Schooner

Schooner — CS2 Stats

IM76561198258136290[U:1:297870562]Steam profile ↗✓ No bans

918Tracked matches63%Win rate2021Tracked since
CSDB Rating6.2 SolidAggressive Rifler
Premier CS Rating13,754Blue band · top ~35% of ranked players (population est.)
CSDB Leaderboard#30495 of 47317 tracked
Ladder ranks via Leetify

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CSDB.GGSchoonerPREMIER13,754 · Blue bandcsdb.gg/stats

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Performance scores

Aim86
Positioning66
Utility20

0–100 skill scores via Leetify.

Recent form

STEADY49474Last 10049%Win rateWWLWLLWLWL

Last 10 vs previous 10: -20pp win rate · +0.01 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.6
Aggression10.0
Utility2.0
Positioning6.6
Opening Duels5.5

Sharp aimerStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ZywOo

Plays most like ZywOo 85% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

CT openings. 70% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.1° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 70% on CT to 34% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 598ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning6.6
Utility2.0
Mechanics5.8
Opening Duels5.4
Win Impact9.4

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.04
first ⅓ avg -0.01 → last ⅓ avg 0.03
Reaction time604ms−40ms
first ⅓ avg 644ms → last ⅓ avg 604ms
Headshot accuracy21.8%+1.0%
first ⅓ avg 20.8% → last ⅓ avg 21.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.16Best rating — nuke 13–2
131Biggest win — anubis
7Longest win streak
W2Current streak
59In matches decided by ≤2 rounds
10Overtime games

Map breakdown

overpassBest map · 80% over 5cacheWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
nukeB30161453%0.02
dust2B30151550%0.01
anubisB105550%-0.01
cacheD72529%0.01
infernoA74357%-0.00
overpassS54180%0.00
ancient42250%0.01
office3030%-0.03
vertigo21150%0.05
mirage1010%0.05
warden1010%-0.05

Across the last 100 tracked matches.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.5%Headshot accuracy
43.3%Accuracy (enemy spotted)
46.9%Spray accuracy
76.2%Counter-strafing
10.1°Preaim
598msReaction time
33.6%T opening success
70.4%CT opening success
0.43Enemies flashed / flash
5.9%Flash assists
6.47HE damage / grenade
2.01Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.43 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.559% — below the 40% mark we flag

Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy

Recent matches

MapScoreRatingHS%Date
nuke13–90.1123%29 Aug
nuke13–11-0.0316%29 Aug
dust210–130.0517%29 Aug
dust213–20.0820%29 Aug
mirage9–130.0536%29 Aug
dust213–160.0623%28 Aug
nuke13–40.0513%28 Aug
cache11–130.0315%21 Aug
dust216–14-0.0221%21 Aug
dust27–13-0.0225%21 Aug
nuke13–7-0.0324%21 Aug
office5–13-0.0419%15 Aug
vertigo4–40.095%15 Aug
nuke4–130.0725%15 Aug
nuke7–4-0.040%14 Aug
anubis13–80.1016%14 Aug
nuke13–6-0.0138%14 Aug
anubis13–10.0327%14 Aug
inferno13–8-0.0130%14 Aug
dust213–100.0432%14 Aug
nuke13–70.0319%14 Aug
inferno5–110.0420%7 Aug
dust213–10-0.0227%7 Aug
dust213–3-0.0117%7 Aug
nuke13–110.0718%7 Aug
dust213–50.0337%5 Aug
nuke13–70.0118%5 Aug
dust29–130.0816%4 Aug
nuke13–20.1646%4 Aug
ancient6–13-0.0820%2 Aug
dust29–130.0118%1 Aug
cache5–13-0.0421%1 Aug
nuke13–50.0221%1 Aug
inferno13–80.1117%1 Aug
ancient13–20.1015%1 Aug
dust213–40.0415%31 Jul
anubis11–13-0.0321%31 Jul
nuke10–13-0.0219%31 Jul
inferno16–13-0.0313%28 Jul
nuke10–130.0322%28 Jul
dust215–150.0014%28 Jul
nuke11–13-0.0517%28 Jul
nuke14–160.0113%27 Jul
inferno5–13-0.0725%24 Jul
anubis4–13-0.0111%24 Jul
dust21–50.010%24 Jul
dust28–130.0116%24 Jul
anubis13–40.0521%24 Jul
dust26–13-0.0212%23 Jul
cache5–13-0.0014%22 Jul
nuke9–130.0726%20 Jul
ancient13–110.029%19 Jul
nuke13–30.0536%18 Jul
nuke11–13-0.0124%18 Jul
nuke13–50.0911%17 Jul
cache7–13-0.0415%17 Jul
inferno13–60.028%17 Jul
nuke13–50.0726%17 Jul
dust213–60.0320%17 Jul
cache13–80.0813%15 Jul
nuke15–150.0114%12 Jul
dust210–13-0.019%11 Jul
nuke9–130.0019%7 Jul
dust29–13-0.0117%6 Jul
ancient13–16-0.0116%5 Jul
dust213–60.0425%4 Jul
nuke13–30.0836%4 Jul
overpass16–13-0.0217%3 Jul
dust22–13-0.057%3 Jul
nuke2–30.0544%26 Jun
anubis10–13-0.0615%26 Jun
dust213–10.0521%26 Jun
nuke13–3-0.0430%19 Jun
anubis13–2-0.0112%19 Jun
dust210–130.0016%19 Jun
nuke14–16-0.0215%14 Jun
dust212–12-0.015%14 Jun
overpass13–50.0716%14 Jun
nuke11–13-0.0313%24 May
dust213–90.0314%23 May
dust213–8-0.0817%5 May
overpass13–90.0826%5 May
office9–13-0.1050%3 May
inferno5–13-0.0823%3 May
nuke8–13-0.0510%2 May
office7–130.0438%2 May
cache13–80.0816%2 May
cache8–13-0.028%1 May
warden3–13-0.0519%27 Apr
overpass13–6-0.075%27 Apr
vertigo13–70.0118%27 Apr
dust213–30.0023%21 Apr
anubis1–13-0.1233%20 Apr
dust26–30.0531%2 Apr
anubis0–7-0.0617%2 Apr
overpass15–15-0.0433%2 Apr
nuke4–13-0.0123%2 Apr
dust213–100.0423%31 Mar
dust213–11-0.0229%29 Mar
anubis13–90.0322%29 Mar

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →