_Kira ♛

_Kira ♛ — CS2 Stats

US76561198255570076[U:1:295304348]Steam profile ↗✓ No bans

1,155Tracked matches38%Win rate2020Tracked since
CSDB Rating4.5 DevelopingPassive Rifler
Premier CS Rating15,000Purple band · top ~28.4% of ranked players (population est.)
CSDB Leaderboard#28386 of 46931 tracked
Ladder ranks via Leetify

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CSDB.GG_Kira ♛PREMIER15,000 · Purple bandcsdb.gg/stats

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Performance scores

Aim68
Positioning35
Utility30

0–100 skill scores via Leetify.

Recent form

STEADY44506Last 10044%Win rateWWWWLLLWTL

Last 10 vs previous 10: +20pp win rate · +0.02 avg rating

Player DNA

Primary style: Passive RiflerAim-led profile without a single dominant tendency.

Aim6.8
Aggression3.2
Utility3.0
Positioning3.5
Opening Duels0.1

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 73% playstyle similarity

Most alike: opening-fight frequency, aim profile.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 33 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 583ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.8
Positioning3.5
Utility3.0
Mechanics7.6
Opening Duels0.4
Win Impact1.2

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.00
first ⅓ avg -0.02 → last ⅓ avg -0.02
Reaction time581ms−48ms
first ⅓ avg 628ms → last ⅓ avg 581ms
Headshot accuracy12.9%−2.4%
first ⅓ avg 15.3% → last ⅓ avg 12.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.10Best rating — train 13–6
131Biggest win — cache
4Longest win streak
W4Current streak
210In matches decided by ≤2 rounds

Map breakdown

dust2Best map · 67% over 18trainWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
dust2S1812667%-0.02
mirageC167944%-0.04
cacheB168850%-0.02
vertigoD1551033%-0.03
nukeC146843%-0.02
trainD72529%-0.00
ancient42250%-0.05
anubis41325%-0.01
office3030%-0.00
debris1010%-0.00
overpass110100%0.01
inferno1010%-0.00

Across the last 100 tracked matches.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.8%Headshot accuracy
36.4%Accuracy (enemy spotted)
34.7%Spray accuracy
84.3%Counter-strafing
9.8°Preaim
583msReaction time
28.1%T opening success
33.0%CT opening success
0.47Enemies flashed / flash
6.1%Flash assists
6.11HE damage / grenade
3.20Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.7964% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4744 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.1249% — below the 40% mark we flag

Spend your practice time on Train

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Train callouts & strategy

Recent matches

MapScoreRatingHS%Date
train13–60.1020%30 Aug
ancient13–10-0.0611%30 Aug
vertigo13–8-0.0713%30 Aug
mirage13–8-0.0213%30 Aug
dust211–130.0115%30 Aug
mirage8–13-0.0310%30 Aug
cache5–130.0412%30 Aug
vertigo13–100.0113%30 Aug
dust212–12-0.0517%30 Aug
train9–130.029%29 Aug
vertigo12–12-0.0218%29 Aug
mirage4–13-0.0213%23 Aug
train7–13-0.0415%23 Aug
cache13–10-0.0212%23 Aug
vertigo10–13-0.0511%23 Aug
dust212–12-0.0126%23 Aug
nuke12–12-0.0411%23 Aug
mirage11–13-0.0613%22 Aug
nuke8–30.0213%22 Aug
dust213–60.005%22 Aug
cache6–13-0.0616%15 Aug
train1–13-0.104%15 Aug
dust28–13-0.0510%15 Aug
nuke3–13-0.008%10 Aug
ancient7–13-0.0116%9 Aug
dust24–13-0.0910%9 Aug
vertigo9–13-0.048%9 Aug
cache5–13-0.016%9 Aug
mirage13–9-0.0913%9 Aug
dust213–8-0.0318%9 Aug
nuke10–130.0018%9 Aug
vertigo13–70.0218%3 Aug
vertigo7–130.0014%2 Aug
dust213–7-0.067%2 Aug
nuke13–70.0115%2 Aug
dust213–8-0.0822%27 Jul
mirage10–13-0.077%26 Jul
cache11–13-0.0511%25 Jul
nuke11–13-0.0413%25 Jul
mirage13–60.0816%19 Jul
nuke11–13-0.027%19 Jul
mirage13–10-0.0515%18 Jul
dust213–5-0.048%18 Jul
cache11–13-0.0319%18 Jul
nuke13–70.0214%12 Jul
dust213–7-0.0324%12 Jul
cache13–7-0.0613%11 Jul
vertigo7–13-0.0111%11 Jul
dust213–90.0114%11 Jul
mirage5–13-0.1113%11 Jul
nuke6–13-0.1017%11 Jul
debris6–9-0.0028%11 Jul
office12–120.0614%11 Jul
office1–12-0.070%11 Jul
mirage11–13-0.0227%3 Jul
cache13–10-0.0210%3 Jul
dust213–11-0.0117%3 Jul
cache13–10.0116%28 Jun
train10–13-0.0016%28 Jun
vertigo10–13-0.0318%28 Jun
dust213–30.0220%28 Jun
vertigo10–13-0.0115%27 Jun
anubis7–130.0011%27 Jun
mirage4–13-0.0710%27 Jun
dust213–100.0113%27 Jun
cache13–10-0.0320%27 Jun
vertigo12–12-0.019%27 Jun
nuke13–10-0.0410%27 Jun
cache9–130.0021%22 Jun
nuke13–10-0.0615%22 Jun
mirage11–13-0.0115%21 Jun
train10–130.0017%21 Jun
vertigo3–13-0.0919%21 Jun
cache11–13-0.0020%20 Jun
mirage7–13-0.032%20 Jun
overpass13–90.0116%14 Jun
train13–10.0118%14 Jun
vertigo13–10-0.0117%14 Jun
dust213–40.0313%14 Jun
anubis9–13-0.0311%14 Jun
nuke13–60.0114%14 Jun
mirage13–2-0.0217%14 Jun
cache13–10-0.0212%14 Jun
cache13–5-0.0419%14 Jun
ancient11–13-0.0622%13 Jun
dust213–6-0.0218%13 Jun
cache13–9-0.0513%13 Jun
mirage10–8-0.0917%13 Jun
anubis5–13-0.0412%13 Jun
inferno6–9-0.0014%13 Jun
vertigo13–50.0110%13 Jun
nuke10–13-0.017%13 Jun
ancient13–10-0.078%13 Jun
office8–13-0.0010%13 Jun
anubis13–30.0416%13 Jun
dust25–13-0.0212%13 Jun
nuke9–13-0.0513%13 Jun
mirage10–20.0126%13 Jun
vertigo5–13-0.0742%13 Jun
cache10–13-0.0510%13 Jun

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →