Maoshung Jao Lien ✪

Maoshung Jao Lien ✪ — CS2 Stats

US76561198301140386[U:1:340874658]Steam profile ↗✓ No bans

303Tracked matches39%Win rate2023Tracked since
CSDB Rating4.9 DevelopingPassive Rifler
Premier CS Rating13,652Blue band · top ~35.5% of ranked players (population est.)
CSDB Leaderboard#35281 of 54768 tracked
WingmanLegendary Eagle Master
Ladder ranks via Leetify

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CSDB.GGMaoshung Jao Lien ✪PREMIER13,652 · Blue bandcsdb.gg/stats

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Performance scores

Aim82
Positioning37
Utility33

0–100 skill scores via Leetify.

Recent form

STEADY47512Last 10047%Win rateLWWLLWLLWW

Last 10 vs previous 10: +0pp win rate · +0.03 avg rating

Player DNA

Primary style: Passive RiflerAim-led profile without a single dominant tendency.

Aim8.2
Aggression3.0
Utility3.3
Positioning3.7
Opening Duels0.6
Clutch2.6

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 77% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 45 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 44% on CT to 20% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 613ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.2
Positioning3.7
Utility3.3
Mechanics7.4
Opening Duels1.8
Win Impact1.4

Composite 4.9/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.02 → last ⅓ avg 0.01
Reaction time585ms+18ms
first ⅓ avg 567ms → last ⅓ avg 585ms
Headshot accuracy24.5%+1.5%
first ⅓ avg 23.0% → last ⅓ avg 24.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.23Best rating — inferno 9–1
131Biggest win — mirage
5Longest win streak
74In matches decided by ≤2 rounds
7Overtime games

Map breakdown

ancientBest map · 64% over 11cacheWeakest map · 35% over 20
MapGradePlayedRecordWin rateAvg rating
mirageC2281436%-0.00
dust2C2191243%-0.00
cacheC2071335%0.02
ancientA117464%0.00
nukeB84450%0.01
infernoB63350%0.01
anubis43175%0.02
overpass330100%0.03
vertigo21150%-0.04
poseidon1010%0.05
sanctum110100%-0.00
train110100%0.08

Across the last 100 tracked matches.

Faceit stats

Combat

6Matches
33%Win rate
0.79Avg K/D
71.7ADR
72%Headshot %

Clutches & streaks

33%1v1 clutch win
0%1v2 clutch win
2Longest win streak

Recent Faceit resultsLLLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage333%0.9614.0
Cache250%0.689.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.6%Headshot accuracy
35.3%Accuracy (enemy spotted)
40.5%Spray accuracy
83.1%Counter-strafing
8.7°Preaim
613msReaction time
20.4%T opening success
44.0%CT opening success
0.57Enemies flashed / flash
5.8%Flash assists
7.78HE damage / grenade
2.84Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.8416 — below the 4 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 20.4144% — below the 40% mark we flag

Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

35% win rate across 20 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy

Recent matches

MapScoreRatingHS%Date
mirage2–130.0333%18 Jun
dust29–6-0.0146%18 Jun
inferno9–10.2324%18 Jun
nuke6–90.0626%9 Jun
poseidon6–90.0550%9 Jun
vertigo9–3-0.0140%9 Jun
inferno3–9-0.0631%5 Jun
cache8–13-0.0417%5 Jun
anubis7–10.0810%5 Jun
mirage13–100.0318%4 Jun
ancient16–14-0.039%3 Jun
mirage13–70.1128%3 Jun
inferno9–70.0517%3 Jun
inferno5–9-0.1415%3 Jun
cache13–10-0.0718%2 Jun
inferno6–9-0.0330%2 Jun
dust23–120.0427%1 Jun
dust213–50.0625%1 Jun
dust25–130.0324%1 Jun
cache10–130.0136%31 May
overpass13–8-0.0019%31 May
cache12–12-0.0029%28 May
dust22–130.0030%28 May
dust213–6-0.0322%28 May
mirage5–13-0.0615%27 May
mirage6–13-0.0246%27 May
dust214–16-0.0522%26 May
dust213–90.0834%26 May
nuke3–9-0.0212%26 May
sanctum9–7-0.0030%26 May
inferno9–2-0.020%26 May
overpass9–20.0414%26 May
mirage4–13-0.079%26 May
ancient5–13-0.0613%26 May
dust27–13-0.0329%26 May
cache2–13-0.1022%24 May
cache6–13-0.0338%24 May
dust27–13-0.0434%24 May
dust26–13-0.0322%24 May
cache13–40.0426%20 May
mirage12–12-0.0317%20 May
mirage10–13-0.0324%20 May
cache8–130.1720%19 May
nuke13–160.0213%19 May
mirage13–60.0315%19 May
anubis9–130.0414%19 May
dust28–130.0324%19 May
nuke16–13-0.0312%19 May
mirage9–13-0.0115%19 May
mirage13–90.0719%19 May
anubis13–70.0122%19 May
cache5–110.0646%18 May
dust211–13-0.0921%18 May
mirage1–13-0.0615%18 May
mirage5–13-0.0119%18 May
anubis13–10-0.0610%17 May
cache13–100.0514%17 May
mirage13–4-0.028%17 May
overpass13–110.0623%16 May
nuke9–13-0.0329%16 May
ancient12–16-0.0532%16 May
dust216–140.0130%16 May
mirage5–13-0.0019%16 May
ancient11–13-0.0030%15 May
vertigo6–13-0.0824%15 May
mirage12–16-0.0323%15 May
ancient13–9-0.0717%15 May
mirage4–13-0.0417%15 May
nuke13–8-0.0226%15 May
cache9–130.0426%14 May
nuke13–50.0218%13 May
cache10–13-0.0317%13 May
cache13–50.0723%13 May
ancient13–70.0527%13 May
nuke13–40.0525%13 May
mirage13–10.1215%13 May
cache7–130.0427%12 May
dust24–13-0.136%11 May
dust213–60.0728%11 May
dust213–90.1229%11 May
dust29–1-0.0814%11 May
ancient13–110.0427%11 May
dust27–13-0.0819%11 May
cache10–130.0942%11 May
ancient3–13-0.0510%11 May
cache11–13-0.0234%9 May
cache13–80.0533%9 May
ancient13–70.0723%9 May
mirage4–130.0115%9 May
dust24–130.0225%9 May
mirage11–6-0.0510%9 May
mirage3–13-0.0119%7 May
mirage13–6-0.0323%7 May
ancient13–80.0624%7 May
cache13–80.0038%7 May
train13–50.0831%7 May
ancient1–20.0413%7 May
cache2–13-0.0733%7 May
dust213–50.0322%7 May
cache13–80.0818%7 May

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →