Daaqueness — CS2 Stats

76561198302273565[U:1:342007837]

170Tracked matches48%Win rate2021Tracked since
CSDB Rating5.0 DevelopingHybrid Rifler
FaceitLevel 3Top 90.6% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGDaaquenessFACEITLevel 3STANDINGTop 90.6% of rankedcsdb.gg/stats

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Performance scores

Aim61
Positioning51
Utility13

0–100 skill scores via Leetify.

Recent form

STEADY45532Last 10045%Win rateLWLWWWLWLL

Last 10 vs previous 10: +10pp win rate · -0.01 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.1
Aggression7.2
Utility1.3
Positioning5.1
Opening Duels3.1

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 80% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 740ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.1
Positioning5.1
Utility1.3
Mechanics7.7
Opening Duels3.1
Win Impact4.4

Composite 5.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.01
first ⅓ avg -0.01 → last ⅓ avg -0.00
Reaction time725ms+7ms
first ⅓ avg 718ms → last ⅓ avg 725ms
Headshot accuracy24.9%+2.5%
first ⅓ avg 22.4% → last ⅓ avg 24.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.13Best rating — mirage 11–13
130Biggest win — dust2
6Longest win streak
46In matches decided by ≤2 rounds
7Overtime games

Map breakdown

nukeBest map · 50% over 20overpassWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
infernoB23111248%0.00
nukeB20101050%-0.01
mirageC156940%-0.01
dust2B147750%-0.02
trainB105550%0.00
ancientD93633%-0.02
overpassD51420%-0.01
vertigo21150%0.05
anubis1010%0.04
jura110100%0.04

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

25.6%Headshot accuracy
33.5%Accuracy (enemy spotted)
29.9%Spray accuracy
84.8%Counter-strafing
10.2°Preaim
740msReaction time
44.7%T opening success
39.7%CT opening success
0.36Enemies flashed / flash
4.0%Flash assists
5.31HE damage / grenade
4.35Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 740.4645ms — above the 700ms mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3625 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 39.7026% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategyOverpass grenade lineups

Recent matches

MapScoreRatingHS%Date
dust27–130.0215%12 Apr
nuke13–8-0.0013%12 Apr
inferno2–13-0.0313%12 Apr
dust213–1-0.0619%12 Apr
inferno9–10.0621%12 Apr
nuke13–3-0.0420%12 Apr
inferno5–130.0028%21 Oct
mirage16–14-0.0420%7 Sept
overpass5–13-0.0753%24 Aug
overpass5–13-0.0123%24 Aug
inferno13–70.0122%17 Aug
train13–90.0232%17 Aug
overpass9–13-0.0132%3 Aug
overpass13–9-0.0028%3 Aug
dust28–13-0.0813%3 Aug
overpass5–130.0220%20 Jul
nuke8–30.005%20 Jul
mirage9–130.0122%13 Jul
inferno15–15-0.0216%6 Jul
nuke9–130.0133%6 Jul
inferno4–13-0.0232%6 Jul
inferno13–70.1047%29 Jun
vertigo13–70.0526%29 Jun
mirage13–6-0.0130%29 Jun
dust28–20.0340%28 Jun
nuke4–13-0.0316%28 Jun
nuke13–20.0335%27 Jun
mirage11–130.1336%27 Jun
anubis8–130.0430%27 Jun
ancient11–13-0.0227%22 Jun
dust215–15-0.0721%22 Jun
ancient13–7-0.0814%15 Jun
dust213–80.0318%15 Jun
nuke10–130.0625%15 Jun
dust25–10.0331%15 Jun
inferno9–13-0.0527%9 Jun
inferno6–130.0123%9 Jun
inferno7–13-0.0227%8 Jun
nuke13–20.0126%8 Jun
nuke11–130.0219%8 Jun
train13–7-0.0318%7 Jun
nuke0–13-0.0440%7 Jun
nuke13–80.0117%7 Jun
inferno11–13-0.0113%7 Jun
ancient13–11-0.0024%1 Jun
train13–10-0.0535%1 Jun
nuke13–110.0229%1 Jun
nuke3–13-0.0323%1 Jun
nuke4–13-0.0712%31 May
mirage13–9-0.0112%31 May
vertigo8–130.0430%31 May
ancient6–13-0.0114%31 May
mirage5–13-0.0624%31 May
mirage5–13-0.0414%31 May
dust213–60.0127%30 May
dust25–13-0.0421%30 May
dust213–30.0114%25 May
dust213–0-0.010%25 May
inferno16–130.0833%25 May
dust211–130.0324%25 May
inferno9–130.0631%24 May
mirage13–100.0727%24 May
mirage5–13-0.0427%24 May
ancient6–13-0.0321%24 May
mirage13–6-0.0626%19 May
inferno13–9-0.0216%18 May
inferno16–12-0.0134%18 May
inferno13–6-0.0525%17 May
nuke13–110.0121%17 May
inferno13–80.1125%17 May
mirage6–13-0.0219%16 May
inferno5–130.0118%16 May
mirage3–13-0.0426%16 May
inferno2–90.0337%16 May
mirage10–13-0.066%10 May
train13–16-0.0126%10 May
inferno10–13-0.0624%10 May
jura13–20.0434%10 May
train7–130.0329%9 May
nuke6–13-0.1027%4 May
ancient13–16-0.0321%4 May
nuke13–10-0.0027%4 May
inferno10–2-0.0318%2 May
ancient3–13-0.0319%2 May
train13–40.0729%1 May
train6–130.0122%1 May
inferno13–5-0.0227%27 Apr
dust23–13-0.0520%27 Apr
mirage5–13-0.0621%27 Apr
dust26–13-0.0819%27 Apr
mirage13–9-0.0119%27 Apr
ancient13–100.0116%27 Apr
train8–13-0.0223%27 Apr
inferno13–3-0.0416%27 Apr
train11–130.0312%27 Apr
ancient9–130.0124%27 Apr
nuke13–100.0121%27 Apr
nuke9–130.0324%27 Apr
train13–10-0.0026%27 Apr
nuke2–13-0.0717%27 Apr

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →