skunch

skunch — CS2 Stats

US76561198271709229[U:1:311443501]Steam profile ↗

2,638Tracked matches57%Win rate2020Tracked since
CSDB Rating6.4 SolidAggressive Rifler
Premier CS Rating21,703Pink band · top ~6.6% of ranked players (population est.)
CSDB Leaderboard#4833 of 13777 tracked
WingmanMaster Guardian I
Ladder ranks via Leetify

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CSDB.GGskunchPREMIER21,703 · Pink bandcsdb.gg/stats

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Performance scores

Aim81
Positioning50
Utility41

0–100 skill scores via Leetify.

Recent form

STEADY53425Last 10053%Win rateLLWLLWLWWW

Last 10 vs previous 10: +0pp win rate · -0.01 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.1
Aggression6.8
Utility4.1
Positioning5.0
Opening Duels3.2
Clutch4.0

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 89% playstyle similarity

Most alike: opening-fight frequency, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 31 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 55% on CT to 30% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 579ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning5.0
Utility4.1
Mechanics8.1
Opening Duels3.2
Win Impact7.2

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.03
first ⅓ avg 0.02 → last ⅓ avg -0.01
Reaction time590ms−4ms
first ⅓ avg 594ms → last ⅓ avg 590ms
Headshot accuracy15.7%+0.5%
first ⅓ avg 15.2% → last ⅓ avg 15.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.11Best rating — cache 13–7
132Biggest win — cache
5Longest win streak
L2Current streak
188In matches decided by ≤2 rounds
14Overtime games

Map breakdown

infernoBest map · 70% over 10ancientWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
dust2B26141254%-0.01
mirageB21101148%0.01
cacheA2011955%0.00
infernoS107370%0.03
nukeA95456%-0.01
anubisC73443%0.00
ancientD62433%-0.02
vertigo110100%-0.00

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

126Matches
54%Win rate
0.99Avg K/D
70.1ADR
40%Headshot %

Clutches & streaks

40%1v1 clutch win
19%1v2 clutch win
5Longest win streak

Recent Faceit resultsLWWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage3250%0.9012.2
Dust22255%0.9414.7
Anubis1553%0.8412.7
Inferno1457%1.1214.7
Nuke1267%1.2013.7
Ancient1060%1.2715.0
Vertigo757%0.9012.9
Train425%1.1415.8

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.7%Headshot accuracy
36.6%Accuracy (enemy spotted)
41.0%Spray accuracy
86.3%Counter-strafing
8.3°Preaim
579msReaction time
30.2%T opening success
55.1%CT opening success
0.49Enemies flashed / flash
4.8%Flash assists
7.42HE damage / grenade
6.54Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.489 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 30.1876% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage7–130.0215%26 Aug
mirage8–130.0216%25 Aug
dust213–11-0.0727%21 Aug
nuke4–13-0.0237%20 Aug
anubis6–13-0.0626%20 Aug
dust213–9-0.0213%20 Aug
mirage6–13-0.076%19 Aug
dust213–110.0517%19 Aug
dust213–9-0.0517%18 Aug
mirage13–11-0.0429%18 Aug
inferno13–110.0515%18 Aug
cache7–13-0.0413%18 Aug
dust210–130.0318%18 Aug
ancient6–13-0.0610%17 Aug
dust23–13-0.0328%16 Aug
nuke13–10-0.0717%16 Aug
mirage16–14-0.053%16 Aug
cache13–20.0418%16 Aug
dust28–13-0.0113%16 Aug
cache16–14-0.0315%16 Aug
mirage13–60.037%16 Aug
vertigo9–4-0.0010%15 Aug
cache13–11-0.0017%15 Aug
cache11–13-0.0814%13 Aug
nuke13–6-0.019%10 Aug
inferno13–60.0314%10 Aug
dust213–80.0920%10 Aug
mirage13–50.0211%10 Aug
dust216–12-0.0215%10 Aug
dust212–16-0.046%9 Aug
cache11–130.0217%9 Aug
mirage11–130.0215%9 Aug
nuke10–13-0.0611%9 Aug
cache13–50.0322%9 Aug
dust26–13-0.026%9 Aug
dust28–13-0.0122%9 Aug
mirage15–150.0221%9 Aug
inferno13–8-0.0317%9 Aug
mirage15–150.0215%8 Aug
cache13–11-0.039%8 Aug
nuke9–13-0.0413%8 Aug
anubis4–13-0.0618%8 Aug
dust213–5-0.0216%7 Aug
dust213–100.0117%7 Aug
cache13–60.0213%7 Aug
nuke8–13-0.007%7 Aug
dust26–13-0.0610%7 Aug
inferno6–13-0.0015%7 Aug
cache13–50.0623%7 Aug
cache13–80.039%5 Aug
mirage13–7-0.029%25 Jul
dust29–13-0.0211%20 Jul
mirage11–13-0.0110%19 Jul
anubis13–80.0112%19 Jul
dust27–13-0.0318%19 Jul
ancient3–13-0.0617%19 Jul
dust23–13-0.019%18 Jul
nuke13–110.017%18 Jul
inferno16–140.089%18 Jul
mirage11–130.056%17 Jul
ancient13–4-0.0210%17 Jul
dust215–15-0.0311%17 Jul
ancient7–12-0.0035%16 Jul
ancient9–0-0.0010%16 Jul
inferno10–13-0.056%16 Jul
nuke13–8-0.0117%15 Jul
inferno13–110.0219%14 Jul
inferno8–80.0921%14 Jul
mirage13–110.049%14 Jul
cache11–13-0.0117%14 Jul
mirage12–160.0317%13 Jul
nuke16–140.0712%13 Jul
cache13–40.0612%13 Jul
anubis11–13-0.0115%13 Jul
cache9–13-0.039%13 Jul
mirage13–70.0824%12 Jul
dust213–110.0117%12 Jul
cache11–13-0.0711%12 Jul
dust213–50.0416%11 Jul
dust213–11-0.0112%11 Jul
anubis10–13-0.0510%11 Jul
mirage5–13-0.0112%11 Jul
cache13–70.1115%11 Jul
cache13–16-0.0422%11 Jul
inferno13–60.0310%11 Jul
cache15–150.0512%11 Jul
dust216–120.0716%11 Jul
mirage13–90.0621%11 Jul
dust213–60.0115%11 Jul
cache2–13-0.0516%11 Jul
inferno13–30.0614%10 Jul
mirage13–20.0311%10 Jul
dust27–13-0.0216%10 Jul
mirage16–14-0.0210%10 Jul
anubis13–70.0924%10 Jul
cache13–110.0221%10 Jul
dust213–110.0318%10 Jul
ancient6–130.0110%10 Jul
anubis13–90.0820%10 Jul
mirage5–13-0.0816%10 Jul

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →