7.0%Flash assists
9.95HE damage / grenade
3.79Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4821 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 30.6936% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno2–130.0410%31 May
cache13–30.0614%30 May
dust29–13-0.0715%26 May
nuke9–13-0.0913%18 Apr
inferno9–130.0124%31 Mar
mirage5–130.0517%31 Mar
dust213–6-0.0435%30 Mar
inferno13–60.0425%26 Mar
mirage13–30.0223%24 Mar
mirage4–130.0516%23 Mar
nuke13–10.0212%23 Mar
dust213–90.1520%22 Mar
inferno6–13-0.0314%22 Mar
mirage13–70.1019%22 Mar
inferno5–13-0.0824%22 Mar
mirage6–10.0921%20 Mar
dust213–50.0613%18 Mar
nuke6–20.1326%12 Mar
dust211–13-0.0133%12 Mar
mirage13–90.0424%11 Mar
mirage4–13-0.0418%11 Mar
overpass13–70.0220%10 Mar
anubis13–110.016%10 Mar
nuke10–13-0.0415%10 Mar
dust28–13-0.0531%9 Mar
mirage13–11-0.0315%9 Mar
mirage8–130.0118%9 Mar
inferno15–150.0416%8 Mar
inferno9–130.0515%8 Mar
mirage7–13-0.0219%7 Mar
mirage0–13-0.019%6 Mar
dust29–13-0.0411%6 Mar
dust210–13-0.0240%6 Mar
nuke12–160.0221%5 Mar
inferno13–60.0313%5 Mar
mirage11–130.0326%4 Mar
dust213–90.0720%4 Mar
ancient0–13-0.028%4 Mar
nuke13–160.0316%3 Mar
ancient1–13-0.0413%3 Mar
train10–130.0822%3 Mar
mirage10–13-0.0619%3 Mar
dust213–8-0.0224%2 Mar
dust213–70.0425%2 Mar
nuke13–9-0.0630%2 Mar
inferno6–13-0.0126%2 Mar
dust213–6-0.0113%1 Mar
dust213–70.0431%1 Mar
anubis6–13-0.0512%1 Mar
ancient9–13-0.0223%1 Mar
dust216–14-0.0515%28 Feb
dust211–130.0619%27 Feb
mirage13–11-0.0636%27 Feb
nuke13–7-0.0014%27 Feb
mirage13–90.027%26 Feb
mirage11–13-0.0018%26 Feb
ancient13–2-0.0219%25 Feb
dust21–130.0513%25 Feb
inferno13–11-0.0120%25 Feb
anubis12–16-0.0821%24 Feb
mirage11–13-0.019%24 Feb
inferno13–90.0228%24 Feb
mirage9–13-0.0015%24 Feb
inferno10–13-0.028%24 Feb
dust213–7-0.0214%23 Feb
nuke11–13-0.0118%23 Feb
overpass13–11-0.0315%22 Feb
nuke9–10.2311%21 Feb
inferno6–90.1020%21 Feb
dust25–13-0.0411%20 Feb
dust29–13-0.0625%20 Feb
overpass8–13-0.087%19 Feb
dust213–5-0.0815%18 Feb
inferno13–10-0.0410%18 Feb
inferno11–13-0.0117%17 Feb
ancient15–15-0.0216%17 Feb
dust26–13-0.0714%17 Feb
inferno12–16-0.0417%17 Feb
mirage5–13-0.0013%17 Feb
inferno13–90.0110%17 Feb
mirage10–130.1613%16 Feb
inferno9–70.038%16 Feb
sanctum7–9-0.047%16 Feb
inferno10–130.0118%15 Feb
dust213–20.0926%15 Feb
mirage3–13-0.097%15 Feb
mirage7–13-0.0319%15 Feb
overpass9–13-0.0018%15 Feb
ancient10–130.0018%15 Feb
nuke5–130.0035%15 Feb
anubis6–13-0.0439%12 Feb
dust213–60.0113%12 Feb
dust213–60.068%12 Feb
poseidon3–9-0.1112%12 Feb
mirage13–30.0415%11 Feb
inferno11–13-0.0511%11 Feb
anubis13–11-0.0318%11 Feb
poseidon9–30.1921%11 Feb
nuke4–9-0.046%11 Feb
ancient10–130.008%10 Feb

Match data via Leetify.

Recent teammates

Milestones

500 Matches
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